This little segment was worked on by me before we just sort of dropped things. I wanted to see how early we can spawn a snail, didn't attempt to manipulate the luck to have it going west quickly.
As far as we can tell, it's best to mostly follow T8's route through this level. A few early items are picked up. The second key we pick up is called the Embedded Programming Key, where we BackSlide into a terrain embed to grab it off the desk rather than jump. The first actual wall we clip through is actually "hollow," with a single tile gap inside it that allows us to bypass it with a speed much lower than 16 pixels/frame. We then work our way north and stopped at the snail manipulation.
The rest of the route is basically planned to be T8, except that we set up Perma-Sprint on a bench while waiting for the imps to kill victims for us advance upon victims that we horrifyingly are unable to save.