(Ported from Legacy Address Set 48) BizHawk Ram Watch file for A2600 Bobby is Going Home
SystemID A2600
00 d u 1 Main RAM Time Left
03 b u 1 Main RAM Y Position of Bobby
04 b u 1 Main RAM X Position of Bobby
05 b u 1 Main RAM X Position of Left-Most Floor Obstacle
07 b u 1 Main RAM X Position of Flying Enemy
09 b u 1 Main RAM Y Position of Flying Enemy
18 b u 1 Main RAM Respawn Timer after Dying from Touching an Obstacle
19 b u 1 Main RAM Respawn Timer after falling in Pit
1C b u 1 Main RAM Global Timer for Enemies Moving
22 b u 1 Main RAM Screen Number (numbered between 0 and 255)
23 b u 1 Main RAM Controls Gap Size in Middle of Room
25 b u 1 Main RAM Timer for Bobby Moving (counts up 1 from 0 each frame to 3, then jumps back to 0. Bobby moves when it hits 0)
27 b u 1 Main RAM Controls what Direction Enemies Will Move (counts down 3 times per second)
29 b u 1 Main RAM Number of Lives Left
36 b u 1 Main RAM Influences Number of Sprites on Screen
38 b u 1 Main RAM Controls What Flying Enemy (if any) Should Spawn
41 b u 1 Main RAM Level Number
44 b u 1 Main RAM Timer Counting Down to Start of Next Level
45 b u 1 Main RAM Boolean which is true if on the screen with Bobby's house.