- Emulator used: BizHawk 2.8
- Core: BSNES v115+
- Game version: R-Type III - The Third Lightning (Japan)
- SHA1:
945259EBA6B62E4BA124452A0C393640F4B61A09
- MD5:
E5CB261F53BCA5A8BF70EC05C2A9E3DB
- SHA1:
YouTube encode here.
oh dear i took a week to make a proof of concept what the
I did this mostly to test the waters for myself if I wanted to commit to a full run of R-Type III. A full run of course would be a 2-All, or 2 loops cleared. The loops are distinguishable enough to me and there's a lot of potential variability in entertainment possible even between similar levels.
There's a 2 frame lag speed/entertainment tradeoff done before the boss since I thought getting that angled shot was cool.
No guarantees that I'll fully commit to a full run. If anyone wants to use this input file and expand upon it for themselves, just ask me and give credits. Surprised there's not been a collaborative shmup playaround done ever.