Still alive and kicking. This uses a Japanese version of the game.
- F = no frames (0 frames ahead)
- H = no frames (0 frames ahead)
- A = 10 frames gained (10 frames ahead)
- C = 8 frames gained (18 frames ahead)
- Q = 16 frames gained (34 frames ahead)
- M = no frames (34 framed ahead)
- B = 39 frames (73 frames ahead)
- W = 18 frames (91 frames ahead)
- W1 = 24 frames (115 frames ahead)
- W2 = no frames (115 frames ahead)
- W3 = no frames (115 frames ahead)
- W4 = no frames (115 frames ahead)
- W5 = no frames (115 frames ahead)
- W6 = 1 frame saved (116 frames ahead)
- Total saving: 116 frames
Changelog
- F = Small tweaks and gameplay changes
- H = Small tweaks and gameplay changes
- A = Menu exploit and earlier delay scroll
- C = One frame earlier delay down scroll, new boss fight
- Q = Partially skipped first screen (..thanks Crashman fight)
- M = Small tweaks and gameplay changes
- B = Lag free and new Item-2 route for even more early delay down scroll
- W = Using "H" for delay scroll (proved to be impossible for years) and bizarre, yet different lag handling
- W1 = Frame rule position was now better and I got 24 frames because of that
- W2 = Small tweaks and gameplay changes, getting a refill to shorten frame rule stuff
- W3 = Small tweaks and gameplay changes, getting a refill to shorten frame rule stuff
- W4 = Small tweaks and gameplay changes
- W5 = Small tweaks and gameplay changes
- W6 = Menu exploit and small tweaks