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#58251241262087653 - Eternal Doom - Map 16 UV-Max TAS in 3:06

et81.lmp
In 03:20.01 (7001 frames), 0 rerecords
694 downloads
Uploaded 9/28/2019 8:15 AM by Dimon12321 (see all 71)
WAD: Eternal III Filename: ETERNALL.wad Tags: UV-Max, TAS Walkthrough: Map 16 - Guardstation Source port: PrBoom+ 2.5.1.4 Playback command*: D:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad doom2.wad -file ETERNALL.wad -playdemo et16x306.lmp
This is a tool-assisted speedrun that devestates Map 16 very quickly. It was recorded in PrBoom+, but most damage manipulations and difficult sections were made in XDRE 2.20.
  • - To playback the demo, you should make a shortcut of glboom-plus.exe and paste the commands in the Target field at the end of
your glboom-plus route. So concerns prboom-plus.exe if you wish it to playback a demo.

Comments 
Despite the fact this map is placed in the middle of Episode 3, it was designed as the 1st map of it when Eternal Doom II came out. Afterwards, when Eternal III came out, the map was moved to the middle of Episode 3. You can consider it as a relaxing map because it's much easier than Map 15. Therefore, all you have here are shotguns and chainguns with appropriate crowds of monsters to kill with.
At the beginning, my first goal was to kill a chaingunner (thing 75) and acquire a chaingun for more effecient monster devestation before finding a berserk kit. When I played the map for the first time, I didn't know that linedef 1124 is activatable, so I was just messing around with no clue what to do.
Because of poor manipulations in the huge room with metal fences, I didn't manage to make monsters infight. The Baron (thing 103) wasn't attacking anybody. Trapped revenant (thing 198) was another problem because it's almost impossible to punch him through the fence, so I had to shoot him. Also I should have shooted his neighbour (thing 197) as well instead of running all over to him and punching. That would save 2 secs, I guess.
The rest of run is self-explanatory. Had to do plenty of manipulations with Baron of Hell (thing 235) in the small room with a lift. Also I found nothing better than shooting a Hell Knight (thing 294) on the top of a box. Too bad you can't punch him out.
Most monsters are made to ambush players. If they were not deaf, I would definitely kill them faster.
Overall time: 3:06 (186.09)