Just as the name says: it forces the camera to be perfectly stuck on Pac-Man's position.
Note that it causes desync if used before approaching room exits.
--GBA Pac-Man World - cam hack v1.0 by ThunderAxe31
local x_player_addr = 0x000B40
local y_player_addr = 0x000B44
local z_player_addr = 0x000B48
local x_camera_addr = 0x000D08
local y_camera_addr = 0x000D0C
if memory.usememorydomain("EWRAM") then
while true do
local x_player = memory.read_s32_le(x_player_addr)
local y_player = memory.read_s32_le(y_player_addr)
local z_player = memory.read_s32_le(z_player_addr)
memory.write_s32_le(x_camera_addr, x_player -math.floor(y_player/4))
memory.write_s32_le(y_camera_addr, -z_player +math.floor(y_player/2))
emu.frameadvance()
end
end