Down from 56229, we have saved 85 frames.
I was highly annoyed by the fact the boss disappears for a moment just before becoming vulnerable once more. Man, if he just didn't talk so much, his timer wouldn't advance that far, and we can beat him up with another shot before that teleport.
... Wait, he operates on his own timer, doesn't he...?
Pausing advances the global timer, but freezes the object timers.
Dialog advances based on global timer...
Pause during dialog. We delay him frames without delaying dialog.
Pausing advances the global timer, but freezes the object timers.
Dialog advances based on global timer...
Pause during dialog. We delay him frames without delaying dialog.
This line of thinking got us another second and some change. We have another improvement! Entertainment was not really attempted in this version, though.
ThunderAxe31, I do not envy searching through the remainder of the run to fetch back the ammo we worked so hard to get. Good luck...