f23518 *** STAGE 1 ***
f24482 Segment 0: 964
f25066 Segment 1: 584
f25163 Segment 2:_ 97
f25347 Segment 3: 184
f26108 Segment 4: 761
f26600 Segment 5: 492
f27412 Segment 6: 812
f27647 Segment 7: 235
f29066 Segment 8:1419
=== END OF STAGE 1 (Frames: 5548) ===
Well, I fixed up the traversal of the flame tunnel after miniboss. 2 frames there.
Applied Shot Counter glitch again. +2 lag, -4 frames taken to climb past an enemy we once had to delay for. Might be possible there's a better enemy to shoot the laser on for lag purposes.
Optimizations in the final rightward segment, and threw away a frame intentionally to sync boss. I feel we have 4 frames delay on dialog frame rule.