Stage 4, end of Segment 6. Some time before that last ladder of the stage.
Didn't like making that jump at all. Not after the Flame Charge, and not before it either. Let's get rid of it entirely!
This did mean I needed to adjust my dash, throwing away two pixels so that I remain on the platform for one more pixel. This was exactly enough for a turnaround landing after Flame Charge.
From there, I spent some saved frames by avoiding save platform lag, as otherwise the frame rule would eat my savings,