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#40329326915796569 - Zook Man ZX4 - Stages 7, 4, 2 changed.

ZM_FrameSavery.bk2
In 17:32.86 (62885 frames), 19133 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
883 downloads
Uploaded 7/13/2017 5:24 AM by FatRatKnight (see all 245)
Exhibit 1: Stage 7
Remember those ceiling clips I said I was frustrated about? I took a crash course in "bashing your head through problems" and learned that the magic position is being in Screen Y Position 40. Or 41, if you're stuck in odd numbers. This is the magic spot that lets the next wall jump clip through three solid tiles, provided you are high enough. At 39 or less, you're too close to the top of the camera, and the clip will fail.
Apparently, the demonstration is on an animation frame rule, so although the SegmentCounter script claims I saved only 9 frames, the animation frame rule got me to enter stage select 12 frames earlier. Stage 1 is on the bad side of the dialog frame rule, so it is projected to turn into 16 frames after redoing Stage 1.
Exhibit 2: Stage 4
Messed around with the ending a touch, trying to beat the frame rule. I think I'm just one frame away, again! I took a different route, landing on the save platform, and it is enough to save that frame rule, but at a cost of 3 lag frames from the save. That's a steep price and I'd like to save another normal frame somewhere, but a frame rule is still an improvement. I have no idea about the transition on the way to the stage select, but I've seen it adjust by 1 a few times now, and it used to be better before this improvement. Overall, one frame rule at +4 lag.
The transition from Stages 4 to 5 is delayed 16 frames. If I combine the earlier frame savings and redo Stages 1 and 4 without loss, I will end up with 32 frames delay here. With item drops on a 32 frame cycle, this means I can remove that delay and keep full sync of later stages. Yes, this will save effort in item manipulation, but only if it works out.
Exhibit 3: Stage 2
The right side climb is showing very good promise. At the moment, it's just about tied with climbing the left side, but if we can find time to get another bubble barrier up, then the right side climb will easily win the duel. Thanks, Team 5! Knowing it is possible will let us save a few more frames off this run!