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#39397963585103415 - Zook Man ZX4 - Stage 4, still poking about here.

ZM_s4_SomeRoutingStuff.bk2
In 10:15.60 (36768 frames), 6706 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
823 downloads
Uploaded 6/1/2017 6:44 AM by FatRatKnight (see all 245)
Run out of flame ammo, fall, die. I don't think that was part of the plan.
So I was looking at how Team 5 did things, since they are several frames ahead of the leading teams in this latest segment I die in. Yes, it does appear that throwing Flame Charges in an area that looks ideal for just straight dashing is indeed faster by a few frames. Probably because I'd otherwise have to wait until I land before I dash, and also that a ground dash requires a few frames of us holding still and lasts 40 frames, while there's plenty of time here to get a Flame Charge up and ready.
Item drops went up in importance here. I suppose someone should start searching for convenient items.