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#39370256700693731 - Zook Man ZX4 - Stage 4, more miniboss stuff

ZM_s4_MinibossTry2.bk2
In 10:15.80 (36781 frames), 6036 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
830 downloads
Uploaded 5/31/2017 12:47 AM by FatRatKnight (see all 245)
f30081 *** STAGE 4 ***
f30313 Segment 0: 232
f32042 Segment 1:1729
f32287 Segment 2: 245
f32436 Segment 3: 149
f32625 Segment 4: 189
Team 4: Miniboss strat
Team 3: Landed on save platform
Team 4: Ladder headbonk
Team 3: Avoid damage during Ghost fall
Team 4: Leftward position after Ghost Fall
Interweaving the best of teams one right after another. A frame was spent before the ladder due to even-odd parity of X position, as 208 got me hit and couldn't go further right, but 209 was safe, and I get there from 207. While falling, if I'm on even numbers, I can't switch to odd numbers as movement goes in blocks of 2.
Lag on the flame charge at the end of this Ghost Fall. Naturally, I'm not liking this lag. Somehow one frame shorter than Team 3 on the Ghost Fall segment, probably due to the fall cycle. While falling, the player's air time counter oscillates between 34 to 42. One of these frames has 0 Y speed. Probably the cycle was different from Team 3 from the ladder headbonk.
Finding it tough to find time, largely due to life stuff.