Not sure how much of this can be kept since it's hard to jump into a run like this without knowing the reasons for every decision.
- 22230-23350: Wasn't sure if some subpixel management was going on here, but I tried something different and it worked.
- 23412: First guy banished with 3 L-presses.
- 23670: Climbed the right wall to go over backwards and give up a pixel (R @ 23719) to set up the next two dudes for optimal removal.
- 24091: Bird spawning late had me worried, but a one frame delay before it gets right of Ryu and another during the boost jump kept things moving.
- 24346: LR on the first frame of regaining control to trade a half-pixel for one more spawn prevention. Bird ends up being super cooperative too!
Also tossed in a blank frame before the slot 5 guy near the end is scrolled off to fix xsub for 5-2A, but more desyncs are right around the corner.