User File #32753807843789730

Upload All User Files

#32753807843789730 - Ninja Gaiden 39096 WIP

EDIT-26-WORK--Ninja Gaiden--39096--.fm2
In 10:50.53 (39096 frames), 82562 rerecords
Game: Ninja Gaiden ( NES, see all files )
3 comments, 1084 downloads
Uploaded 8/6/2016 1:25 AM by Scumtron (see all 16)
  • The RTA trick in 5-1 feos found a way to make TAS-worthy the other day only turned out to save 2 frames since it had to be traded for another damage-boost due to health limitations. It's also possible to grab the windmill star in 5-1 and trade 1 frame for 4 more health, but seemingly not without killing the slot 6 bird from the unused boost at the same time.
  • That 2 frame difference set up a new boost in 5-3E which saves another 3 frames. Reaching that point at least 2 frames sooner would also save save another frame, but oh well.
  • Those improvements finally fixed the two tossers in 6-2 that were each costing 1 frame to deal with.
MESHUGGAH
on 8/6/2016 11:44 AM
The boost at 5-2 final screen from bird (right before knife bitch) is 3dmg for 3 frames, are you sure it's required/better than spending HP somewhere else?
Scumtron
on 8/6/2016 12:19 PM
Quoting MESHUGGAH
The boost at 5-2 final screen from bird (right before knife bitch) is 3dmg for 3 frames, are you sure it's required/better than spending HP somewhere else?
Yeah, good question. But unfortunately, I'm pretty sure. Other than the 5-1 slot 6 bird (2 frames) mentioned above, the only other potential boost I know of is the tosser below the ladder in 5-3B (5 frames, as seen in the published run), and $BF is obviously not anywhere close to making him useful again.
In case anyone else is reading this, here's a breakdown of all the damage in stage 5 right now.
  • 5-1 tosser manipulation: 2 frames/1 hp
  • 5-1 bird summon: uh, lots of frames/3 hp
  • 5-2C cannon boost: again, lots since it avoids backtracking/1 hp
  • 5-2C bullet: 2 frames/2 hp
  • 5-2D bird boosts: 1 frame then 2 at the exit (taking the hit from the other bird instead of killing it would be 2 frames slower)/ 6 hp
  • 5-3E boost: 3 frames/1 hp
MESHUGGAH
on 8/7/2016 9:35 AM
Quoting Scumtron
the only other potential boost I know of is the tosser below the ladder in 5-3B (5 frames, as seen in the published run), and $BF is obviously not anywhere close to making him useful again.
I've tested it and yes, even with enough interrupt juggling it would be 11 frames longer to boost from a knife.