- The RTA trick in 5-1 feos found a way to make TAS-worthy the other day only turned out to save 2 frames since it had to be traded for another damage-boost due to health limitations. It's also possible to grab the windmill star in 5-1 and trade 1 frame for 4 more health, but seemingly not without killing the slot 6 bird from the unused boost at the same time.
- That 2 frame difference set up a new boost in 5-3E which saves another 3 frames. Reaching that point at least 2 frames sooner would also save save another frame, but oh well.
- Those improvements finally fixed the two tossers in 6-2 that were each costing 1 frame to deal with.