36 frames faster than adelikat up to 3-1 end (there's 7*2 stages (2 part each stage).
Spammed various patterns throughout to movie to decrease the monotonity of jumping and slashing. No complaints allowed.
Delay route is same and fastest currently (possibilities is 16 subpos * time value (maximum delay which could save time is something like 5 frames, this mostly depends on level architecture and the possibilities of spawning sides for enemies) * number of enemies need to be manipulated (usually 1, sometimes 2 edit: and don't forget to add yourself in the calculation, as your position also manipulates and carries over stages as well as from the map screens).
Level comparison and notes: http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing