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#15771165673020231 - NG1 pacifisting WIP75v8

NG1_pacifist_WIP75v8-compact.fm3
In 11:30.55 (41502 frames), 153776 rerecords
Game: Ninja Gaiden ( NES, see all files )
1278 downloads
Uploaded 7/3/2014 5:46 AM by MESHUGGAH (see all 292)
  • 4-2: 3 frames saved by improving subposes for the route and final birdy.
There's a few limitations for the final bird.
  • His Y position. Since the bird follow's Ryu's Y position, we need to sacrifice that 1.5px to touch the sticky ledge to raise his target Y pos (ourselves).
  • For same reason, Ryu needs to jump down from that upper platform too let the bird fly high.
  • To combine these, bird should be manipulated to hit us at desired Y position (which would be 128 peak jump) by manipulating his X position which either ruins the "upper platform route" or takes too much time to engage us.
Other note is that sacrificing X position is fine, since boosting for 9-10 or 13-14 frames is 4.5-5.0px or 6.5-7.0px X travelling, surely enough to catch the ladder. So now going to reoptimize it with these in mind.