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#43915890102846610 - George Forman's RAM watch

George Foreman's KO Boxing (E).wch
1063 downloads
Uploaded 12/21/2017 5:55 PM by zoboner (see all 35)
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#43915863041101784 - George foreman's RNG watcher lua

George Foreman's KO Boxing (E)rng.lua
937 downloads
Uploaded 12/21/2017 5:54 PM by zoboner (see all 35)
When you play the lua, it open an box to watch on the down side on screen, to have all informations.
On left you watch, all the buttons that are currently pressed by the user.
At right side of inputs watcher, you have "enemy fall", to know if enemy fall before your hit are finish.
"N° time enemy fall", to know how time the enemy are fallen (1,2 or 3)
"get up", to know how many time you wait for that enemy get up after an K.O (on K.O screen).
"X-hit", to know the damages value of combos or simple hit.
At right side you can watch RNG indicator. To use correctly this information you should know that :
It have 2 conditions to obtain a technical knock out, enemy must be 2 times K.O before the T.K.O and at the 3rd K.O he must have 0 HP.
When he is K.O the script advance and make the emulator in pause some frames before that the RNG take decision, at this moment you must past some lag frames and when you have the first blank frame you must watch the RNG indicator, if it is green you can continue because you have a perfect condition for that enemy get up at 5 (it's the minimum time to get up and the only faster solution).
It have not other solution to counter the RNG and you can won 5,33 sec by than the actual run, because in this run it have 4 times where enemy get up slower (1 K.O at 7 and 3 K.O at 6), 1 sec in game time (K.O) is equal to 64 frames, you can save 320 frames.
If you have a question to use send me a PM.

#43915861495833001 - George Foreman's RNG knoledge

George Foreman's KO Boxing (E)tabler.lua
952 downloads
Uploaded 12/21/2017 5:53 PM by zoboner (see all 35)
To know how the RNG number function. It function with a multiple of 8 and start at 0 (0,8,16,24,32...) to finish at 248. This script give you all possible values for know by advance when the enemy get up when he is K.O. Watch the LUA console, at left you have the RNG value and at right the " enemy get up" value. Not obligatory to use this script, I post it if you want studies how the RNG function in this game. Do a save state (2) before the enemy fallen during the round 1 or others, for this lua run correctly!

#43858324814364477 - Futur TAS project, Double Dragon advance

Double Dragon Advance (USA)Ex2.bk2
In 13:54.41 (49837 frames), 22036 rerecords
2 comments, 633 downloads
Uploaded 12/19/2017 3:42 AM by zoboner (see all 35)
Watch on youtube:
Hi, I open this thread to know if you find this run genre entertaining or not and for what reasons? All critics are welcome. This run uses heavy manipulations enemy comportements, boss 2 is killed with a damage transfer glitch, uses death to respawn at best positions to doing fast fight and take damages to manipulate comportement and force enemies to killing other enemies or to have an idiot comportement. I use cheat code to pratice with expert difficulty, because you can choose this difficulty only with this code and because IA have a very different strategy, enemies have more health points and I find that's better to create an entertaining TAS.

#43832631323153121 - MJcitWC wip1

Michael Jordan - Chaos in the Windy City (USA).bk2
In 00:58.85 (3537 frames), 3259 rerecords
635 downloads
Uploaded 12/17/2017 11:56 PM by zoboner (see all 35)

#43805306411011384 - LUA Master of Darkness sms

Master of Darkness (E)hitbox watcher.lua
937 downloads
Uploaded 12/16/2017 6:24 PM by zoboner (see all 35)
Watch all hitbox, Fast walk after hit visual assist, RNG breaker (only for first phase true last boss),time watcher (levels end).
Not finish to set hitbox, I doing this a later when I have a time!

#43805172942398006 - RAM WATCH the Flash sms

The Flash (E).wch
Game: The Flash ( SMS, see all files )
939 downloads
Uploaded 12/16/2017 6:15 PM by zoboner (see all 35)

#43805137773453568 - LUA the Flash sms

The Flash (E)bossBreaker.lua
Game: The Flash ( SMS, see all files )
981 downloads
Uploaded 12/16/2017 6:13 PM by zoboner (see all 35)
Watch health points, RNG, inputs pad and speed move

#43053795411293027 - Master of Darkness Ultra pacifist

Master of Darkness (E)UPz1.bk2
In 04:17.06 (15404 frames), 4457 rerecords
860 downloads
Uploaded 11/12/2017 10:08 PM by zoboner (see all 35)

#43053743696448257 - Master of Darkness pacifist

Master of Darkness (E)Pz1.bk2
In 03:52.22 (13915 frames), 5784 rerecords
915 downloads
Uploaded 11/12/2017 10:04 PM by zoboner (see all 35)

#43048399525067034 - Master of Darkness improvement

M of Darkness (E)Z1.6.bk2
In 17:52.31 (64256 frames), 23175 rerecords
798 downloads
Uploaded 11/12/2017 4:18 PM by zoboner (see all 35)

Improvements:

-Phantom lag phenomenon :

 At some moments ( when a numerous enemies is at same moment  on 
screen... ), game have a phantom lag frames and don't permit you to
doing input entry, but this is not a lag because emulation don't added
lag in counter and you don't lose time because all of 2 frames the
position is recalculated at 1 pixel added into the direction chose.
You can take advantage of that and making the best inputs for to being
ejected of more pixels as possible.

-Boss 3 :

  Have a best position and use phantom lag to permit one more hit and 
erase 1 cycle boss's pattern move ( under the screen ).
 

-Boss 4 :

 Manipulate luck to have the best finish boss placement to save 
ending animation and won time.
 

-Final Boss phase 1 :

 Uses the best luck manipulation as possible.
Indeed platforms position is affected by the frame count before you
starting fight, character position and last action ( walk, hit... )
before the speak box loading.
I found 4 different platform position and take the best to have the 
fastest fight. After the first platform is loading, the others fallen
always at the same position for
this cycle ( position is fixed ).

-Final Boss phase 2 :

 Uses luck manipulation and I searched how to detect boss's hitbox 
with X,Y positions, " I/O " states and invulnerability's time state
after hitting. After to doing this studies, I know that the hitbox
back to the last position during a few frames before go back to the
normal cycle.
You can now destroyed Dracula as fast as possible!

-Jewels kill :

 It's just an correction in level 3, I take a jewel to destroying all 
enemies at the same time and won 21 frames.
I'll doing a more detailed text improvement and tricks explanation
(with ram addresses, GIF to analyse action ... ) when I have a time!

#42922848245913658 - [TAS]Master of Darkness (SMS)Pacifist L2

Master of Darkness (E)Pz1.bk2
In 02:31.53 (9080 frames), 3087 rerecords
793 downloads
Uploaded 11/7/2017 12:36 AM by zoboner (see all 35)

#42897542548494764 - [TAS]Master of Darkness (SMS)Pacifist L1

Master of Darkness (E)Pz1.bk2
In 01:25.33 (5113 frames), 2254 rerecords
801 downloads
Uploaded 11/5/2017 9:15 PM by zoboner (see all 35)

#42761118110188588 - WIP L4, L5 & L6

M of Darkness (E)Z1.4.bk2
In 07:47.09 (27989 frames), 8600 rerecords
577 downloads
Uploaded 10/30/2017 5:47 PM by zoboner (see all 35)

#42721404711258961 - WIP L1,L2,L3... Save 73 frames

M of Darkness (E)Z1.3.bk2
In 03:48.31 (13681 frames), 4299 rerecords
774 downloads
Uploaded 10/28/2017 10:52 PM by zoboner (see all 35)

#42700410378517760 - WIP L1,L2,L3...

M of Darkness (E)Z1.2.bk2
In 03:49.66 (13762 frames), 3326 rerecords
791 downloads
Uploaded 10/28/2017 12:10 AM by zoboner (see all 35)

#40703573752895350 - WIP3

Astro Boy - Zone.bk2
In 06:39.27 (23848 frames), 13511 rerecords
841 downloads
Uploaded 7/30/2017 1:54 AM by zoboner (see all 35)

#40577027770620198 - WIP 2

Astro Boy - Zone.bk2
In 03:45.88 (13491 frames), 9147 rerecords
819 downloads
Uploaded 7/24/2017 9:07 AM by zoboner (see all 35)

#40427458929885725 - TAStro Boy hard mode level 1&1.2

Astro Boy - Omega Factor zobone1.bk2
In 03:50.18 (13748 frames), 10132 rerecords
1 comment, 830 downloads
Uploaded 7/17/2017 3:28 PM by zoboner (see all 35)

#39767456364284753 - CastleV -LoD- WIP L8

castlevLOD-zob1.bk2
In 25:08.25 (90495 frames), 32616 rerecords
2 comments, 613 downloads
Uploaded 6/17/2017 10:06 PM by zoboner (see all 35)

#39724857546772877 - CastleV -LoD- WIP L7

castlevLOD-zob1.bk2
In 22:10.07 (79804 frames), 27812 rerecords
898 downloads
Uploaded 6/16/2017 12:03 AM by zoboner (see all 35)

#39705319678202550 - CastleV -LoD- WIP L6

castlevLOD-zob1.bk2
In 17:49.86 (64192 frames), 24936 rerecords
866 downloads
Uploaded 6/15/2017 2:56 AM by zoboner (see all 35)

#39682197340945867 - CastleV -LoD- WIP L 4&5

castlevLOD-zob1.bk2
In 13:24.60 (48276 frames), 21674 rerecords
884 downloads
Uploaded 6/14/2017 1:57 AM by zoboner (see all 35)

#38833104059913584 - Saleté d'auto-scroll

Shinobi X (E) L5 .bk2
In 12:22.12 (44527 frames), 24391 rerecords
Game: Shinobi Legions ( Saturn, see all files )
562 downloads
Uploaded 5/6/2017 8:12 PM by zoboner (see all 35)

#38710680915997983 - Shinobi WIP6

Shinobi X (E) WIP 6.bk2
In 05:15.50 (18930 frames), 19441 rerecords
Game: Shinobi Legions ( Saturn, see all files )
574 downloads
Uploaded 5/1/2017 7:53 AM by zoboner (see all 35)