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#40367719150286620 - Zook Man ZX4 - 17 frames in Stage 3, segment 2 (desync)

ZM_-17fs3seg2.bk2
In 17:44.05 (63553 frames), 20783 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
715 downloads
Uploaded 7/14/2017 10:53 PM by ThunderAxe31 (see all 111)
17 frames saved in stage 3, segment 2. the movie desyncs after the miniboss due to animation frame rule. Also note that the rest of the movie remained unchanged.
In order to achieve this, I simply used the bubble barrier again, just before segment 1 ends. This saved 10 frames.
Also, I discovered a new glitch. At 44842, you may notice that Zook does dash on ground right after the Flame Dash is ended, without having to mash the R button, but just keeping it. The game is actually continuing the ground dash started before the Flame Dash. Thanks to a different Y value, Zook managed to stay on ground after the flame dash ended, so he didn't need to jump and the ground dash didn't get broken. This saved 6 more frames.
Lastly, 1 frame was saved, probably for the different Y value, near the save platform.

#39805954703397206 - PSX Wild Arms (USA) speed hud

PSX Wild Arms (USA) speed hud.lua
927 downloads
Uploaded 6/19/2017 3:43 PM by ThunderAxe31 (see all 111)
Script showing on screen speed values

#39800672183089620 - GB Contra - The Alien Wars level 1 -5f

Contra - The Alien Wars level 1 -5f.bk2
In 07:37.78 (27342 frames), 19225 rerecords
599 downloads
Uploaded 6/19/2017 10:00 AM by ThunderAxe31 (see all 111)
This is my attempt to resync the movie after having killed the first boss 5 frames faster. Due to bad RNG got after using the first Smart Bomb in level 2, it loses time with the locusts in level 3, and ends killing the first mid-boss 3 frames slower. Then the movie desyncs.

#39785524240996114 - PSX Wild Arms dash test 1

PSX Wild Arms dash test 1.bk2
In 01:53.07 (6704 frames), 712 rerecords
Game: Wild Arms ( PSX, see all files )
823 downloads
Uploaded 6/18/2017 5:38 PM by ThunderAxe31 (see all 111)
getting to talk to the major as fast as possible

#39122375574814107 - Ape Escape - direction and speed hud

Ape Escape - direction and speed hud.lua
Game: Ape Escape ( PSX, see all files )
652 downloads
Uploaded 5/19/2017 8:52 PM by ThunderAxe31 (see all 111)
Script I made that shows on game screen direction and speed values of last and priors frames. This will make micro optimizations much easier.

#39079478387248433 - Ape Escape test 1

Ape Escape test 1.bk2
In 01:19.10 (4690 frames), 609 rerecords
Game: Ape Escape ( PSX, see all files )
606 downloads
Uploaded 5/17/2017 10:30 PM by ThunderAxe31 (see all 111)
Test in which I catch two monkeys in the first level.
About the route: I'm not sure about the first monkey, but the second one I catched should probably be left last.
About optimization: I got the first monkey very fast thanks to the easy set up, and thus getting that earlier may be impossible. About the second one, it is very likely to be possible to catch it earlier with some precise analog inputs, but I need to know the address of the protagonist direction in order to know how to optimize it, otherwise it would be a blind struggle.

#38889985897884222 - Zook Man ZX4 - 7 frames save in stage 8

ZM_s8_-7f.bk2
In 05:14.26 (18770 frames), 3517 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
681 downloads
Uploaded 5/9/2017 9:41 AM by ThunderAxe31 (see all 111)
Desyncs during the boss battle due to damage and animation frame rules.

#38834102346879399 - GBC Digimon D-3 WIP3

GBC Digimon D-3 WIP2.bk2
In 01:51.44 (6656 frames), 6154 rerecords
Game: Digimon D-3 ( GBC, see all files )
623 downloads
Uploaded 5/6/2017 9:17 PM by ThunderAxe31 (see all 111)
level 3 complete

#38767744934947912 - Digimon Rury Boss 1 test

Digimon Rury test1.bk2
In 04:59.95 (17915 frames), 2240 rerecords
Game: Digimon Ruby ( GBA, see all files )
614 downloads
Uploaded 5/3/2017 9:34 PM by ThunderAxe31 (see all 111)
"quick" test showing the luck manipulation strategy. not even a level was grinded before the boss, so this is very likely to be suboptimal.
I've manipulated luck in order to get as fewer random encounters as possible, and making the boss fight as fast as possible without having a single Digimon going ko.

#38674058536568982 - Zook Man ZX4 unlock MurderBarrier

ZM_Unlock_MurderBarrier.bk2
In 00:33.27 (1987 frames), 0 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
711 downloads
Uploaded 4/29/2017 4:18 PM by ThunderAxe31 (see all 111)
Quick movie showing how to unlock controls after having used MurderBarrier

#38635348763866312 - ZM level 8, segment 2: -1f, +1f

ZM_level8segment2.bk2
In 04:25.67 (15868 frames), 4157 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
708 downloads
Uploaded 4/27/2017 10:28 PM by ThunderAxe31 (see all 111)
I managed to save a landing lag frame, just to be foreced to have another right after. Maybe there is something that can be done about it.

#38590039817615831 - ZM improvement nuked by frame rule

ZM_stage0_Tompa+TA31.bk2
In 02:13.86 (7995 frames), 2467 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
705 downloads
Uploaded 4/25/2017 9:29 PM by ThunderAxe31 (see all 111)
Resynced movie after 1 frame improvement by Tompa, but the final stage completion time resulted unchanged due to a frame rule.

#38580741584600060 - Zook Man midboss 0 skip (useless)

ZM_midboss0skip.bk2
In 00:05.05 (302 frames), 122 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
693 downloads
Uploaded 4/25/2017 11:26 AM by ThunderAxe31 (see all 111)
Quick and unrefined movie from savestate demonstrating the midboss skip in stage 0.
Note that this movie uses a flying enemy that takes too much time to get near the midboss segment in order to get an actual time save.

#38534521740984643 - DTC6 #6: Team 11 "ThunderBears" in 24:52.19

DTC6-Team11.bk2
In 24:52.19 (89125 frames), 127652 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
709 downloads
Uploaded 4/23/2017 9:29 AM by ThunderAxe31 (see all 111)

#38526470558858773 - Zook Man ZX wrong warp and crash

ZMZX4WrongWarpCrash.bk2
In 00:37.50 (2240 frames), 125 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
828 downloads
Uploaded 4/23/2017 12:47 AM by ThunderAxe31 (see all 111)
Movie featuring the wrong warp glitch discovered by Dooty. Also shows off a game crash by hitting a breakable wall from point blank distance.

#38526139451192829 - Zook Max ZX4 Secret Team "The Undecideds"

ZookManZX4_SecretTeam.bk2
In 25:18.85 (90717 frames), 54213 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
837 downloads
Uploaded 4/23/2017 12:25 AM by ThunderAxe31 (see all 111)
Movie file crafted by secret team "The Undecideds" during DTC6 by ThunderAxe31, BoboTheKing, DrD2k9, Dooty & Dacicus.

#38525808928164061 - DTC6 #1: Team 4 in 23:20.16

DTC6-Team4.bk2
In 23:20.16 (83628 frames), 78839 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
753 downloads
Uploaded 4/23/2017 12:04 AM by ThunderAxe31 (see all 111)

#38525803233252458 - DTC6 #2: Team 3 "Snail Eaters" in 23:23.47

DTC6-Team3.bk2
In 23:23.47 (83826 frames), 112446 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
715 downloads
Uploaded 4/23/2017 12:04 AM by ThunderAxe31 (see all 111)

#38525794867658592 - DTC6 #3: Team 6 "¯\_(ツ)_/¯" in 24:27.63

DTC6-Team6.bk2
In 24:27.63 (87658 frames), 58583 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
734 downloads
Uploaded 4/23/2017 12:03 AM by ThunderAxe31 (see all 111)

#38525788757503895 - DTC6 #4: Team 7 in 24:27.73

DTC6-Team7.bk2
In 24:27.73 (87664 frames), 75891 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
659 downloads
Uploaded 4/23/2017 12:03 AM by ThunderAxe31 (see all 111)

#38525782609869860 - DTC6 #5: Team 5 "We'll Hex the Name in Later" in 24:51.56

DTC6-Team5.bk2
In 24:51.56 (89087 frames), 51838 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
731 downloads
Uploaded 4/23/2017 12:02 AM by ThunderAxe31 (see all 111)

#38525761027350644 - DTC6 #7: Team 2 "MMMM" in 26:36.89

DTC6-Team2.bk2
In 26:36.89 (95378 frames), 24521 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
702 downloads
Uploaded 4/23/2017 12:01 AM by ThunderAxe31 (see all 111)

#38525746922076290 - DTC6 #8 Team 1 "We Serve Fire Trucks" in 27:43.4

DTC6-Team1.bk2
In 27:43.41 (99351 frames), 55414 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
711 downloads
Uploaded 4/23/2017 12:00 AM by ThunderAxe31 (see all 111)

#38246998682145373 - GBA Crash HA through floor glitch

GBA Crash HA thru floor.bk2
In 00:05.37 (321 frames), 0 rerecords
1 comment, 937 downloads
Uploaded 4/10/2017 10:43 AM by ThunderAxe31 (see all 111)
Floor entry point in level 16.

#38000241030204825 - GBA Crash HA failed 2° zip in level 13

GBA Crash HA failed 2° zip in level 13.bk2
In 00:03.15 (188 frames), 60518 rerecords
981 downloads
Uploaded 3/30/2017 8:01 AM by ThunderAxe31 (see all 111)
The idea was to continue moving to the right and then to the down through the walls, but for some reason I'm unable to continue at the end of the slope.
Note: this movie also features neat box tech, which will get useful for the 101% run.