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#46050206845626622 - Street Fighter 2010 v7

Street Fighter 2010 (J) [!]v7.fm2
In 06:55.15 (24950 frames), 8300 rerecords
899 downloads
Uploaded 3/27/2018 8:48 PM by MESHUGGAH (see all 294)
Nearly 100% optimized but didn't checked subpixels
Note
  • there can be random 2 frames of saving or loss between levels (and cinematics)
  • edit2: you can also insert 1 frame before sections and delete 1 frame after. not sure if this has any potential use or why is it works in the first place...
  • planet 1 level 1 - only final dmg taken matters
  • planet 3 level 1 - not sure if it's fastest on last enemy
  • all lag frames eliminated except for...
  • planet 3 level 3 - jumping asap triggers enemy earlier, so this is faster than jumping later
  • planet 3 boss - 9 lag frames is best for me
  • planet 5 level 1 - mixing vertical and horizontal optimization but 1 lag frame is still there
So need to check subposes, p3l3, p3boss, p5l1. edit: p3boss can be 2 frames faster with lag optimization (removing R at specific frames)

#46029177311336504 - Street Fighter 2010 v4

Street Fighter 2010 (J) [!]v4.fm2
In 06:56.93 (25057 frames), 5326 rerecords
958 downloads
Uploaded 3/26/2018 10:04 PM by MESHUGGAH (see all 294)
Completes the game using the pause glitch.
Not fully optimized but enough to be useful for comparison.

#45838929824829194 - TrollBurner WIP0

TrollBurner_UxROM_Test2.fm2
In 00:54.98 (3304 frames), 828 rerecords
Game: Troll Burner ( NES, see all files )
906 downloads
Uploaded 3/18/2018 8:26 AM by MESHUGGAH (see all 294)

#45796835139772643 - WSWAN Clock Tower WIP5

ClocktowerWIP5.bk2
In 03:51.93 (17504 frames), 5534 rerecords
691 downloads
Uploaded 3/16/2018 10:56 AM by MESHUGGAH (see all 294)
No success with scissorman :(
Implements all known tricks except not useful ones (front doors/object interaction and walking away) and doesn't optimizes lag frame saves (random lag frames depending on when you move the cursor)

#45727147747873952 - WSWAN Clock Tower WIP3

ClocktowerWIP3.bk2
In 03:59.72 (18092 frames), 3800 rerecords
679 downloads
Uploaded 3/13/2018 7:37 AM by MESHUGGAH (see all 294)
Tricks added except scissorman (no success so far)

#44651887238440612 - Aladdin NTSC bug

Aladdin (E)WIP0.bk2
In 02:27.31 (8827 frames), 1297 rerecords
870 downloads
Uploaded 1/23/2018 9:25 PM by MESHUGGAH (see all 294)
Example of denied input (you can press anything (but pause) and nothing will happen):
1330, 1334, 1336, 1340, 1346, 1348, 1352 (difference between numbers: 0, 4, 2, 4, 6, 2, 4)
edit: original ROM name: Aladdin (EBK) [!] Hash: C8718D40, the very same as the published run uses.

#43929394789958781 -

North & South (USA)-3279.fm2
In 00:54.56 (3279 frames), 6319 rerecords
Game: North & South ( NES, see all files )
996 downloads
Uploaded 12/22/2017 8:31 AM by MESHUGGAH (see all 294)

#43908987289889514 -

North & South (USA)-3299.fm2
In 00:54.89 (3299 frames), 5734 rerecords
Game: North & South ( NES, see all files )
1021 downloads
Uploaded 12/21/2017 10:28 AM by MESHUGGAH (see all 294)

#43867517969696939 -

North & South (USA)-3366.fm2
In 00:56.01 (3366 frames), 6046 rerecords
Game: North & South ( NES, see all files )
952 downloads
Uploaded 12/19/2017 1:38 PM by MESHUGGAH (see all 294)

#43867160968384273 -

North & South (USA)-3379.fm2
In 00:56.22 (3379 frames), 5597 rerecords
Game: North & South ( NES, see all files )
986 downloads
Uploaded 12/19/2017 1:15 PM by MESHUGGAH (see all 294)

#43866985264920821 -

North & South (USA)-3402.fm2
In 00:56.61 (3402 frames), 5271 rerecords
Game: North & South ( NES, see all files )
956 downloads
Uploaded 12/19/2017 1:04 PM by MESHUGGAH (see all 294)

#43866451346025576 -

North & South (USA)-3438.fm2
In 00:57.21 (3438 frames), 4785 rerecords
Game: North & South ( NES, see all files )
989 downloads
Uploaded 12/19/2017 12:29 PM by MESHUGGAH (see all 294)

#43824651158289541 -

North & South (USA)WIP1.fm2
In 01:05.99 (3966 frames), 2586 rerecords
Game: North & South ( NES, see all files )
968 downloads
Uploaded 12/17/2017 3:18 PM by MESHUGGAH (see all 294)

#43397617494297324 - Kuni-chan no Game Tengoku Part 2 L+R

Kuni-chan no Game Tengoku Part 2 (J).bk2
In 02:13.22 (7983 frames), 2073 rerecords
651 downloads
Uploaded 11/28/2017 9:45 AM by MESHUGGAH (see all 294)
Features 2 skips and 1 crash. Try fiddling before LR and lag frames.

#42077213552229072 - Battletoads TAS fceux version

btoadsfinalv2-fceux.fm2
In 00:55.68 (3346 frames), 158274 rerecords
Game: Battletoads ( NES, see all files )
1166 downloads
Uploaded 9/29/2017 10:36 PM by MESHUGGAH (see all 294)
bizhawk version submitted as a movie

#42050873424362031 - WSWAN GGP1 WIP0

Guilty Gear Petit (Japan).bk2
In 01:33.64 (7067 frames), 1765 rerecords
Game: Guilty Gear Petit ( WSWAN, see all files )
632 downloads
Uploaded 9/28/2017 6:07 PM by MESHUGGAH (see all 294)
Finishes the game with Ky Kiske.
  • need to check RNG (manipulating enemy order)
  • need to check random lag frames

#41959947796089525 - Battletoads Bizhawk

btoads-bizhawk.bk2
In 00:55.66 (3345 frames), 157713 rerecords
Game: Battletoads ( NES, see all files )
792 downloads
Uploaded 9/24/2017 3:51 PM by MESHUGGAH (see all 294)

#41959449580433288 - NES Battletoads void jump WIP2

btoads-fceux.fm2
In 00:55.68 (3346 frames), 157693 rerecords
Game: Battletoads ( NES, see all files )
1062 downloads
Uploaded 9/24/2017 3:19 PM by MESHUGGAH (see all 294)
Syncs on FCEUX 2.2.3, endings starts after game over screen
Probably "final" version in the sense of (lacking) possible time saves.
Little list of all new informations - UDLR at level 1 doesn't saves time (but it works there)
- UDLR at level 3 after rats at both sides doesn't saves time because of rat spawn timer (included at f2709)
- 1st rat can't be killed with "camera dashing" trick because the camera doesn't rolls before
- AFAIK, camera rolling requires both toads to have fastest speed. Probably, their position is also a factor but I don't see this scenario where I could get 1 frame faster
- Flies are too away from the rat scene (f2851) to make use of it
- Hit cancelling doesn't helps, because 1. only works when one of the toad has no action to make a simple punch for cancelling 2. enemy hp and position factor
- Rash is always at front when he can without losing time
The only thing I see somewhat improvable is the last to final rat, but it's has the "rat spawn timer" barrier and the camera rolling stuff.

#41937148763909575 - NES Battletoads void jump WIP1

btoadsv1.fm2
In 00:55.81 (3354 frames), 156708 rerecords
Game: Battletoads ( NES, see all files )
1002 downloads
Uploaded 9/23/2017 3:12 PM by MESHUGGAH (see all 294)
Syncs on FCEUX 2.2.3, ending starts after game over screen
- added Koh1fds's found of using void jump to die earlier after getting the jet, saves 42 frames so far (will be added as co-author)
First I will recheck movement all from the start, sync on fceux and then on bizhawk.

#41784231171858483 - VB Space Invader test run WIP0

Space Invaders Virtual Collection (J).bk2
In 01:01.23 (3078 frames), 1541 rerecords
626 downloads
Uploaded 9/16/2017 5:55 PM by MESHUGGAH (see all 294)
Notes:
  • finishes the time attack mode
  • doesn't finishes the TAS, I would need to skip the invader animation or wait it and then name entry
  • you can't go farther the right side to attack the very right side columns enemy but the left ones.
  • you need to very carefully optimize the projectile's hit (so you hit their hitbox from the front asap)
  • you can delay getting the next ammo, which is a bad thing. came across during moving while enemy getting hit

#41607858540623719 - WSWAN GGP2 WIP19

GGP2WSWAN-WIP19.bk2
In 02:29.66 (11296 frames), 7046 rerecords
884 downloads
Uploaded 9/8/2017 7:18 PM by MESHUGGAH (see all 294)
Observations:
  • the game seems to be compact, as in, there are no random lag frame differences or what so ever (good thing) edit2: I was wrong WIP19b with random 1 lag frame f8359 in this movie
  • enemy manipulation starts right after LET'S ROCK
possible manipulations:
  • 4 frames to append 2, empty, empty, empty (doesn't works on every enemy)
  • 11 frames to append S .... b ... (fastest pause unpause)
  • 0 frames to press B right after 3 (gauge) (doesn't works on every enemy)
  • 0 frames to positioning, running and dashing
edit: movie desyncs after fanny I guess This movie uses Jam and manipulates her with the 4 frame way.
  • 1 frame lost because of this
  • many frames won because of fighting Fanny

#41583460327128868 - WSWAN GGP2 WIP17

GGP2WSWAN-WIP17.bk2
In 02:29.75 (11302 frames), 6738 rerecords
851 downloads
Uploaded 9/7/2017 4:55 PM by MESHUGGAH (see all 294)
  • Pressing a button later at pre-fight to reduce waiting time at the end of fights

#41228742807858763 - Lynx Scrapyard Dog movement bug

ScrapyardDogLynxWIP11stickytire2342.bk2
In 07:21.93 (26471 frames), 19953 rerecords
Game: Scrapyard Dog ( Lynx, see all files )
955 downloads
Uploaded 8/22/2017 5:32 PM by MESHUGGAH (see all 294)
Expected: 1px/f for 1 frame after landing on tire, 2px/f after that
Observed: 1px/f for a lot more frames
  • <MESHUGGAHTAS> it's because of walking on the "TRESPASSING" board
For black magic, remove R from f2305

#41211150738858593 - Lynx Scrapyard Dog WIP10

ScrapyardDogLynxWIP10.bk2
In 07:21.97 (26473 frames), 18511 rerecords
Game: Scrapyard Dog ( Lynx, see all files )
943 downloads
Uploaded 8/21/2017 10:31 PM by MESHUGGAH (see all 294)

#41210235418742229 - Lynx Scrapyard Dog WIP8v2

ScrapyardDogLynxWIP8v2.bk2
In 07:43.80 (27781 frames), 17256 rerecords
Game: Scrapyard Dog ( Lynx, see all files )
931 downloads
Uploaded 8/21/2017 9:31 PM by MESHUGGAH (see all 294)
Resynced up to ~8500 frames
Desync points due to implementing pause disable music unpause trick at the end of level 1:
  • bullet + doggo situation at 2nd level which looks like depends on a random 1 frame earlier start after ending the minigame level
  • ice level moving platforms (desync of this movie)
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