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#54913042614538702 - After nearly 2 years...returned where I stopped before. Improved project!

Super Back to the Future II v2 WIP.bk2
In 07:50.31 (28265 frames), 116756 rerecords
541 downloads
Uploaded 5/1/2019 12:10 AM by Challenger (see all 127)
Bunch of new optimizations, tricks, and mainly lag reduction.
At the end of round 3-1 (again), 511 frames faster than the previous WIP.
Note: Synchs on 2xx BizHawk versions.

#52224254977175717 - Wonder Boy - 1/10 of the progress done

Wonder Boy TAS Stage 1 WIP.bk2
In 04:38.89 (16712 frames), 51172 rerecords
Game: Wonder Boy ( SMS, see all files )
676 downloads
Uploaded 12/30/2018 10:00 PM by Challenger (see all 127)

#52173353379610868 - Even checkpoints can be reached by warping!

Prince of Persia (USA) - warp to level 6 checkpoint.bk2
In 01:53.01 (6792 frames), 409 rerecords
698 downloads
Uploaded 12/28/2018 2:59 PM by Challenger (see all 127)

#52173279020826580 - Interesting, but not helpful.

Prince of Persia (USA) - warp to level 6 - less broken graphics.bk2
In 01:21.38 (4891 frames), 238 rerecords
702 downloads
Uploaded 12/28/2018 2:54 PM by Challenger (see all 127)

#52171179933082950 - There are more things to test, but it's a mystery for me.

Prince of Persia (USA) - another warp to level 8.bk2
In 01:37.91 (5884 frames), 179 rerecords
693 downloads
Uploaded 12/28/2018 12:38 PM by Challenger (see all 127)
Different room to warp, but this game needs some certain glitch corruption in order to work.

#52171100875200925 - Another wrong warp discovered!

Prince of Persia (SNES) - warp to level 6.bk2
In 00:59.54 (3578 frames), 202 rerecords
678 downloads
Uploaded 12/28/2018 12:33 PM by Challenger (see all 127)
Thanks to user Akuma (for showing which holes that glitch can be worked/crashed).
BizHawk 1.13.2 was used this time (some PC problems with me).

#51506129336853324 - CV Pacifist - Stages 13-15 finished

castlevania-pacifist-wip4.bk2
In 12:36.60 (45471 frames), 67421 rerecords
Game: Castlevania ( NES, see all files )
739 downloads
Uploaded 11/28/2018 1:49 PM by Challenger (see all 127)
1009 frames ahead. Next stages will be worked.

#51399407343577960 - Pacifist - Improvement in progress

Castlevania pacifist (more progress).bk2
In 12:40.96 (45733 frames), 53509 rerecords
Game: Castlevania ( NES, see all files )
760 downloads
Uploaded 11/23/2018 6:28 PM by Challenger (see all 127)
The previous 2 WIPs were uploaded on another location. So, this is the third WIP of Castlevania pacifist run.
Another stage done + half of stage 13.
NOTE: The movie is actually the published run, but imported from FCEUX to BizHawk.

#50474140063816859 - Addams Family (SNES) "all bosses" - Shorten Input

AddamsFamily-allbosses-Challenger,EZGames69,GarbitheGlitcheress-endinputearly.bk2
In 12:49.20 (46228 frames), 243448 rerecords
714 downloads
Uploaded 10/13/2018 2:23 AM by Challenger (see all 127)
The input file may be 252 frames shorter than the submitted movie, but it takes a long amount of waiting (~1050 frames) to reach the ending (the sword can't deliver that "instant kill" in that position).

#49208830396378775 - Level done, but wait...

Prince of Persia (SNES) - Glitched Level 8.bk2
In 02:26.78 (8821 frames), 6310 rerecords
728 downloads
Uploaded 8/17/2018 2:47 AM by Challenger (see all 127)
Since I warped to level 8 with less glitched graphics, this is still possible to follow where are going between rooms.
But this stage suffers with a lag nearly every room. I improved one room, changed a strategy in the room after the exit door, and accidentally forgot 6 frames to improve.
I finished this stage, but...starting the next level, the "X minutes left" pops up all the time. How annoying. Probably I need to verify more or probably risking with a even more glitched room 8 (which can't see almost nothing).~
EDIT: It seems that the message pop up starts somewhere during that warp setup. So, probably stage 8 has also suffered.

#49156880547412238 - Costs exactly 100 frames but level 8 warp with less broken graphics

Prince of Persia (SNES) - level 8 warp w/less broken graphics.bk2
In 00:47.27 (2841 frames), 802 rerecords
702 downloads
Uploaded 8/14/2018 6:38 PM by Challenger (see all 127)
Needs a certain position to do this. Otherwise...
Well, I know most of this stage since I played this game for years and watched the old run.

#49138939504341373 - Found a true solution to avoid that softlock! Prince of Persia (SNES) "warp glitch"

Prince of Persia (SNES) - new level 8 warp.bk2
In 00:45.61 (2741 frames), 725 rerecords
746 downloads
Uploaded 8/13/2018 11:14 PM by Challenger (see all 127)
- As soon as you enter the 3rd room (because you need to "see" a "enemy"), exit the game, enter again, and then pull off glitch in the 1st room.
- Now warped to level 8, but you can't see almost nothing, and the kill cheat now works.

#48911263717458615 - More optimizations (but always affect RNG)

Castlevania145frames.bk2
In 11:16.62 (40664 frames), 72938 rerecords
Game: Castlevania ( NES, see all files )
779 downloads
Uploaded 8/3/2018 5:10 PM by Challenger (see all 127)
Improvements: 3 frames saved stage 7; optimized 1 frame on the stairs of stage 8; 5 frames saved on the second-to-last room of stage 17, and the remaining were from the stage 18 (dracula).
Not final version yet.

#48795983927083076 - Finally sub-11:18, but problems with RNG always result to desync

Castlevania101frames.bk2
In 11:17.35 (40708 frames), 50935 rerecords
Game: Castlevania ( NES, see all files )
753 downloads
Uploaded 7/29/2018 12:34 PM by Challenger (see all 127)
103 frames ahead to the published run, but 2 frames were lost during the stair transition for some reason (I also tried to adjust the input, but wasn't able).
Desyncs on stage 17, thanks to different RNG.

#48733956219107438 - One more improvement for mummies fight!

CVWIP51frames.bk2
In 11:18.17 (40758 frames), 41699 rerecords
Game: Castlevania ( NES, see all files )
762 downloads
Uploaded 7/26/2018 5:31 PM by Challenger (see all 127)
I tried to optimize even more, but only saved 4 frames than the previous WIP.
EDIT: Forgot to mention that desyncs at the start of stage 13 (due to different RNG, again).

#48694056201750415 - I'm a idiot. I didn't try hard enough at the time when I worked on CV

CVWIP47frames.bk2
In 11:18.25 (40762 frames), 39342 rerecords
Game: Castlevania ( NES, see all files )
765 downloads
Uploaded 7/24/2018 10:23 PM by Challenger (see all 127)
More frames saved but desyncs on stage 13 (different manupulation).

#48651723552746748 - Frame rule sucks but 16 frames saved

Stage14 (v2).bk2
In 08:21.81 (30158 frames), 34374 rerecords
Game: Castlevania ( NES, see all files )
754 downloads
Uploaded 7/23/2018 12:38 AM by Challenger (see all 127)

#47647913398707741 - Cadash (Genesis) - "Full run" update

Cadash 2p TAS v3.bk2
In 15:36.99 (56147 frames), 227817 rerecords
Game: Cadash ( Genesis, see all files )
734 downloads
Uploaded 6/7/2018 7:40 PM by Challenger (see all 127)
146 frames faster.

#46606115976347905 - Cadash (Genesis) - "Full run"

Cadash 2p TAS v2.bk2
In 15:39.43 (56293 frames), 139899 rerecords
Game: Cadash ( Genesis, see all files )
738 downloads
Uploaded 4/21/2018 9:39 PM by Challenger (see all 127)
Hard work with several optimizations, including the final boss! Not final version yet.

#45499641808559610 - Cadash WIP 4

Cadash 2p TAS WIP 4.bk2
In 14:37.65 (52591 frames), 54507 rerecords
Game: Cadash ( Genesis, see all files )
780 downloads
Uploaded 3/3/2018 1:43 AM by Challenger (see all 127)
Much more management, new mage weapon, bigger skips, more improvements, and beats stage 4. Stops after balrog phase 1.
EDIT: Updated final WIP to WIP 4.

#45299425045135356 - Cadash WIP 3

Cadash 2p TAS WIP 3.bk2
In 07:24.29 (26623 frames), 40140 rerecords
Game: Cadash ( Genesis, see all files )
770 downloads
Uploaded 2/22/2018 1:19 AM by Challenger (see all 127)
Several new optimizations and tricks, fighter hp management, fire sword skip, another finished stage.
3078 frames ahead.

#45011271715590784 - Cadash WIP 2

Cadash 2p TAS WIP 2.bk2
In 02:09.87 (7782 frames), 22403 rerecords
Game: Cadash ( Genesis, see all files )
712 downloads
Uploaded 2/9/2018 1:52 AM by Challenger (see all 127)
Optimized more frames during the cave, as well as some different exp route, and defeats a boss on some seconds.
Stage 1 is done! (I'll check this cave again once I finish this run).

#44523477734825447 - Kenseiden (JP Version - FM Chip Sound) "100%" TAS

Kenseiden (JP - FM sound).bk2
In 13:02.12 (46867 frames), 673 rerecords
Game: Kenseiden ( SMS, see all files )
833 downloads
Uploaded 1/18/2018 2:38 AM by Challenger (see all 127)

#44378091249856675 - Bionic Commando Improvement (or not)

Area 12 transition improvement.bk2
In 00:03.00 (180 frames), 295 rerecords
786 downloads
Uploaded 1/11/2018 1:29 PM by Challenger (see all 127)

#44009095691177113 - Kenseiden (JP Version - FM Chip Sound) TAS

Kenseiden FM Chip.bk2
In 05:18.21 (19068 frames), 200 rerecords
Game: Kenseiden ( SMS, see all files )
849 downloads
Uploaded 12/25/2017 10:40 PM by Challenger (see all 127)