RAM Addresses

See Metroid Fusion / Metroid Zero Mission RAM addresses here now.

Spiderman 3 RAM addresses

Boss Stats

Super Metroid Boss Stats

Boss name Health RAM location Health
Kraid 7E0F8C 1000
Phantoon 7E0F8C 2500 4x super missiles
Draygon 7E0F8C 6000 1x shinespark
Ridley 7E0F8C 18000 4x super missiles
Mother Brain 7E0FCC 6 shots/3000/0%\18000/0%\36000[1]

Metroid Zero Mission Boss Stats

Boss name Health RAM location Health
Kraid 030001C0 300
Ridley 030001C0 1000
Zebetites 03000496 140
Mother Brain 03000578 700
Mecha-Ridley 03000716 200/0%\360[1] 3x health with 100%

Metroid Fusion Boss Stats

Boss name Health RAM location Health
Arachnus 030001C4 150
Zazabi 03000790 100
Serris 030001C4 50
BOX 03000314 300
Mega-X 030001FC 100
Yakuza 03000154 1000/<50%\500[2]
Nettori 03000234 2000
Nightmare 030003F4/03000790 600/0%\1200[1]
X-BOX 0300034C 500
Ridley 030001C4 4500
SA-X 0300018C 350/0%\600[1]
Omega Metroid 03000154/030001FC 1200
[1]: When its health gets to 0, its health increases.
[2]: When its health gets below 500, its health increases to 500.

Super Metroid Enemy Stats

Enemy ID Health Internal name Damage multipliers
 ________________________________________________________________} Normal
|   _____________________________________________________________} Wave
|  |   __________________________________________________________} Ice
|  |  |   _______________________________________________________} Wave/Ice
|  |  |  |   ____________________________________________________} Spazer
|  |  |  |  |   _________________________________________________} Wave/Spazer
|  |  |  |  |  |   ______________________________________________} Ice/Spazer
|  |  |  |  |  |  |   ___________________________________________} Wave/Ice/Spazer
|  |  |  |  |  |  |  |   ________________________________________} Plasma
|  |  |  |  |  |  |  |  |   _____________________________________} Wave/Plasma
|  |  |  |  |  |  |  |  |  |   __________________________________} Ice/Plasma
|  |  |  |  |  |  |  |  |  |  |   _______________________________} Wave/Ice/Plasma
|  |  |  |  |  |  |  |  |  |  |  |   ____________________________} Missiles
|  |  |  |  |  |  |  |  |  |  |  |  |   _________________________} Super Missiles
|  |  |  |  |  |  |  |  |  |  |  |  |  |   ______________________} Bombs
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |   ___________________} Power Bombs
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |   ________________} Speed Boosting
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |   _____________} Shinespark
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |   __________} Screw Attack
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |   _______} Charge/Hyper/SBA
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |   ____} Pseudo Screw Attack
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |   _} Unused
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
CEBF 1000 BOYON 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 02 02 00 00 00 00 02 02
CEFF 20 STOKE 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
CF3F 20000 KAME 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
CF7F 20000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
CFBF 100 PUYO 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
CFFF 60 SABOTEN 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D03F 20 TOGE 00 00 00 00 00 00 00 00 02 02 02 02 00 02 00 02 02 02 02 02 02 02
D07F 20 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D0BF 20 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D0FF 9 MERO 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D13F 30 MELLA 02 02 04 04 02 02 04 04 02 02 04 04 02 02 02 02 02 02 02 02 02 02
D17F 100 MEMU 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D1BF 90 MULTI 02 02 04 04 02 02 04 04 02 02 04 04 02 02 02 02 02 02 02 02 02 02
D1FF 1 POLYP 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D23F 10 RINKA 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D27F 45 RIO 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D2BF 300 SQUEEWPT 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 00 02 00 00 02 00 00 02
D2FF 120 GERUDA 02 02 04 04 02 02 04 04 02 02 04 04 02 02 00 02 02 02 02 02 02 02
D33F 900 HOLTZ 02 02 04 04 02 02 04 04 02 02 04 04 00 02 00 02 02 02 02 02 02 02
D37F 300 OUM 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D3BF 100 HIRU 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D3FF 200 RIPPER2 00 00 00 00 00 00 80 00 00 00 00 00 02 02 00 02 00 02 02 00 00 02
D43F 200 RIPPER2 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 00 02 00 00 02 00 00 02
D47F 200 RIPPER 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 00 02 00 00 02 00 00 02
D4BF 300 DRAGON 00 00 FF FF 00 00 FF FF 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D4FF 20 SHUTTER 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 82 00 00 00 00 00 00
D53F 20 SHUTTER2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 82 00 00 00 00 00 00
D57F 20 SHUTTER2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 82 00 00 00 00 00 00
D5BF 20 SHUTTER2 02 02 02 02 02 02 02 02 02 02 82 82 00 00 00 00 00 00 00 02 00 00
D5FF 20 SHUTTER2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 82 00 00 00 00 00 00
D63F 30 WAVER 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D67F 50 METALEE 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 02 02 00 00 02 00 02 02
D6BF 20 HOTARY 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D6FF 300 FISH 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D73F 40
D77F 200 KANI 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02
D7BF 50 OUMU 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02
D7FF 20 KAMER 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 00 02 00 00 02 00 00 02
D83F 20 KAMER 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D87F 20 SBUG 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D8BF 20 SBUG 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D8FF 100 METMOD 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D93F 60 SSIDE 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D97F 120 SDEATH 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D9BF 320 SIDE 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
D9FF 1500 SIDE 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00
DA3F 800 DESSGEEGA 00 00 00 00 01 01 01 01 02 02 02 02 02 02 02 02 02 02 02 02 02 02
DA7F 40 ZOA 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
DABF 30 VIOLA 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02
DAFF 0
DB3F 10 BANG 02 02 02 02 02 02 02 02 02 02 02 02 00 00 00 00 00 00 00 02 00 00
DB7F 15 SKREE 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
DBBF 10 YARD 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02
DBFF 200 REFLEC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
DC3F 15 HZOOMER 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02
DC7F 30 ZEELA 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02
DCBF 40 NOVA 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02
DCFF 15 ZOOMER 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02
DD3F 15 MZOOMER 00 00 00 00 00 00 00 00 02 02 02 02 00 00 02 02 00 00 02 00 00 00
DD7F 500 METROID 00 00 FF FF 00 00 FF FF 00 00 FF FF 02 04 00 01 02 02 02 00 02 02
DDBF 32767 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 82 80 80 80 00 80 80
DDFF 32767 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 82 80 80 80 00 80 80
DE3F 6000 80 80 80 80 80 80 80 80 80 80 80 80 82 82 80 80 80 81 80 82 82 80
DE7F 6000 80 80 80 80 80 80 80 80 80 80 80 80 82 82 80 80 80 81 80 82 82 80
DEBF 6000 80 80 80 80 80 80 80 80 80 80 80 80 82 82 80 80 80 81 80 82 82 80
DEFF 6000 80 80 80 80 80 80 80 80 80 80 80 80 82 82 80 80 80 81 80 82 82 80
DF3F 960 80 82 82 82 80 82 82 82 82 82 82 82 82 82 80 80 80 80 80 04 80 80
DF7F 960 80 82 82 82 80 82 82 82 82 82 82 82 82 82 80 80 80 80 80 04 80 80
DFBF 20 RSTONE 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 02 02
DFFF 500 KZAN 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E03F 500 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E07F 20 HIBASHI 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E0BF 40 PUROMI 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E0FF 400 SCLAYD 82 82 82 82 82 82 82 82 82 82 82 82 84 84 82 82 82 82 82 02 80 80
E13F 32767 80 80 80 80 80 80 80 80 80 80 80 80 82 84 80 82 80 80 80 82 80 80
E17F 18000 80 80 80 80 80 80 80 80 80 80 80 80 82 84 80 82 80 80 80 82 80 80
E1BF 18000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E1FF 32767 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E23F 40
E27F 1000 80 80 80 80 80 80 80 80 80 80 80 80 82 82 80 80 80 80 80 00 80 80
E2BF 1000 82 82 82 82 82 82 82 82 82 82 82 82 82 82 80 80 80 80 80 02 80 80
E2FF 1000 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 00 80 80
E33F 1000 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 00 80 80
E37F 1000 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 00 80 80
E3BF 1000 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 00 80 80
E3FF 1000 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 00 80 80
E43F 10 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 00 82 02 82 82
E47F 10 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 00 82 02 82 82
E4BF 2500 80 80 80 80 80 80 80 80 80 80 80 80 82 84 00 00 00 00 00 02 80 80
E4FF 2500 80 80 80 80 80 80 80 80 80 80 80 80 82 84 00 00 00 00 00 02 80 80
E53F 2500 80 80 80 80 80 80 80 80 80 80 80 80 82 84 00 00 00 00 00 02 80 80
E57F 2500 80 80 80 80 80 80 80 80 80 80 80 80 82 84 00 00 00 00 00 02 80 80
E5BF 32767
E5FF 32767
E63F 300 EBI 02 02 FF FF 02 02 FF FF 02 02 82 82 02 02 02 02 02 02 02 02 02 02
E67F 300 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E6BF 20 EYE 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E6FF 20 FUNE 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 00 02 02 02 00 00 00 02
E73F 20 NAMI 00 00 00 00 00 00 00 00 00 00 FF FF 00 00 00 00 00 00 02 00 02 02
E77F 300 GAI 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
E7BF 20 HAND 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 00 00 02 02 00 00 00 02
E7FF 1600 KAGO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00
E83F 20 LAVAMAN 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 02 00 02 02 02 00 00 00 02
E87F 60 NOMI 00 00 FF FF 00 00 FF FF 00 00 FF FF 02 02 04 04 02 02 02 00 00 02
E8BF 10 PUU 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 02 82 82
E8FF 800 ROBO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E93F 450 ROBO2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
E97F 100 PIPE 80 80 80 80 80 80 80 80 02 02 82 82 02 02 02 02 02 02 02 02 02 02
E9BF 200 NDRA 02 02 02 02 02 02 02 02 02 02 02 02 04 04 02 02 02 02 02 02 02 02
E9FF 250 ATOMIC 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
EA3F 80 SPA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EA7F 20 KOMA 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EABF 60 HACHI1 01 01 01 01 01 01 01 01 01 01 01 01 04 04 00 02 02 02 02 02 02 02
EAFF 60 01 01 01 01 01 01 01 01 01 01 01 01 04 04 00 02 02 02 02 02 02 02
EB3F 360 HACHI2 02 02 02 02 02 02 02 02 02 02 02 02 02 02 00 02 02 02 02 02 02 02
EB7F 360 02 02 02 02 02 02 02 02 02 02 02 02 02 02 00 02 02 02 02 02 02 02
EBBF 1800 HACHI3 00 00 81 81 81 82 82 82 82 82 82 82 00 02 00 00 02 02 04 82 00 02
EBFF 1800 00 00 81 81 81 82 82 82 82 82 82 82 00 02 00 00 02 02 04 82 00 02
EC3F 18000 80 80 80 80 80 80 80 80 80 80 80 80 82 82 80 80 80 80 80 02 80 80
EC7F 18000 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 00 80 80
ECBF 3200 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
ECFF 1000 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
ED3F 1000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
ED7F 320 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EDBF 320 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EDFF 1000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EE3F 1000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EE7F 1000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EEBF 3200 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EEFF 800 02 02 82 82 02 02 82 82 02 02 82 82 02 04 00 00 00 00 00 02 00 00
EF3F 800 02 02 82 82 02 02 82 82 02 02 82 82 02 04 00 00 00 00 00 02 00 00
EF7F 13500 80 80 80 80 80 80 80 80 80 80 80 80 82 84 80 00 00 00 00 02 02 00
EFBF 13500 80 80 80 80 80 80 80 80 80 80 80 80 82 84 80 00 00 00 00 02 02 00
EFFF 3000 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
F03F 3000 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
F07F 300 DORI 82 82 82 82 82 82 82 82 82 82 82 82 82 82 82 00 00 00 00 00 00 00
F0BF 20 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
F0FF 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
F153 20
F193 9 ZEB 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
F1D3 30 ZEBBO 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
F213 20 GAMET 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
F253 10 GEEGA 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
F293 3000 BOTOON 80 80 80 80 80 80 80 80 80 80 80 80 82 82 80 80 80 80 80 02 80 80
F2D3 3000
F313 3000
F353 20 BATTA1 02 02 02 02 02 02 02 02 02 02 02 02 04 04 00 02 02 02 02 02 02 02
F393 90 BATTA1Br 02 02 02 02 02 02 02 02 02 02 02 02 04 04 00 02 02 02 02 02 02 02
F3D3 200 BATTA1No 00 02 04 04 02 02 04 04 02 02 04 04 04 04 02 02 02 02 02 02 02 02
F413 900 BATTA1Na 00 00 00 00 00 00 00 00 00 00 00 00 02 02 02 02 02 02 02 02 02 02
F453 300 BATTA1Ma 02 02 02 02 02 02 02 02 02 02 02 02 04 04 00 02 02 02 02 02 02 02
F493 500 BATTA1Tu 02 02 02 02 02 02 02 02 02 02 02 02 04 04 00 02 02 02 02 02 02 02
F4D3 20 BATTA2 82 82 82 82 82 82 82 82 82 82 82 82 02 02 00 02 02 02 02 02 80 00
F513 90 BATTA2Br 82 82 82 82 82 82 82 82 82 82 82 82 02 02 00 02 02 02 02 02 80 00
F553 200 BATTA2No 82 82 82 82 82 82 82 82 82 82 82 82 02 02 00 02 02 02 02 02 80 00
F593 1800 BATTA2Na 80 80 80 80 81 81 81 81 82 82 82 82 02 04 00 00 00 00 00 02 80 00
F5D3 300 BATTA2Ma 82 82 82 82 82 82 82 82 82 82 82 82 02 02 00 02 02 02 02 02 80 00
F613 500 BATTA2Tu 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 04 84 84
F653 20 BATTA3 02 02 02 02 02 02 02 02 02 02 02 02 04 04 00 02 02 02 02 02 02 02
F693 90 BATTA3Br 00 02 02 02 02 02 02 02 02 02 02 02 04 04 04 02 02 02 02 02 02 02
F6D3 200 BATTA3No 00 02 04 04 02 02 04 04 02 02 04 04 04 04 00 02 02 02 02 02 02 02
F713 900 BATTA3Na 00 00 00 00 00 00 00 00 00 00 00 00 02 02 02 02 02 02 02 02 02 02
F753 300 BATTA3Ma 00 00 00 00 00 00 00 00 02 02 02 02 00 00 00 00 02 02 02 00 02 02
F793 500 BATTA3Tu 02 02 02 02 02 02 02 02 02 02 02 02 04 04 00 02 02 02 02 02 02 02

Weapon Stats

Super Metroid Weapon Stats

These values are divided by two before being multiplied by an enemy's resistance value for the weapon.
Name Base Damage Charged Damage Cooldown Time
Beam 20 60 14
Ice 30 90 14
Spazer 40 120 14
Wave 50 150 14
Ice + Spazer 60 180 14
Ice + Wave 60 180 14
Spazer + Plasma 60 100 14
Spazer + Wave 70 210 14
Ice + Spazer + Plasma 90 300 14
Ice + Spazer + Wave 100 300 14
Plasma 150 450 14
Ice + Spazer + Wave + Plasma 180 200 14
Ice + Plasma 200 600 14
Wave + Plasma 250 750 14
Ice + Wave + Plasma 300 900 14
Bomb 30 15
Ice SBA 90
Missile 100 9
Power Bomb 200 39
Spazer SBA 300
Wave SBA 300
Plasma SBA 300
Super Missile 300 19
Hyper Beam 450
Speed Echoes 4096
Pseudo Screw Attack 200
Shinesparking 300
Speed Boosting 500
Screw Attack 2000

Metroid Zero Mission Weapon Stats

Name/number of beams Base Damage Charged Damage Pseudo Screw Attack Damage Cooldown Time
0 2 8 8 6
1 3 12 12 6
2 4 16 16 6
3 5 20 20 6
4 6 24 24 6
Missile 20 8
Super Missile 100 10
Bomb 8 6

Metroid Fusion Weapon Stats

Name Base Damage Charged Damage Flare Damage Pseudo Screw Attack Damage Cooldown Time
Normal 2 6
Charge Beam 4 20 6 14 6
Wide Beam 9 45 9 21 6
Plasma Beam 9/Frame 27/Frame 12 30 6
Wave Beam 9/Frame 27/Frame 15 48 6
Ice Beam 18/Frame 36/Frame 15 48 6
Missile 10 8
Super Missile 30 13
Ice Missile 40 14
Diffusion Missile[3] 45 15
Bomb 8 6
Power Bomb 50 4
[3]: The ice wave that spans from a charged diffusion missile does 1 damage to a non-frozen enemy (try it out on a Fune or a Red Fish).

Cheat Codes

CodeBreaker Code Info

ID:		0000xxxx 000y	x: ROM CRC			y: 2 disables IRQs, 8 indicates CRC Exists
Hook:		1xxxxxxx 000y	x: ROM offset			y: Code handler store address 0-7 (0x8000100+(y<<22))
OR:		2xxxxxxx yyyy	x: RAM address			y: Value
8-bit:	3xxxxxxx 00yy	x: RAM address			y: New value
Slide:	4xxxxxxx yyyy	x: Starting RAM address		y: New value
		YYYYzzzz XXXX	X: Address increment		Y: Value increment	z: Number of writes
MemWrite:	5xxxxxxx zzzz	x: Starting RAM address		z: Number of writes
		yyyyyyyy yyyy	y: New 8-bit values
AND:		6xxxxxxx yyyy	x: RAM address			y: Value
If =:		7xxxxxxx yyyy	x: RAM address			y: Value
16-bit:	8xxxxxxx yyyy	x: RAM address			y: New value
If !=:	Axxxxxxx yyyy	x: RAM address			y: Value
If >:		Bxxxxxxx yyyy	x: RAM address			y: Value
If <:		Cxxxxxxx yyyy	x: RAM address			y: Value
If Input:	D0000020 yyyy	y: Input value
	0001	A
	0002	B
	0004	Select
	0008	Start
	0010	Right
	0020	Left
	0040	Up
	0080	Down
	0100	R
	0200	L
Plus:		Exxxxxxx yyyy	x: RAM address			y: Signed value
If AND:	Fxxxxxxx yyyy	x: RAM address			y: Value

Action Replay v1/v2 Code Info

8-bit:		0xxxxxxx 000000yy	x: RAM address		y: New value
16-bit:		1xxxxxxx 0000yyyy	x: RAM address		y: New value
32-bit:		2xxxxxxx yyyyyyyy	x: RAM address		y: New value
ListWrite:		3000zzzz yyyyyyyy	y: New value		z: Number of writes
			xxxxxxxx xxxxxxxx	x: RAM addresses
ROM patch:		60xxxxxx a000yyyy	x: ROM offset>>1	y: New value
	a: If set, patch is enabled before game starts, else code handler enables patch
8-bit AR button:	8x1xxxxx 000000yy	x: RAM address		y: New value
16-bit AR button:	8x2xxxxx 0000yyyy	x: RAM address		y: New value
Slowdown:		80F00000 0000xxxx	x: Number of AR loops
If:			Dxxxxxxx 0000yyyy	x: RAM address		y: Value
ListIf:		E0zzyyyy 0xxxxxxx	x: RAM address		y: Value	z: Number of codes
Hook:			Fxxxxxxx 00000a0b	x: ROM address
ID:			yyyyyyyy 001DC0DE	y: ROM ID (AGB-xxxx in ASCII)
	a: If set, AR must be off when game starts
	b=1: Don't push r14 when BL'ing
	b=2: Push r14 when BL'ing
	b=3: Replace a 32-bit pointer

Action Replay v3 Code Info

EOF:				00000000 00000000
Slowdown:			00000000 0800xx00  x: Number of AR loops
EndIf				00000000 40000000
Else				00000000 60000000
8-bit fill:			00xxxxxx zzzzzzyy  x: Start RAM address	y: New value	z: Number of writes
16-bit fill:			02xxxxxx zzzzyyyy  x: Start RAM address	y: New value	z: Number of writes
32-bit:			04xxxxxx yyyyyyyy  x: RAM address	y: New value
Indirect 8-bit fill:		40xxxxxx zzzzzzyy  x: Start RAM address	y: New value	z: Number of writes
Indirect 16-bit fill:		42xxxxxx zzzzyyyy  x: Start RAM address	y: New value	z: Number of writes
Indirect 32-bit:		44xxxxxx yyyyyyyy  x: RAM address	y: New value
8-bit plus:			80xxxxxx 000000yy  x: RAM address	y: Value
16-bit plus:			82xxxxxx 0000yyyy  x: RAM address	y: Value
32-bit plus:			84xxxxxx yyyyyyyy  x: RAM address	y: Value
Hook:				C4xxxxxx 00000abc  x: ROM address
ID:				yyyyyyyy 001DC0DE  y: ROM ID (AGB-xxxx in ASCII)
	a: If set, AR switch must be off when game starts
	b: Number of codes AR processes at once
	c: If set, push r14 when BL'ing
16-bit I/O:			C6xxxxxx 0000yyyy  x: I/O offset	y: New value
32-bit I/O:			C7xxxxxx yyyyyyyy  x: I/O offset	y: New value
If:				zzxxxxxx yyyyyyyy  x: RAM Address	y: Value	z: [Size]+[Operand]+[Action]
	[Size]			[Operand]		[Action]
	00 8-bit		08 =			00 Execute next code
	02 16-bit		10 !=			40 Execute next two codes
	04 32-bit		18 < signed		80 Execute following codes until Else or EndIf
	06 0-bit		20 > signed		C0 Execute following codes
				28 <
				30 >
				38 AND
8-bit AR button:		00000000 10xxxxxx  x: RAM address
				000000yy 00000000  y: New value
16-bit AR button:		00000000 12xxxxxx  x: RAM address
				0000yyyy 00000000  y: New value
32-bit AR button:		00000000 14xxxxxx  x: RAM address
				yyyyyyyy 00000000  y: New value
ROM patch 0:			00000000 18xxxxxx  x: ROM offset>>1
				0000yyyy 00000000  y: New value
ROM patch 1:			00000000 1Axxxxxx  x: ROM offset>>1
				0000yyyy 00000000  y: New value
ROM patch 2:			00000000 1Cxxxxxx  x: ROM offset>>1
				0000yyyy 00000000  y: New value
ROM patch 3:			00000000 1Exxxxxx  x: ROM offset>>1
				0000yyyy 00000000  y: New value
8-bit slide:			00000000 80xxxxxx  x: Starting RAM address
				000000yy YYzzXXXX  X: Address increment		y: New value	Y: Value increment	z: Number of writes
16-bit slide:			00000000 82xxxxxx  x: Starting RAM address
				0000yyyy YYzzXXXX  X: Address increment		y: New value	Y: Value increment	z: Number of writes
32-bit slide:			00000000 84xxxxxx  x: Starting RAM address
				yyyyyyyy YYzzXXXX  X: Address increment		y: New value	Y: Value increment	z: Number of writes

Metroid Fusion Cheat Codes

CodeBreaker Cheat Code Description
33000014 0001 Map shows timer and items
83000138 0000 In-Game time set to 00:00
83000138 FFFF In-Game time set to 256:256 [4]
43000154 0000
0000000D 0038
Enemies are invincible
43000172 0001
0000000D 0038
Enemies are frozen
330008D9 0000 Stop escape timers
7300097E 0032
4300097E 0001
00000011 0020
7300097E 001E
4300097E 0001
00000009 0020
Bombs go off instantly
7300097E 0046
4300097E 0001
00000011 0020
Power Bombs go off instantly
33001249 0001 Invincible
3300124E 0000 No weapon cooldown
33001250 0040 Charge beam always charged
33001253 00A0
D0000020 0010
8300125E 00A0
D0000020 0020
8300125E FF60
Always speed boost [5]
D0000020 0011
83001256 0010
D0000020 0021
83001256 0020
Single wall wall-jumping
74000130 03FE
330012DC 0002
Spark when you jump
83001310 0833 Infinite health
33001314 00FA Infinite missiles
33001318 0040 Infinite power bombs
3300131A 0000 No Beam
2300131A 0001 Charge Beam
2300131A 0002 Wide Beam
2300131A 0004 Plasma Beam
2300131A 0008 Wave Beam
2300131A 0010 Ice Beam
3300131B 0000 No missile/bomb
2300131A 0100 Missile
2300131A 0200 Super Missile
2300131A 0400 Ice Missile
2300131A 0800 Diffusion Missile
2300131A 1000 Bomb
2300131A 2000 Power Bomb
3300131C 0000 No suit/misc.
2300131C 0001 Hi-Jump
2300131C 0002 Speed Booster
2300131C 0004 Space Jump
2300131C 0008 Screw Attack
2300131C 0010 Varia Suit
2300131C 0020 Gravity Suit
2300131C 0040 Morph Ball
3300131D 0000 Security Level 0
3300131D 0001 Security Level 1
3300131D 0002 Security Level 2
3300131D 0003 Security Level 3
3300131D 0004 Security Level 4
3300151E 0000 0%
3300151E 0064 100%
83004D28 4E73
83004D2A 4E73
83004D2C 53E9
83004D2E 7280
83004D30 5547
83004D32 4068
83004D34 7FFF
83004D36 03FF
83004D38 0096
83004D3A 00BD
83004D3C 006E
83004D3E 3BE0
83004D40 02B5
83004D42 5B32
83004D44 31E8
83004D46 28A6
Fusion suit colours
83004D28 4E73
83004D2A 0000
83004D2C 03FC
83004D2E 0F0E
83004D30 614C
83004D32 200A
83004D34 7FFF
83004D36 02DE
83004D38 0096
83004D3A 00BD
83004D3C 006E
83004D3E 3BE0
83004D40 3C17
83004D42 5B32
83004D44 3E4A
83004D46 1946
Varia suit colours
83004D28 4E73
83004D2A 0000
83004D2C 5E9B
83004D2E 44F0
83004D30 3C68
83004D32 2406
83004D34 7FFF
83004D36 03EC
83004D38 0096
83004D3A 00BD
83004D3C 006E
83004D3E 3BE0
83004D40 5AA0
83004D42 5B32
83004D44 3E4A
83004D46 0000
Gravity suit colours
83004D28 4E73
83004D2A 0000
83004D2C 02FF
83004D2E 01BE
83004D30 00D3
83004D32 2406
83004D34 7FFF
83004D36 03EC
83004D38 0096
83004D3A 00BD
83004D3C 006E
83004D3E 3BE0
83004D40 0108
83004D42 5B32
83004D44 31E8
83004D46 28A6
SA-X suit colours
83004D2C 08BF
83004D2E 1084
83004D30 0C63
83004D32 0421
83004D34 7FFF
83004D36 39D0
83004D38 39CE
83004D3A 6318
83004D3C 18C8
83004D3E 08BF
83004D40 14B4
83004D42 5B32
83004D44 5DA2
83004D46 0000
83004D4A 7F8F
83004D62 7FD3
83004D64 5DA2
83004D66 20A2
Phazon suit colours[6]
83004D92 28A6
83004D94 7FFF
83004D96 3BE0
83004D98 31E8
83004D9A 00BD
83004D9C 0096
83004D9E 006E
83004DA0 03FF
83004DA2 7280
83004DA4 5547
83004DA6 02B5
83004DA8 03FF
83004DAA 5B32
83004DAC 31E8
83004DAE 4068
SA-X in fusion suit
[4]: It doesn't actually say 256:256, it has a glitched character instead of 25 making [glitch]6:[glitch]6.
[5]: This code also has some side-effects, you can move when you normally can't, eg. you can move on a navigation pad, you can move during an elevator ride, you can move during and when recovering from a spark (which you can also go though walls by exploiting).
[6]: My interpretation of it anyway, the others are copied from the game.

HomePages/P.JBoy/Dump last edited by Zeupar on 2/9/2014 2:14 PM
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