Darkwing Duck

Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided.
  • Action
  • Platformer

Publications

Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided.
This run by DreamYao, J.Y, and aiqiyou saves 16.39 seconds over the previous run thanks to improved jumping and arrow techniques. For more details, you can read the authors' comments.

Watch this run being played back on a real console.
The city of St. Canard is plagued by an unseen crime wave. The intelligence agency S.H.U.S.H. suspects that the shady organization F.O.W.L. and their valued operative Steelbeak are its causes. The caped superhero Darkwing has made quite some enemies in the criminal circles thanks to his past heroic deeds, and now the entire city has to pay for that. Naturally, the valiant duck is determined to travel through the dangerous streets of St. Canard, defeat his foes, and foil Steelbeak's plans.
Darkwing Duck is a side-scrolling platform game featuring the titular character from the Disney television series. The gameplay is similar to Duck Tales, also resembling Mega Man games in many ways. Darkwing's default weapon is a gas gun; special adapters that modify its functions can be collected during exploration. By using his cape, Darkwing is able to deflect some of the enemy projectiles. Weapons can be changed via a sub-screen.
For a "pacifist" type of completion, this run avoids killing enemies (they might also have dropped health refills, so health management is mandatory), and to offer maximum variety in addition to the any% version, minimizes the use of subweapons (yet to save a single enemy's life, a single arrow is used). It offers some fresh action and manipulation on bosses, but can't be done entirely along with pacifist, so DreamYao has to use a single arrow to save a single enemy's life.
This is a 827 frame improvement over the previous movie.

Watch this run being played back on a real console.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Darkwing Duck (USA).nes U NES SHA1: 7188D8CE3D8D2A0DCD7B10FBC23A6F84FA9C4161
MD5: 459837F4E8FCBAF29BD66ED926B6882E