Donkey Kong Country

  • DKC
  • Action
  • Adventure
  • Platformer

Publications

Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. They are doing it as quickly as possible, without bothering to enter all the bonus rooms.
This run is 00:25.39 seconds faster than the previous submission, mostly due to new routes using glitches in the levels Jungle Hijinx and Platform Perils. To understand what is going on in more detail, we suggest reading the submission notes.
If you desire more rolling primates, we recommend watching the 101% completion movie. We also have a walkathon that completes the game at a more leisurely pace.
This run of Donkey Kong Country aims for 101% completion.
The author of this run discovered several new time-saving techniques. Some of them are small enough to go unnoticed, and others are jawdroppingly huge. The total improvement over the previous run is a tremendous 6 minutes 6.93 seconds this time around.
The in-game time of this run is about 33 minutes 10 seconds. For a detailed analysis of new techniques as well as comments about individual levels, read the author's comments.
If you desire more rolling primates, we recommend watching the any% movie.

The author, Tompa, also provided audio commentary of his TAS along with Pichi, which is available right here.
Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. They are doing it as quickly as possible, without bothering to enter all the bonus rooms.
Except this time, they've found a way to get the banana horde back without leaving the comfort of their own home. By using an ACE setup to inject code that triggers the ending cut-scene with Cranky Kong, they get the horde back in just over a minute. Please read the author's comments for more details.
Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. But with less hurry than usual.
In this run, Tompa completes the game while avoiding the Y button that allows characters to run and to roll. Game mechanics such as grabbing a rope and getting shot out of a barrel are used to boost character speeds. See the author's comments for details.

Note: 5 presses of the Y button are required in one boss fight in order to pick up and throw barrels.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Donkey Kong Country (E) (M3) (V1.0) [!].smc E v1.0 SNES SHA1: 535a5b674859a78852a1ed70b00eca5ea5be8417
MD5: cd502daddcc7ea3fb2e86c1f0f8b93c8
Good Donkey Kong Country (U) (V1.0) [!].smc U V1.0 SNES SHA1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B
MD5: 30C5F292FF4CBBFCC00FD8FA96C2DE3B