Mega Man X2

  • Rockman X2
  • Action
  • Platformer

Publications

Mega Man X2 makes a particularly interesting run as there are many weapons that can be used to increase mobility. These include a grappling hook, a fast mid-air dash, and a weapon that can transform enemies into platforms.
Akiteru improves the previous run by 440 frames (~7.3 seconds) over the previous publication.
This run goes for the fastest completion time, only collecting the X-Buster upgrade. TASVideos also has the "100%" run which collects all the parts of both X and Zero.
Mega Man X2 makes a particularly interesting run as there are many weapons that can be used to increase mobility. These include a grappling hook, a fast mid-air dash, and a weapon that can transform enemies into platforms.
This TAS obsoletes the "low%, best ending" as well as the "all upgrades" runs, since it collects all the parts of both X and Zero. It became possible to separate the "full completion" branch from the "any%" one after it was found to be faster to forgo acquiring the Shoryuken in the latter.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Megaman X 2 (U) [!].smc U SNES SHA1: 637079014421563283CDED6AEAA0604597B2E33C
MD5: 67905B989B00046DB06DF3434ED79F04
Bad Megaman X 2 (U) [o1].smc U SNES SHA1: E3160744BE80529152247379FB1BDBAA83569C38
MD5: 3AA853B2D4285A3F8D3FF5F052EB1AA6
Bad Rockman X 2 (J) [o1].smc J SNES SHA1: 1A0529685D1AF13F5AF209A8A297832AE433DBCD
MD5: 0544FF118118E85788CCF9037082750F