This is a list of information on the Nintendo Entertainment System game Trojan.
Game Mechanics
Subpixel Carryover
Every moving object's X-Position subpixel carries over to the next object if both objects are in the same slot. There are 16 possible values (lowest 0, 16, ... , 240 highest) and this value means a lot for enemy manipulation.
Enemy Manipulation
Enemies can be manipulated by:
- Optimizing your subpixel position (see Subpixel Carryover above)
- Optimizing their subpixel position (see Subpixel Carryover above)
- Delaying hits or using specific RNG manipulation
- Using delays or manipulating the enemy spawn timer value (this affects which side of the screen they spawn on)
See also