Good to know
- Falling down to a platform stops you for 1 frame
- You can vertically hit platforms (tree branches for example, similar to Hudson Hawk), stopping you for 2 frames for each platform, each time you hit it's boundary. Therefore jumps need to be planned to avoid this.
- You can let go of your B button (which speeds up the character and also used to shoot) on even frames for 1 frame without losing speed.
- You start with 1 attack, you need to pickup the diamond power up to increase it (maximum of 3)
- Post boss cutscene
- Every boss fight ends with walking to the right side of the room (longer than 1 screen) with 2px / 2 frames (1px/f), therefore it's better to delay boss fight end while positioning yourself towards the... king?
Currently unuseful tricks
- Bypass collision detection
- If you are 3 frames away from a hit, you can disable collision detection as long as you are constantly changing between the 3 characters (select button) until you are out of the range of enemy hitboxes.
The side effect is 10 frames of movement sacrifice (7 of them is lag frame) / changing and your projectiles won't hit enemies during these rapid changes.
The only way to make this a time saver is using for skipping 1~2px distance.