The purpose of this page is to document all known tricks of the Nintendo DS video games Mega Man ZX and Mega Man ZX Advent.

Tricks

Quick walljumping

When the player is in a shooting or slashing animation, he'll return to the wall quicker, allowing you to wall jump again earlier. This will speed up the wall jump process.

To optimize vertical speed release B for one frame when the vertical speed RAM address reaches -960, so that the speed goes like -1152 > -1088 > -1024 > -960 > -896 > 64 > -1152 > repeat.

Attack combos

In the ZX series certain moves can be chained into each other, ignoring (but resetting) invincibility.
Moves that can be combo'd:

Miscellaneous data

Horizontal movement speed

TODO: add other Pseudoroid forms

Vertical movement speed

RAM Watch values

Mega Man ZX

DomainRAM addressDescription
Main RAM14FBA4Player invincibility counter
Main RAM14FC38Weapon charge 1
Main RAM1510AABoss Health
Main RAM15109CBoss invincibility counter
Main RAM108B90RNG

Mega Man ZX Advent

DomainRAM addressDescription
Main RAM169D35X position (2 bytes)
Main RAM169D31Y position (2 bytes)
Main RAM169CCCX speed (in 256th subpixels per frame) (2 bytes)
Main RAM169CD0Y speed (in 256th subpixels per frame) (2 bytes)
Main RAM169DA0Weapon charge 1
Main RAM169DA1Weapon charge 2
Main RAM169D1AHealth
Main RAM169E20Biometal Energy Meter
Main RAM169DE8E-Crystal Counter (2 bytes)
Main RAM169D98Dash length
Main RAM16A3A2Boss Health (2 bytes)
Main RAM16A394Boss invincibility counter
Main RAM178F00Ingame timer (4 bytes)

Mega Man ZX

RAM addressDescription
0214FBA4Player invincibility counter
0214FC38Weapon charge 1
021510AABoss Health
0215109CBoss invincibility counter
02108B90RNG

Mega Man ZX Advent

RAM addressDescription
02169D35X position (2 bytes)
02169D31Y position (2 bytes)
02169CCCX speed (in 256th subpixels per frame) (2 bytes)
02169CD0Y speed (in 256th subpixels per frame) (2 bytes)
02169DA0Weapon charge 1
02169DA1Weapon charge 2
02169D1AHealth
02169E20Biometal Energy Meter
02169DE8E-Crystal Counter (2 bytes)
02169D98Dash length
0216A3A2Boss Health (2 bytes)
0216A394Boss invincibility counter
02178F00Ingame timer (4 bytes)

GameResources/DS/MegaManZX last edited by Samsara on 8/12/2024 5:05 PM
Page History Latest diff List referrers View Source