The Double Dragon arcade game that had microtransactions if you're playing the US version.

Movement

The arcade game works on a weird lane system where the vertical positions are very fixed compared to the horizontal positions. Alternating something like Up -> Left+Up -> Up will cause the player to move up 3 lanes in 3 frames. This also works with alternating diagonals which helps with some enemy positioning. Double tapping left or right allows for running. Stopping a run by holding another direction causes the player to slow down gradually but kicking will immediately stop them in place.

Damage values

These values are for Billy/Jimmy/Sonny at default power on the US version Double Dragon 3.
AttackHP damage
Jab combo 18
Jab combo 212
Elbow?
Running tackle24
Kick combo 112
Kick combo 216
Jump kick20
Wall jump kick40
Knee drop20
Suplex30 + ?
TODO: add missing values and add other characters for use with the JP version.

Enemy HP

Here's a convenient RAM watch for seeing enemy HP: UserFiles/Info/638169970616700723
Regular enemies come in two varieties in terms of HP. It might be worth looking into manipulating the spawns to give as many lower HP enemies as possible as the difference on Hardest is at least 20 HP.

GameResources/Arcade/DoubleDragon3 last edited by Darkman425 on 4/13/2023 3:53 PM
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