note that some effects flicker, so they don't look correct at YouTube frame rate
sf2 Rainbow Edition is probably the best known hacked game of all time. It said that in some countries there where more hacked cabinets then normal street fighter II cabinets. It's the name given to all the hacked Street Fighter II: Championship Edition games due to the altered color on the title screen. All the Championship Edition hacks are pretty crazy but this one has some sanity unlike Koryu.

Game objectives

  • Emulator used: FBA-RR v0.0.5
  • beat the game
  • show off all the characters
  • combos

Comments

Glitches that work in an unhacked Street Fighter II: Championship Edition

  • CPS-1 chains
for some reason in all the cps1 sf2 games, you can link a rapid fire light kick into any punch, if the punch is in a different possession. So for example, guile can link c.lk to s.hp or s.lk to c.hp. The input for this is c.lk, lk+hp or s.lk, D+lk+hp. This is a very well know glitch and easy to do irl, but only a few characters have rapid fire kicks.
  • Jump canceled light attacks
any rapid fire light attack can be canceled by a jump, this lets most characters link a light attack into a jumping attack.
  • Claw bonus stage 3
this happens if you back flip under a barrel, very well known but I had to show it.
  • knockdown cancel
Whenever an knockdown attack hits at the same time as a projectile it will cancel the knockdown. For a normal knockdown like from Ryu's hurricane kick it will leave them in a idle jumping state, but from a sweep it will cause them to remain grounded. I also use this to cancel out the knockdown of Dhalsims Yoga Fire. This is not specific to street fighter II and works in almost every capcom fighting game ( not sf4 tho ).
  • Dhalsim juggle
If Dhalsim is knocked down in the air he is vulnerable for part of it. There are no other juggles in this game, but a similar glitch exists for claw.
  • Red fireball
very very very rarely a hadouken comes out red. It's the same as a normal hadouken in every other way.
Many well known glitches, like Guile's handcuffs and Kens bonus stage freeze were fixed in Championship Edition

Things new to Rainbow Edition

  • you can change characters by pressing start if you are in the standing animation, this makes it infinitely more suited for tasing.
  • you can teleport by holding HP+HK for a second and then letting go when idle, not too useful because you need to be standing a tenth of a second before you can teleport, but can also set up backwards attacks.
  • all special moves can be done in the air, but there are no air special moves.
  • many characters like zangief and Dhalsim have increased walking speed. This leads to some crazy links.
  • the proprietors of many special moves have been changed. Increased speed, makes a projectile, etc.
  • the first frame after a air special move you can do a ground attack or jump in the air. Doesn't work with mashing moves like hhs, lightning legs or moves that become airborne like hurricane kick or dragon punch.
  • no projectile limit.
  • all air normal moves are special cancelable.
  • some charge times are reduced, the one's using punch.

Stage by stage comments

Ryu

cps-1 chain and sweep cancel in the first round second round, c.mp to cl.hp is a link believe it or not crouching lk to j.hp is a cps-1 chain

Honda

Both s.mp and s.lp give a lot of frame advantage. You can't combo after hands, so that j.hk, hands, j.hk isn't an actual combo.

Blanka

cl.mp is probley the best normal in the game when it comes to speed and frame advantage, due to increased walking speed it becomes really powerful. cl.mp to j.hk is not a chain. The c.mk is meaty because all his other ground normals suck. Blanka has the easiest time getting height. Note that c.hk still needs to be blocked low, even if done in the air. nj.hp has 0 startup.

Guile

I wanted to do the knee air throw from a few screens up but decided that would take too long so I did it from just off screen. Guile can do all the cps1 chains. Guile has really good frame advantage on his cl.hk but I didn't end up showing it. SPD can be used in the air but can only grab a grounded opponent.

Ken

Fierce DP can cause two hits and the first hit never knocks down.

Chun

Her cl.mp and far.mp have a lot of frame advantage and can be strung together forever. Also her cl.lp has enough advantage to link a hp or mp. Note that like hhs, it's imposable to combo after lightning legs. I ended the second round with that delay to avoid causing a dizzy.

Bonus Stage II

player 1 ends with 100 more points because he gets an extra jab in.

Zangief

Note how only one Guile gets hit. Far lk and c.lp both have 0 recovery, s.mp a bunch of frame advantage combined with his fast walk speed he has a lot of linking options. I also juggle Dhalsim.

Dhalsim

the second c.mk at the start doesn't actually combo. cl. mk and cl.mp both give some frame advantage, normally not enough to be useful. With a turbo boosted walk speed and using the fact that c.mk has no start up gives him a few links. I cancel out yoga fires normal knockdown with a cl.mk. Yoga flame is not normally kneed in this game. Cl.hk is the quickest recovering hard attack but has a lot of active frames, so a meaty one give enough time for a teleport.

Dictator

Psycho crushers don't actually combo. Bison is the one character who hasn't gained anything useful in rainbow edition. He can still link after lk scissor kicks. Just watch this instead http://www.youtube.com/watch?v=ZpOq-67YHdI#t=1m28s

Sagat

Like all the grandmasters he has fairly useless normals so I tried to play up his tiger shots and good specials.

Boxer

Balrog can do cps1 chains with c.lk. He can also link after a lk dash upper in the corner due to his increased walking speed, or a meaty dash upper like normal. Sagat's cpu is a pain, always jumping and throwing tiger uppers, I had to bait him into throwing tiger shots. A cool combo I wanted to do was lp, j. hp, dash upper, j.lp but I couldn't get sagat to cooperate.

Claw

rolling attack to c.lp is a real combo. Also c.mp causes enough advantage to connect another one if you are supper close or a walk forward c.lp. The fireballs added make it a lot easier to fully connect rolling attacks. I thought the chip at the end was a cute way to end the input early. Note that for some reason that only works in the left corner and causes the hk to do more damage then if it had hit.
special thanks T.Akiba, Nki, and WraithCo for frame data

Flygon: Added YouTube module.

Nach: Audience response for this was better than I expected. Accepting as first run for this particular hack.


Former player
Joined: 4/6/2006
Posts: 462
I found this run hilarious. Key moments were second battle on Guile's stage and when Vega fell portal-style. Entertaining enough for me to vote yes.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I vote yes. This was pretty funny.
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Yes Vote, And may I be the first to ask this run to obsolete these two movies?
Joined: 7/31/2005
Posts: 128
Location: Virginia
Never heard of this game, but then again I grew up in Germany.
Working on a mod of an old favorite in my spare time. PM for updates!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Archive collection Archive download Just for the record, I vote Meh... it didn't really have much to hold me in, sorry.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Sonikkustar wrote:
Yes Vote, And may I be the first to ask this run to obsolete these two movies?
I'm glad you said it before me. Nach will be happy, cross-platform and double obsoletion.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (294)
Joined: 12/16/2008
Posts: 458
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Sonikkustar wrote:
Yes Vote, And may I be the first to ask this run to obsolete these two movies?
ssf2 is a very different game then sf2ce, but having a run for the snes port is kind of silly now that we have arcade emulation
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Could I get someone to re-container Flygon's MKV into an MP4? I've tried to do it myself with AVIDemux, but I always get broken files unless I actually re-encode it, and I don't have a powerful enough computer to do encoding work at the moment.
Previous Name: boct1584
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Joined: 9/7/2007
Posts: 1354
Location: U.S.
errror1 wrote:
Sonikkustar wrote:
Yes Vote, And may I be the first to ask this run to obsolete these two movies?
ssf2 is a very different game then sf2ce, but having a run for the snes port is kind of silly now that we have arcade emulation
True, but the SNES version was what is left to suffice for the time. And now that we have the superior Arcade version TASed, It feels like these these movies are inferior and therefore should be obsoleted. Just my opinion. ^^
mz
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Joined: 10/26/2007
Posts: 693
Sonikkustar wrote:
now that we have the superior Arcade version TASed
We don't. Read this part again:
errror1 wrote:
ssf2 is a very different game then sf2ce
Personally, I hope they don't get obsoleted, because they're completely different movies: completely different games and completely different goals.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
"This is delicious" as Bison would say from the campy US cartoon, the extra features in the hacked version makes the run much more WTF than it already is. I never played the 16-bit console ports but they do look so dated. The SNES TAS runs are dated too (no 2 player battles)* Sure this version doesn't have the SUPER characters (Cammy, Fei Long, Dee Jay and T.Hawk) but they were never in CPS1 form. * I'm a bit curious if there were any combos exclusive to the console ports that you cannot do on the arcades? ------------ It makes me wonder if there is ever going to be a Street Fighter 3 'Rainbow edition' Third Strike. Imagine parrying Chun Li's Lighting Kicks Super, changing a character after each parry... instead we get 4th Strike where some of the characters have some deadly combos that can deal over 50% of damage without much effort :/ Link to video
greenalink.blogspot.com
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Joined: 12/16/2008
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GreenaLink wrote:
* I'm a bit curious if there were any combos exclusive to the console ports that you cannot do on the arcades?
yes there are http://www.youtube.com/watch?v=6JaB_2blg_o#t=5m20s
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
errror1 wrote:
Sonikkustar wrote:
Yes Vote, And may I be the first to ask this run to obsolete these two movies?
ssf2 is a very different game then sf2ce, but having a run for the snes port is kind of silly now that we have arcade emulation
Not to mention, compared to today's standards required for an interesting, publishable fighting game, those old SNES runs just don't hold up. They use a single character, and the combos are mostly about spamming light punch or kick.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
boct1584 wrote:
Could I get someone to re-container Flygon's MKV into an MP4? I've tried to do it myself with AVIDemux, but I always get broken files unless I actually re-encode it, and I don't have a powerful enough computer to do encoding work at the moment.
The audio stream is OGG Vorbis, you can't just remux it into an MP4, it will just break.
Joined: 9/20/2005
Posts: 14
Location: Morocco
Giving this a meh vote, maybe because i've played toooo much Kouryu and M7 to not get impressed by this TAS. I think this run doesn't use all the capabilities of a hacked SF. I know this is not Kouryu but man you have teleport, ultra slow fireballs AND character changing (among other things). Instead of using a new character for each fight, I'd prefer seeing combos using multiple chars at once (Kinda like when you changed into Dhalsim at the end of a combo to connect a far standing kick) You can only change during idle frames, but hit stun gives you enough time for that.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I agree with the post above, it says what I was going to say as well, therefore I'll give this a meh vote. Excellent game choice, with plenty of possibilities for interesting combos and spectacular things. But subpar execution. There were fun moments, but not enough of them. If I could, I'd vote a "please resubmit" like they do on OverClocked ReMix. However, I agree with Sonikkustar and DarkKobold as well, meaning that I am in favour of the double cross-system obsoletion if this (or, hopefully, a more entertaining movie) is accepted for publication.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Flygon wrote:
boct1584 wrote:
Could I get someone to re-container Flygon's MKV into an MP4? I've tried to do it myself with AVIDemux, but I always get broken files unless I actually re-encode it, and I don't have a powerful enough computer to do encoding work at the moment.
The audio stream is OGG Vorbis, you can't just remux it into an MP4, it will just break.
So that's why they always come out broken. Thank you for that bit of info; knowing that, I can try re-encoding just the audio at the library.
Previous Name: boct1584
Joined: 12/22/2009
Posts: 291
Location: Michigan
Very nice run!
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
mklip2001
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I think I raised the question first of whether a double cross-system obsoletion should be considered. But no matter. My thinking is: the current SSF TASes demonstrated amazing combos for the time, which actually aimed to show the player's skill. This run also does that, but by and large people notice the absurd glitches instead of the skill used in the combos. Thus, this run is entertaining for different reasons from the current published runs: this one is more like MK II in the "glitched playaround" style, whereas the current published runs are more like the MK4 run which demonstrates relatively few glitches. (The Killer Instinct run falls somewhere between these two extremes, so it seems that people at TASVideos like more than just glitchfests in their fighting games.) However, it's also worth noting that every fighting game TAS that has been published lately on TASVideos has demonstrated use of multiple characters (though KI only does it in brief spurts during combos). The old SSF TASes don't do this. This, I believe, is a good enough reason for this run to obsolete the SSF runs, but it's the only reason I've seen so far that I think is strong enough to merit obsoletion. (Also, I know that many of the points in this post have been said in the forum already... I'm just attempting to organize those points somehow.)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
BigBoct
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Okay, re-encoding just the audio got me the video running way ahead of it, but downloading the Archive.org streaming MP4 seems to have worked. Will watch when I get home.
Previous Name: boct1584
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1610] Arcade Street Fighter II': Champion Edition (Rainbow) "playaround" by errror1 in 11:11.17
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No double cross-system obsoletion?
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Joined: 3/9/2004
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Noob Irdoh wrote:
No double cross-system obsoletion?
Sure, lets obsolete some runs BY A COMPLETELY DIFFERENT GAME. Makes sense to me.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Nach wrote:
Noob Irdoh wrote:
No double cross-system obsoletion?
Sure, lets obsolete some runs BY A COMPLETELY DIFFERENT GAME. Makes sense to me.
It's different, but similar. And that's SNES SF2 TASes are worst than some rejected fighting TAS.
Joined: 12/30/2008
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Location: Bubbling nearby...
Nach wrote:
Noob Irdoh wrote:
No double cross-system obsoletion?
Sure, lets obsolete some runs BY A COMPLETELY DIFFERENT GAME. Makes sense to me.
That happened with the Top Gear 2 run of the last country obsoleted the "one track" Top Gear 1 run. Although the circumstances wanted it in that case, but not in this one.
I lurk, okay?