1 2
9 10 11
Banned User
Joined: 5/11/2004
Posts: 1049
I was looking for new things with this game. I've discovered there's great potential for scrolls in a RTS, they can potentially save over 30s while costing only 17. However, I've come across some bizarre bug with the technodrome: After killing it with scrolls it will frequently crash, and I've discovered it will also crash if you just attack the eye with the bo and kill nothing else, tt will also crash if you kill everything with the scrolls and then kill the eye with scrolls. Sometimes it doesn't crash if you kill just the front turret with scrolls and then the eye. In short, it's inconsistently inconsistent. There's some ryhme or reason to it, but what ever the it is, it is asinine. I haven't for the life of me been able to figure it out with mere testing alone. I think this calls for some lua scripts, memory hacking, ect. If anyone can help me figure this out it would be greatly appreciated. *EDIT* nm, it seems it was a problem with my rom. On another note, I've discovered you can do the warp glitch in the lvl5 house with scrolls. Navigate to the top left of the house, then scroll the screen almost all the way to the left and walk up the ladder/indoor climbing wall. If the right conditions are met, which I'm not sure what they are, when you get up and stand on top of the climbing unit it will immediately start the scroll glitch. Doesn't take you anywhere useful though. So That's a 3rd a way to do the glitch, I'm guessing there's got to be some others and there's a good chance it can be done somewhere to save time, possibly a lot of time, like in lvl3 or lvl4. I also think there might be some possibility of doing wall jumps. If you think about the normal way to do scroll glitch, it puts you inside the wall and you can jump. So I have a theory if the right conditions are met you could use this to get inside a wall then do a jump out of it for some benefit.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So I found yet another vertical scrolling glitch, that makes 4 different types now, there's probably more. If you move down a ladder to the very bottom of the screen, sub-pixel, then press up, it will scroll you down ALMOST as if you had pressed down, except you will be standing during the transition, if you press attack or jump on the exact first possible frame once the screen has scrolled, you will attack or jump, if you don't, you will hang on to the ladder. You might have to be half-way inside the ladder/wall as well. _________________________________ I see HUGE POTENTIAL for this: If you could do the same thing but vice versa with up/down and top/bottom, you might be able to glitch from a ladder that normally goes to the over-world, instead to the room above it in the memory map! Thus potentially every ladder that exits to the over-world could take you to a different room instead! _______________________________ another HUGE POTENTIAL glitch I've discovered that, the damage you do is determined by what weapon you have selected when the hit is registered, not when you initiate the attack, this already has great potential with making regular attacks do special item damage. Now note this glitch: http://www.youtube.com/watch?v=BCjrB_08M4Y Now note that the invincibility power up makes your turtle's weapon do AT LEAST enough damage to one hit every non-boss enemy, at least double that of scrolls, and potentially one hit bosses as well! So if you haven't figured out what I'm getting at by now, it's basically to find a glitch that tricks the game into thinking you still have the invincibility weapon out, such as off-by-one errors with frame precise events that cause weapons to switch. If we could hack the rom to figure out how this was coded we could find a way to exploit the coding. Or we could brute force all possible ways.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So I figured out something special about this vertical scrolling glitch in room 7. It seems the laser shooters closest to this have 4 laser shooters stacked on each other on the top and bottom. You can kill them one at a time with the suriken. If you kill one the half-pizza will appear and glitch will no longer work. If you get the pizza and scroll the the screen away and come back exactly the same as before so the laser shooters reload the glitch will no longer work. If you get an item drop on the screen with 8 laser shooters it still doesn't work. So it seems it requires 8 laser shooters and a pizza. The only other place I know that's similar to this is room is the end of room 12 where there's 7 laser shooters and a full pizza.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Referring to the shortcut jump to the final door of level 2
kolechovski wrote:
I failed to make it happen, but it was listed in an old issue on Nintendo Power as doable. A neat thing, you can jump up with half of your body going through the wall at the top.
There must be some people that have all the old issues of Nintendo Power, TMNT should have been between 1989 and 1990, it won game of the year for 1989. A picture of that would prove it, then we could try and track down an early release of the game.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Twisted_Eye
He/Him
Active player (398)
Joined: 10/17/2005
Posts: 632
Location: Seattle, WA
http://www.retromags.com/forums/files/file/220-nintendo-power-issue-006-mayjun-1989/ This might just have what you want. The download page links to a download with a .pdf The picture in question might be in a different issue, though. Good luck!
Banned User
Joined: 5/11/2004
Posts: 1049
In reference to the level 2 shortcut jump many people seem to remember it being possible on the console
adelikat wrote:
I've definately made that jump on the actual console
Anon wrote:
Well like adelikat and I've stated, we've done it on the actual console
Gigafrost wrote:
I believe I've not only seen people jump up there on the actual console, but I thought it was done in the current TMNT TAS run?
Wren wrote:
I just wanted to confirm that the jump is possible to do. I've pulled it off many times... I got the game pretty much the day it came out and it's doable in that version.
Of these, Wren's stands out the most, saying he's done it many times, which would be hard to confabulate. And says he it was done on cartridge which was bought very early to the release. So I think it's very possible this was patched in a later version of the cartridge, maybe just a couple of months after the release and only the very early cartridges have it and a rom of these cartridges has never been made and distributed. If anyone thinks there's a chance they may have this cartridge It would be awesome if you could try to make a video of the trick working or confirm that it works.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 6/5/2005
Posts: 139
(blank)
I like stuff...
Banned User
Joined: 5/11/2004
Posts: 1049
Gekikame Ninja Den.nes Teenage Mutant Hero Turtles (E) 143 kb Teenage Mutant Ninja Turtles (I) 143 kb Teenage Mutant Ninja Turtles (J) 254 kb Teenage Mutant Ninja Turtles (J) [b1] 256 kb Teenage Mutant Ninja Turtles (PC10) 147 kb Teenage Mutant Ninja Turtles (U) 143 kb Teenage Mutant Ninja Turtles (U) [b1] 143 kb Teenage Mutant Ninja Turtles (U) [b2] 143 kb Teenage Mutant Ninja Turtles (U) [b3] 143 kb Teenage Mutant Ninja Turtles (U) [b4] 143 kb Teenage Mutant Ninja Turtles (U) [b5] 143 kb Teenage Mutant Ninja Turtles (U) [b6] 143 kb Teenage Mutant Ninja Turtles (U) [b7] 143 kb Teenage Mutant Ninja Turtles (U) [b8] 143 kb Teenage Mutant Ninja Turtles (U) [b9] 143 kb Teenage Mutant Ninja Turtles (U) [ba] 143 kb Teenage Mutant Ninja Turtles (U) [h1] 143 kb Teenage Mutant Ninja Turtles (U) [o1] 143 kb Teenage Mutant Ninja Turtles (U) [T-SpanV1.0] 144 kb I've found all these roms, haven't got it to work with any of them. b1 just has grey screen when you load it and nothing happens. in b2 most of the enemies don't load and beebop disappears and can't be beat. I've found what makes the glitch work on the single block high platforms is that you actually move 2 more pixels in x direction into the platform, getting an extra 2 pixels in y direction from getting hit doesn't make a difference. On platforms more than 1 block high you can't move those extra 2 pixels into them by just moving into them at the top of a jump. Maybe a bisqbot could find a way to move 2 extra pixels in the x?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Spider-Waffle wrote:
Teenage Mutant Hero Turtles 2 (E) [!] 268 kb
Of course it'll work in the second game.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Banned User
Joined: 5/11/2004
Posts: 1049
I've found new big shortcut for this game, and some other new gitches, if I have time I'll upload some videos, otherwise it'll have to wait until Dec. 21st when I return from a trip. Also there's a new TMNT level editor in the works, I'll link here if anyone is interested, we need help with it: http://www.romhacking.net/forum/index.php/topic,13582.0.html
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
It is long after Dec 21st. What is this big new shortcut?!?!
It's hard to look this good. My TAS projects
Banned User
Joined: 5/11/2004
Posts: 1049
Coming soon, you'll shit your pants. It's just a lot more trouble than I thought getting compression and cropping for youtube videos. Lost all my video editing software after a reformatting. I've recorded a great video where I'm talking while playing, there's a little glare though. There's some other glitches which might useful but need some type of bot or more code peering to see if they can be useful.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Okay, so I got vdub working and some more codecs working for it, and uploaded some videos I've been meaning to upload for awhile. I'm going to try to get around to some TMNT videos tonight.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Looking forward to it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Banned User
Joined: 5/11/2004
Posts: 1049
I'm going to be uploading videos in que tonight, check my channel and subscribe please! http://www.youtube.com/user/SpiderWaffle
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 6/5/2005
Posts: 139
How's the progress on your new run? I'm dyin' to see this shortcut!
I like stuff...
Banned User
Joined: 5/11/2004
Posts: 1049
Ya, something happened to the videos I recorded. I think maybe when I record too long and the file goes over a certain size, like 200GB, it kills the file and makes it a void file. Cause my recordings aren't there but just 2 0KB files, other recordings I stopped early are there though.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
And now ladies and Gentlemen: The Video You've all Been Waiting for
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Very nice! That does indeed look like it would save some time too, and close enough to the end of the game that it wouldn't be horribly painful to update my tas, I think I may do that now.
It's hard to look this good. My TAS projects
Joined: 6/5/2005
Posts: 139
very awesome Spider-Waffle! definitely well worth the wait!
I like stuff...
Banned User
Joined: 5/11/2004
Posts: 1049
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11479
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Now we're talking! Adelikat?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Banned User
Joined: 5/11/2004
Posts: 1049
That's not all I'm not sure why the current is dissabled in the Adel's run, if I start from before the water part off the WIP the current is always disabled, no matter what you do. You can do the water part faster with the current.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
CJ
Joined: 9/16/2013
Posts: 15
Location: Las Vegas, NV
So I've done some testing to get a lot of damage values for this game, hopefully it can be uploaded to the game resources (with a nice table) or hopefully be used to improve this run somehow. Turtles Name - Health - Damage - Damage at <64 Health Leo - 128 - 7 - 10 Raph - 128 - 9 - 9 Mike - 128 - 7 - 12 Don - 128 - 15 - 16 Party Wagon Name - Damage Front Bumper - 6 Vulcan Cannon - 28 Anti Foot Clan Missile - ** Weapons Name - Damage - Damage at <64 Health Shuriken - 18 - 20 Boomerang - 16 - 16 Tri Shuri - 14 - 17 Scrolls - 29 - 32 Overhead Enemy Set 16 (Area 1, 3) Name - Health - Damage - Damage in Van The Roller Car - 48 - 128 - 7 Foot Soldier - 6 - 10 - 0 (They die) Underground Enemy Set 0 (Area 1, 2, 6) Name - Health - Damage Mouser - 4 - 7 Hornet - 4 - 9 Foot Soldier - 12 - 17 Foot Soldier Throwing Star - 1 - 9 Enemy Set 1 (Area 1, 2) Name - Health - Damage Roof Leaper - 7 - 9 Stone Soldier - 28 - 17 *Projectile Wave - 9 - 14 Chainsaw Man - 32 - 18 Flying Saucer - 10 - 14 Enemy Set 2 (Area 1, 3) Name - Health - Damage Swooper - 7 - 18 Eyeball Spider 4 - 9 Fire Freak - 23 - 15 *Projectile Fire - 4 - 9 Giant Frog - 40 - 21 Enemy Set 3 (Area 3) Name - Health - Damage Mutant Flea - 4 - 9 Missile Balloon - 5 - 5 *Projectile Missile - 6 - 16 Android - 12- 17 *Android Fire - 4 - 12 *Flying Android Head - 12 - 7 Hunchback - 32 - 9 Enemy Set 4 (Area 1, 4, 6) Name - Health - Damage Boomerang Thrower - 24 - 16 *Projectile Boomerang 7 - 6 Laser Robot - 24 - 18 *Projectile Laser - 24 - 22 Laser Turret - 1 - 16 Mutant Flying Beetle 9 - 9 Enemy Set 5 (Area 5) Name - Health - Damage Boulder Bird - 6 - 11 *Projectile Boulder 112 - 13 Wall Crawler - 8 - 15 Enemy Set 6 (Area 5) Name - Health - Damage Mechanical Roof Spider - 9 - 15 *Projectile Bubble - 4 - 0 Armadillo Man - 47 - 22 *Projectile Spit - 1 - 6 Jellyfish - 4 - 11 *Projectile Bubble - 4 - 0 Mutant Porcupine - 44 - 21 *Projectile Needles 1 - 30 Enemy Set 7 (Area 6) Name - Health - Damage Flying Robot - 10 - 17 Wall Turret - 47 - 16 *Projectile Bullet - 9 - 17 Mecha Kangaroo - 57 - 24 Jetpack Laser Soldier - 35 - 21 *Projectile Laser - -103 - 26 Bosses Name - Health - Damage Bebop - 72 - 29 (19 if at full health) Rocksteady - 96 - 23 *Projectile Bullet - 1 - 9 MechaTurtle - 80 - 26 *Sword Attack - (-1) - 0 MechaTurtle Mk. 2 - 96 - 29 *Projectile Rocket - 16 - 19 *Projectile Bullet - -1 - 9 Big Mouser - 144 - 32 *Projectile Laser - (-1) - 31 Technodrome (Eye) - 128 - 25 Technodrome (Generators) 96 - 24 *Generator Forcefield - (-1) - 25 Technodrome (Hatch) 96 - 24 Technodrome (Turrets) 80 - 5 *Projectile Bullet - 8 - 9 Shredder 160 - 128 *Fist Attack - (-1) - 58 *Projectile Ray - (-1) - 128 Enemy Set 17 (Area 2, 4) Name - Damage Booby trap - 10 Electricity - 16 Seaweed - 16 Spike Floor - 14 Technodrome Locations (for ram value 0055) 2 - Top Right Sewer 3 - Lower Right Sewer 4 - Lower Left Sewer Other things I would like to note: In Area 2, the TAS gets a chainsaw wielder instead of a foot soldier to spawn (The RAM value 0604 changes from 0 to 1), is this just to set up other tactics in the next few rooms? Also, I'm surprised to find out that this game is actually easier to RTA than Super Metroid. Imagine that.
CJ
Joined: 9/16/2013
Posts: 15
Location: Las Vegas, NV
I would also like to note that the resources lists 0565-0569 as the enemy HP values. This is incorrect, it actually goes up to 056F, although B-F is usually used to display projectile health. Also, I don't know if this has been stated before, but a lot of projectiles are worth 2 points toward the RAM value 03D8 (value toward getting 25 kills on any action stage to obtain a random power up drop).
1 2
9 10 11