1 2
13 14 15
20 21
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Dolphin (with RE4 at least) doesn't seem to be able record on subframes themselves, but by hex editing you can force it. All it does is allow an input to be inputted 1 input early, but the input will be delayed till the next full frame...so in essence it doesn't really do anything, other than making some inventory stuff easier for me to do (some pauses add subframes...which is annoying)
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Finally able to watch it. That was amazing! I love how you were able to mess around during the truck part lol
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Chapter 5-3. Link to video
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
The more I see shots deliberately missed to lower difficulty, the more I cringe. I know you're deep into the run already, but if you ever choose to make another one, I recommend foregoing the missed shots altogether as a "speed vs entertainment trade-off". I also think it would look better if every knife hit led to an A prompt (whether it's a head swipe or a knee swipe), something about knifing an enemy in the chest just seems sloppy for some reason, like it should only happen in real-time runs. Loving the new WIPs otherwise and the new discoveries, the laser skip had me going 0_o.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Vykan12 wrote:
The more I see shots deliberately missed to lower difficulty, the more I cringe. I know you're deep into the run already, but if you ever choose to make another one, I recommend foregoing the missed shots altogether as a "speed vs entertainment trade-off". I also think it would look better if every knife hit led to an A prompt (whether it's a head swipe or a knee swipe), something about knifing an enemy in the chest just seems sloppy for some reason, like it should only happen in real-time runs.
Not missing shots would be a very bad idea. Bosses like Del Lago can take 2 extra harpoons, Mendez can take 2 extra incendiary grenades, Garradors take 1 extra rifle shot, and Krauser can take extra knife swings. My current 5-3, Krauser takes 19 knife hits, but I've seen him killed in as few as 14 (and that's on a professional difficulty run). For the knife swings though, I kinda agree now looking back, that they seem kinda sloppy, but using chest hits allows me to wait for more enemies to cluster, so I can kick 4 or 5 off the bulldozer instead of just 2 or 3. If Leon doesn't kick most of them off before the truck comes, Leon is kinda screwed. Edit: I was able to limit my knife swings to 11 for the Krauser fight, but they have to all be head hits. Setting it up for all crits is a little difficult, but I've already saved 4 seconds.
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
Nice U3 fight! It's strange but I found this video where Krauser is beaten with only 8 kinfe swings : http://www.youtube.com/watch?v=UZoR2xflH5o . What do you think about it ? (easy mode maybe)? And did you try the OoB just after killing Krauser to cut througt the wall? I'm afraid it's longer than the in bounds route but it may be worthy to try.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
A-M wrote:
It's strange but I found this video where Krauser is beaten with only 8 kinfe swings : http://www.youtube.com/watch?v=UZoR2xflH5o . What do you think about it ? (easy mode maybe)? And did you try the OoB just after killing Krauser to cut througt the wall? I'm afraid it's longer than the in bounds route but it may be worthy to try.
Perhaps it is easy mode, and/or he's taken a lot of damage and has low accuracy. The least I've managed is 11, and that's with a decent accuracy overall, and only getting hit 2-3 times this whole run. I didn't know there was an OoB after fighting Krauser, but I'll look into it.
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
SoulCal wrote:
Perhaps it is easy mode, and/or he's taken a lot of damage and has low accuracy. The least I've managed is 11, and that's with a decent accuracy overall, and only getting hit 2-3 times this whole run. I didn't know there was an OoB after fighting Krauser, but I'll look into it.
Here you go: The OoB glitch in 5 - 3 ruins Link to video
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
New WIP, possibly the last one before I publish the run. Link to video So I found out that hex editing out 1 subframe before every pause will make the pauses 1 frame shorter, and I did this for the whole video here. However, the emulator itself is incapable of produce the necessary button presses for this to happen, so should this even be allowed? If I did this for the entire run, it would save 1 second for every 30 pauses or when using key items.
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
SoulCal wrote:
So I found out that hex editing out 1 subframe before every pause will make the pauses 1 frame shorter, and I did this for the whole video here. However, the emulator itself is incapable of produce the necessary button presses for this to happen, so should this even be allowed?
Yes, it is allowed.
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
SoulCal wrote:
New WIP, possibly the last one before I publish the run. <video> So I found out that hex editing out 1 subframe before every pause will make the pauses 1 frame shorter, and I did this for the whole video here. However, the emulator itself is incapable of produce the necessary button presses for this to happen, so should this even be allowed? If I did this for the entire run, it would save 1 second for every 30 pauses or when using key items.
Nice! I love how you managed to get past the stage without Mike or whoever he was destroy any of the buildings. Is that even possible in real time? Btw, have you tried filing a bug report?
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
The Krauser fight is really good. Too sad that the cutscenes can't be skipped there
Is that even possible in real time?
In pro yes, but in normal I'm not sure
Joined: 5/29/2004
Posts: 757
SoulCal, this was AMAZING! I hope you have 2 versions of the video when you're done... one with all this amazing commentary and more and one without. I say 2, because God knows someone is going to be a nitpicky asshole and complain... unless it's easy to disable in video comments or enable them. I am SO PUMPED to see the final product! You've done an absolutely AMAZING job on this!! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
So I found out that hex editing out 1 subframe before every pause will make the pauses 1 frame shorter, and I did this for the whole video here. However, the emulator itself is incapable of produce the necessary button presses for this to happen, so should this even be allowed? If I did this for the entire run, it would save 1 second for every 30 pauses or when using key items.
Enabling real xfb emulation should make it advance half a frame at a time.
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
I'm so hyped for this, I stopped watching the WIPs a long time ago so I'll just wait until the finished TAS is done.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Final time: 1:35:23 Link to video
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
SoulCal wrote:
Final time: 1:35:23 Link to video
Nice! When are you going to submit it?
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
jlun2 wrote:
Nice! When are you going to submit it?
The moment someone corrects me on my mistakes for these chapters and I fix them. :p After that, soon. Anyone want to do the encode? I'll be putting up two encodes on my YouTube page, with and without annotations.
Joined: 5/29/2004
Posts: 757
I know there's a glitch where you can make the jet ski fly off with Leon just sitting there in thin air... other then that, the only thing missing is hacking into the video, Slippy from Star Fox in a window at the bottom and him telling you to do a Barrel Roll before you do them. THAT would be priceless! Otherwise, this is awesome! Can't wait for the comment filled run to be published!! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Mr. Kelly R. Flewin wrote:
I know there's a glitch where you can make the jet ski fly off with Leon just sitting there in thin air... other then that, the only thing missing is hacking into the video, Slippy from Star Fox in a window at the bottom and him telling you to do a Barrel Roll before you do them. THAT would be priceless! Otherwise, this is awesome! Can't wait for the comment filled run to be published!! Mr. Kelly R. Flewin
To make Leon fly off the jet ski, have ditman active while getting on. I don't know how such a video effect can be done, but I will definitely find out how and do it, cause that WOULD be priceless!
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I think it would be best if you don't skip the cutscene and credits at the end when you eventually submit it.
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Mitjitsu wrote:
I think it would be best if you don't skip the cutscene and credits at the end when you eventually submit it.
Does the cut-scene add to the final time?
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
jlun2 wrote:
Mitjitsu wrote:
I think it would be best if you don't skip the cutscene and credits at the end when you eventually submit it.
Does the cut-scene add to the final time?
The credits do not add to the game timer, but the cutscene where Leon and Ashley talk on the jetski does. I will allow the credits to play through when I submit. And to the person who wants to make the encode: it would be awesome to see it using the widescreen hack to see more of the game environment, but when I enable the setting in Dolphin it desyncs right before the cabin fight. I think it may have something to do with how some enemy AI is affected if they are rendered on screen, so a widescreen encode may not be possible (but would be awesome)
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hi SoulCal! I've read in Youtube that you are considering buying the Broken butterfly to kill the last boss. Well, according to this, the Killer 7 is stronger, so you might want to buy that instead.
A-M
Joined: 1/15/2013
Posts: 25
Location: Paris
Well done SoulCal ! For the final fight, my last and fastest strat is to fire a killer7 bullet in the left eye to stun the boss, fire a second bullet in the main eye laying on the ground and a rocket. With this strat you can cross the bridge before it goes down. Unfortunately you don't have enough money to buy the Killer7, maybe you should take the 50.000 pesetas of U3...
1 2
13 14 15
20 21