Submission Text Full Submission Page
There has not been any submission of any Indiana Jones games on TASVideos so far. I hope you can enjoy this first one.
Movie features:
  • Emulator used: Gens 11a
  • Takes damage to save time
  • Uses death to replenish health
GENERAL INFO ABOUT THE GAME
00FF94CB - Memory address of bosses
  • Punch does 2 damage
  • You can jump on enemies face for 2 damage without getting yourself harmed
  • This is so slow method it isn't used at all (intentionally)
  • whip damage = equal to whips in low right
  • Reload time is about 8:30
  • Enemies have 6hp
  • Nazis have 7hp (level 4)
  • spikes have 7hp (level 1 only)
Falling: Lose 1 hp every 16 frames
At the end of level energy bar (10) = 6 frames penalty (except for zero energy I have at the end of first level is considered having 1 energy)

The Cross of Coronado:

0:20 - Here we have to drop down and lose 4 hp
0:23 - Another inevitable losing of 1 hp
0:39 - This guy doesn't allow us just to jump to rope so we have to teach him a lesson
1:00 - We have to jump to activate falling rocks and the guy denies jumping straight to rope again
1:37 - It's vital to have 2 hp left here since you hit your head to roof and lose 1 hp

Escape on Train Top

On top of a train, in addition of baddies, giraffes and holes on top of some cars, you have to watch out for poles of different height.
2:07 - Enemies have short invincibility time when damaged and you can go through their hitbox
2:09 - Looks sloppy but I take damage so I can go through enemy and I restore health anyway
2:11 - I have to wait a little before jumping to prevent hitting Indy's head to the ceiling of tunnel
2:20 - I have to sit and wait tunnel to pass by because there's snake pit
2:46 - Indian boss is tough since I have to dodge the poles too
At the end of level I have 2 HP left. It's difficult to lose only one HP in this level but sometimes it's possible.

Entering the Catacombs

Flames dropping from ceiling appear depending on your position at certain moment.
They are quite difficult to manipulate, but I didn't have to wait for too long.
3:23 - 27-frame-wait
3:38 - I take damage so I can die a moment later
3:40 - Intentional death at checkpoint. It takes 3,5 seconds to recover. Having more health allows more aggressive advancing

The Ascent of Castle Brunwald

4:59 - Indy tries to mimic Mario jumping on a bullet, fails and gets hurt but allows us to take shorter route with this little trick
5:08 - I climb 5 frames higher than necessary to jump over moving sphere of light (saved 22 frames)
5:20 - Intentional damage which saves us 12 frames at the end of level
The boss can only be harmed by hitting his back. Getting hit by boss takes 4 health and I tried to go through him with 6 hp but got hit twice.
After the boss is killed you have to move to dodge the lightning. Not really a hand-shake for fight well done from programmers to players :(

The Holy Grail

Here Indy is in risk of being decapitated and de-footed but the viewers of this run are in greatest danger, being bored to death.
6:40 - I'm jumping because some blocks let Indy fall through them
6:51 - One frame sacrificed for cooler finish
6:57 - Holy Grail choosing screen (picture below) doesn't show up if it's taken too fast

It's only needed to press one frame right and C for one frame to choose the correct one

mmbossman: Updated input file at the request of the author; the new movie is now 26 frames faster.


TASVideoAgent
They/Them
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Posts: 15628
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This topic is for the purpose of discussing #2441: maTO's Genesis Indiana Jones and the Last Crusade in 06:57.73
Former player
Joined: 9/1/2005
Posts: 803
You sure did like punching guys in the groin, didn't you?
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I'll watch this soon, since it looks nice and short. But in the meantime, could you remove the leading spaces from your submission text? I've noticed your past submissions did this too, and all of them have awkward formatting which looks horrid on smaller screens. Thanks in advance, I'm looking forward to this run.
Living Well Is The Best Revenge My Personal Page
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
This run was impressive. Never thought that it could be beaten THAT fast. Also I was a bit puzzled since I did not read the submission text before watching. What I noticed the most was that the cup selection in the end was not there. Did not think it would be that fast. :D YES Vote from me.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Entertaining run, I vote yes. This seems to be the Sega version of the NES Last Crusade that was reviewed by AVGN. The sega version is a whole lot better :D
It's hard to look this good. My TAS projects
Skilled player (1514)
Joined: 4/28/2005
Posts: 240
Location: Finland
mmbossman wrote:
But in the meantime, could you remove the leading spaces from your submission text? I've noticed your past submissions did this too, and all of them have awkward formatting which looks horrid on smaller screens.
I wish I could format it better. Should I use % to change line?
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
The formatting you have right now looks just fine, thanks for taking care of that.
Living Well Is The Best Revenge My Personal Page
PCachu
He/Him
Joined: 10/1/2009
Posts: 166
Lots of nice damage boosting, and dying immediately past a checkpoint was a nice touch. And holy wow, that screenshot you included. Zombie Indiana Jones just woke up on the wrong side of the crypt to announce, "Toasty!"
Post subject: I fails at encodings
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Yes voted and not encoding. This thing is HARDER to encode then Shadow of the Beast... I think I'll leave it to some other encoder. =|
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Hmm. I am very happy to see this done. I started a run but got stuck since I was too aggressive with the damage at the start of the level, and poor luck with the shots from the bad guys. You seem to have handled it well. However, there is a big mistake in the second level. There is a secret passage from the wagon with a magician's hat on it. Jump on the entrance on the left. It teleports you forward 4 wagons. Therefore I hope that you will cancel this submission and include that trick.
Skilled player (1514)
Joined: 4/28/2005
Posts: 240
Location: Finland
Thanks for the info! It will take some time to redo, since this game doesn't support hex-editing.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
TASVideosGrue
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om, nom, nom... om, nom, nom... nom nom
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
OK. Just PM me if you need any help or want my WIP for reference.
Skilled player (1514)
Joined: 4/28/2005
Posts: 240
Location: Finland
No need, I found it. It took 4 jumps to fall through the secret hole.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I love this game. Indiana Jones is the best. I vote yes even if you cancel this, I wait for new submission.