I was bored so I TASed C10 & 11B as well as Sacae Route while differing as little as possible in terms of Toothache’s TAS in terms of unit stats, levels, items, etc. So now I can safely say every chapter in the game has been TASed in some way :P
Chapter 10B
Turn 1: Thany positions herself on the wall in order to avoid making a bunch of enemies move on EP. This is also true of future turns.
Turn 3: I switch to a 1 range weapon so Thany doesn’t counter the archer. She also needs to be hit by the archer so that enemies ignore Roy later on.
Overall notes: The wyvern following Thany around the map is Miledy. I can’t seem to recruit her, so I just leave her alone. I could kill her, but then I wouldn’t be able to recruit her in C13.
Chapter 11B
Turn 1: Since Elphin is auto-deployed and I have only 1 flier, I can’t stealth the chapter. Instead, I have Marcus beeline south while Thany takes out the remaining moving enemies. Zealot rescues Roy on turn 1 so he can do a hand-off to Thany next turn. This allows Thany a PP crit here.
Turn 2: If the ballista hits Thany, she gets 1HKOed, so I have to find a different way to weaken her before dropping Roy. Instead, I have her hit by the archer at 2 range next turn.
Turn 3: Zealot has to move away 2 spaces, otherwise the ballista will go for him instead of Thany.
Overall notes: It might be better to forego using Zealot at all, but I’m too lazy to re-do this :P
Chapter 17 (Sacae Route)
Turn 1: I need Thany to kill 3 wyverns with a javelin, so it’s better for Miledy to hand off Roy to her on turn 2.
Chapter 18 (Sacae Route)
Turn 1: Once again Thany has to go Roy-less on turn 1 to clear away a bunch of pesky enemies. Percival is fielded so he can rescue Miledy (and thus keep her alive) once she hands off Roy to Thany. EP is a nightmare since Thany has to specifically get hit by a nomadic trooper (and not a nomad) while dodging all the other bow attacks. I settle for letting Thany miss against 2 enemies because it’s really that annoying.
Turn 2: Getting Roy to survive was also extremely annoying.
Chapter 19 (Sacae Route)
Turn 1: Since there’s a lot going on; Igrene moves to within range of some nomads, Zealot & Marcus crit a couple nomads, Percival moves closer to some wyverns, Thany sets up for a dance, Sue & Shin crit some nomads of their own, the rest is obvious. On EP Igrene has to land 3 consecutive crits since she doesn’t double.
Turn 2: Marcus clears the path for Percival, who carefully moves within range of a few wyverns (but outside the range of a javelin wyvern). Cecilia, Shin & Sue and Lalum move to just outside the edge of a wyvern’s range.
Turn 3: A cool graphical glitch occurs due to the way I moved the cursor before ending the previous turn (watch the vbm and you’ll figure it out). Percival finishes cleaning up, Thany hits the wall with a silver lance, a bunch of other units advance towards the wall I’m trying to break.
Turn 4: Shin lands a longbow kill on the SM so he won’t bother Thany once she passes the wall. Cecilia hands Roy off to Thany and hits the wall, Sue trades for the hero bow and finishes off the wall, Thany advances.
Turn 5: I have to move Shin over so he won’t draw 1-2 range attacks through the wall. Thany equips a KL and drops Roy below her. It would’ve been better to either crit the boss or disarm Thany, but the EP was so brutal I accepted Thany’s non-fatal boss-hit.
Overall notes: I allowed the use of Shin & Sue since raising them is mandatory for accessing Sacae route. I gave them 10/1 average stats in everything except str/skl/spd/res, where I gave them 10/1 maximum stats.
Chapter 20 (Sacae Route)
Turn 1: A lot going on here. Sue kills a warrior so that Chad can be rescue-dropped in a spot where he can reveal the boss without using a torch. Meanwhile, Ward rescues Roy and sacrifices himself so Roy will be refreshed in a farther position. This allows me to warp him far enough to seize. The rest is just a standard warpskip strat.