Post subject: iup.matrix - slow and unstable
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
I've implemented lots of different things now in my Crystalis script. But the only thing that really slows things down and leads to crashes is when I display an iup matrix. I've tweaked my script so that it only makes the update calls when the data changes, but it's still pretty slow. Also, I have menu options that can add and remove rows and columns from the table so I only display what I need. Using those seems to generally work for a while, but after doing it I get random crashes. Has anyone else experimented with this?