1 2
6 7 8
11 12
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
I mentioned drawing the fire earlier in this thread (page 3). Since you missed that you probably missed what I said about renting the car too. That could also be useful if money doesn't become an issue. Demi is very useful in Diablos, yeah... though I think it was still the longest fight in my TAS. I noticed you had a video about NORG on your channel. Have you started doing Disc 2 yet? Would be interesting to know how much faster your run is. I had 3:22 ingame time when I accessed the menu with Zell in the prison.
I had seen the car thing, but forgot about it... Also, I've got a time of 3:11 at the first Zell menu.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 2/15/2009
Posts: 329
Can't wait to see Ifrit with draw!
Working on: Legend of Legaia, Vagrant Story
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm not sure if you're typing a post about this right now but I just saw that you uploaded the new Ifrit fight :) It's very good Link to video
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Didn't seem much faster. The magic animations take some time. When you have 138 HP, wouldn't it be faster to do a critical hit with Quistis? It might be good to have the HP as 1 for future fights to get the rough divide every time, but when it would waste time, I wonder if it can be prevented when the HP is so low.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
Didn't seem much faster. The magic animations take some time. When you have 138 HP, wouldn't it be faster to do a critical hit with Quistis? It might be good to have the HP as 1 for future fights to get the rough divide every time, but when it would waste time, I wonder if it can be prevented when the HP is so low.
It is only 50 frames faster... The slowest part being squall hitting himself with magic. I wasted way more than that giving both Quistis and Squall GFs/draw. Additionally, more than that will get wasted having to switch those GFs around, so that Zell has one. Also, yeah, that is probably a better idea. I was really just showing off with the 1 HP thing. Anyway, I should probably discuss my planning a bit, at some point in the future. It is driving me insane, at the moment.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Alright, so, to get Card Mod prior to the Iguanon battle, you need to have Card before the Elvorett battle. The optimal path leaves you with 36 AP, up to that point. Now, here are the options I'm considering, and why. 1. Stick with the current TAS route. 1 extra battle with the G-Soldiers, kill 2 of them, (kinda crappy), plus kill the 2 fire bats. 2. Kill 1 fire bat, and get an extra fasticolon-F battle in, only kill 1 and run away. That would allow for 9 fins, or 180 waters. 80 fins on Mag-J would prevent having Elvorett attack. It would also enable my next Quistis strategy. 3. Kill 2 Firebats and 1 Bomb, and then the G-Soldier in the mandatory battle on the bridge. Probably the fastest, as it has no extra battles, and only 1 celebration. 4. Skip all this crap. Who needs Card Mod before Sorceress/Seifer battle anyway? So, the Quistis strategy I'm considering is to card a Caterpillar (or whatever it's called) and get both a Spider Web and a Forbidden Card. Spider Web gives Quistis Ultra Waves, which would be faster than Shiva. Forbidden provides 30 Canister Ammo. However, that involves getting into a non-mandatory fight, and there will be a mandatory fight with a Catepillar later in the game (maybe?). So, this is why planning the first hour is the hardest.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 2/15/2009
Posts: 329
Option 2 seems the most viable.
Working on: Legend of Legaia, Vagrant Story
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
DarkKobold wrote:
However, that involves getting into a non-mandatory fight, and there will be a mandatory fight with a Catepillar later in the game (maybe?).
When exactly is the mandatory Caterchipillar fight? I don't remember it. You might be forced to fight one during the Cid/NORG panic in Balamb Garden if you go to a certain room, but you can avoid that.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
what's the canister ammo used for?
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Dada wrote:
DarkKobold wrote:
However, that involves getting into a non-mandatory fight, and there will be a mandatory fight with a Catepillar later in the game (maybe?).
When exactly is the mandatory Caterchipillar fight? I don't remember it. You might be forced to fight one during the Cid/NORG panic in Balamb Garden if you go to a certain room, but you can avoid that.
The way the encounter system works in 'dungeons' is very non-random. It is all based on the step counter. Additionally, the encounter RNG only increments per fight - so as long as a run/TAS get the same number of encounters, the encounters will always have the same enemies.
nfq wrote:
what's the canister ammo used for?
The canister ammo is used for Irvine's limit break. It has a much higher power rating than the normal ammo.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
DarkKobold wrote:
The canister ammo is used for Irvine's limit break. It has a much higher power rating than the normal ammo.
it seems a bit slower than normal shot though, and i'm not sure there are so many boss fights where it would be needed, so i'm not sure if it would be a good idea if you have to get into an unnecessary fight to get it, but you probably know better.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
DarkKobold wrote:
The canister ammo is used for Irvine's limit break. It has a much higher power rating than the normal ammo.
it seems a bit slower than normal shot though, and i'm not sure there are so many boss fights where it would be needed, so i'm not sure if it would be a good idea if you have to get into an unnecessary fight to get it, but you probably know better.
It is slower, but you can make shots critical.
.----------------.-------------.------.----------.-------.---------------------.
|Type of Ammo:   |Attack Name: |Power:|# Targets:|Time:  |Notes:	       |
|================|=============|======|==========|=======|=====================|
|Normal Ammo:    |Normal Shot  |  17  |     1    |0.7 sec|		       |
|----------------|-------------|------|----------|-------|---------------------|
|Shotgun Ammo:   |Scatter Shot |  14  |    All   |0.7 sec|		       |
|----------------|-------------|------|----------|-------|---------------------|
|Dark Ammo:      |Dark Shot    |  14  |     1    |0.7 sec|May inflict:         |
|                |             |      |          |       |Poison, Darkness,    |
|                |             |      |          |       |Silence, Sleep, Slow |
|----------------|-------------|------|----------|-------|---------------------|
|Fire Ammo:      |Flame Shot   |  40  |    All   |1.2 sec|Fire Elemental       |
|----------------|-------------|------|----------|-------|---------------------|
|Demolition Ammo:|Canister Shot|  60  |     1    |1.9 sec|		       |
|----------------|-------------|------|----------|-------|---------------------|
|Fast Ammo:      |Quick Shot   |   7  |     1    |0.2 sec|		       |
|----------------|-------------|------|----------|-------|---------------------|
|AP Ammo:        |Armor Shot   |  80  |     1    |1.8 sec|Ignores defense      |
|----------------|-------------|------|----------|-------|---------------------|
|Pulse Ammo:     |Hyper Shot   | 120  |     1    |1.9 sec|		       |
'----------------'-------------'------'----------'-------'---------------------'

So, yeah, unless you are making it critical, it is probably faster to use Normal Ammo. However, Dark Ammo may be the best, or shotgun ammo...
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
ah, i see... when I TASed this, i felt like after i got the tripples junctioned, everyone died with pretty much just one hit (except some bosses with one renzo), so it feels like it would be unnecessary. it would be useful on the last boss though, because that one (ultimecia) has a lot of health, that i don't think it even died with two renzokukens. i think renzo is faster than irvine's limit break.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
ah, i see... when I TASed this, i felt like after i got the tripples junctioned, everyone died with pretty much just one hit (except some bosses with one renzo), so it feels like it would be unnecessary. it would be useful on the last boss though, because that one (ultimecia) has a lot of health, that i don't think it even died with two renzokukens. i think renzo is faster than irvine's limit break.
The problem I see with renzo is that it has a forced 4 hit minimum, and can only target one creature - which makes it take forever against some bosses (Irvine's can be canceled with triangle). That is why I use demo ammo against the oilboyles, NORG, and Edea. I haven't done a test run of disc 3, so I don't know how this strategy will hold.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
DarkKobold wrote:
So, yeah, unless you are making it critical, it is probably faster to use Normal Ammo.
Well unless I'm completely misinterpreting that table it looks like it's the other way around (24,3 power/sec for Normal ammo, 31,6 for Demolition). Of course the table might not apply to situations where you need to shoot an extra shot just to shave off a few HP or when the damage is being capped at 9999.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Just watched the latest upload on your youtube channel, the fast animations are such a joy to watch. Anyway, i noticed you use the "skip character" button a lot in battle, is this to prevent the enemy from attacking?
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
McBAIN wrote:
Anyway, i noticed you use the "skip character" button a lot in battle, is this to prevent the enemy from attacking?
RNG manipulation. It has to check if you get limit break access this time or not, so one RNG advancement
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
I know about the limit break trick. But if you watch http://www.youtube.com/watch?v=vKnp_vmyoq4&feature=feedu at 12:12, Squall uses the skip button a lot but, obviously, does not get a limit break. Is this to manipulate Quistis' limit break as well, or like i said earlier, is it some some of trick to manipulate Ifrit into not attacking. (he did no attack the entire match)
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
McBAIN wrote:
I know about the limit break trick. But if you watch http://www.youtube.com/watch?v=vKnp_vmyoq4&feature=feedu at 12:12, Squall uses the skip button a lot but, obviously, does not get a limit break. Is this to manipulate Quistis' limit break as well, or like i said earlier, is it some some of trick to manipulate Ifrit into not attacking. (he did no attack the entire match)
It is a little of both actually. I think, in the specific instance you are talking about, it was to move the RNG to the right spot for Quistis's Laser Eye to be at Crisis Level 4 (max). However, Ifrit can also be manipulated into doing nothing (so long as his HP > 530). This requires that Quistis have two turns inside of one of his. Also, you will note that I go crazy with the RNG at the Fasticolon-F battle. This is because only 1 of the 256 RNG positions drops more than a single fish fin, at CL4 for Quistis.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 2/15/2009
Posts: 329
How much time has analog movement saved so far?
Working on: Legend of Legaia, Vagrant Story
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
exileut wrote:
How much time has analog movement saved so far?
No idea, it just produces cleaner looking movement. Saves a few frames here and there - it would be really difficult to put exact numbers to it. I posted a new section - it is mainly the same, except for the Diablos fight: Link to video
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 6/24/2007
Posts: 119
nicely done. when you drive back to balamb after fighting diablos, could you save time by getting off the car before entering town instead of driving in?
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
That was fun to watch, thanks for the upload. Too bad you use The End on Diablos though. (and presumably on most other bosses) It saves time, but imo it is far less entertaining. Though, most other bosses probably die from 1/2 powered Renzokuken's as well..
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
I found it entertaining since I NEVER got The End to appear when I played. :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 12/27/2007
Posts: 50
Location: UK
Patashu wrote:
I found it entertaining since I NEVER got The End to appear when I played. :D
Snap. And I must've put in hundreds of hours in too... Great progress DK. You would not believe how excited I am at this game finally being tas'ed!
1 2
6 7 8
11 12