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Finally, after many months of working on this game, I've finally created a TAS of it. Let me start off on the plot and the gameplay. The story is simply about a sheriff named Tin Star, he also has a sidekick named Mo, (funny name) anyways, they go into town to find out that the villian Black Bart is causing a ruckus, so Tin Star and Mo have to defeat Black Bart and his oil gang in order to save the town.
The gameplay is short, sweet, and simple. For those of you who do not know what Tin Star is, you control the aimer of the gun, not the character, keep that in mind when you watch the movie. I also have to say that when your playing and the Tin Star is in view (such as the first level), when you shoot, it takes a little bit to shoot again. The scroll-on levels do that too, but the gun takes a little bit faster to shoot once again.

Game objectives

  • Emulator used: Snes9X v1.51
  • Aims for maximum score
  • 100% Kills
Now to explain reasons for things regarding the movie. At the very beginning of the game, the one part with the bottle, I tried to aim for maximum score, so I had to wait for ten seconds before I had to shoot the bottle, doing so will make the bottle go higher up until you get to the target, the target gains you more score than you could ever imagine.
The second level of the game got kind of glitchy somehow. The health packs that were being thrown to the air, I missed all of them. Something happened in the emulation but I don't know what. Normally you would go back and redo the level, but then a little bonus came at the end of the level, the one where you had to shoot the stars without hitting the girl. When that showed up I thought, "why not put that in there?" So I decided to leave the level the way it is.
This might've been bad, but some of the bonus points took a pretty long time to get, this is especially true in all of the town levels.

PLEASE READ!!!

At the end of all levels, your score gets summed up to a total score depending on how many enemies you killed and how many bullets you wasted. You will notice that my score decreases on bullets wasted, this is not a glitch in the TAS, the game's scoring system is screwed up.

Stage by stage

I'm not going to waste my time explaining every single stage one by one. Instead, I'm going to explain the three types of stages. I'd like to thank ledauphinbenoit for the names of these levels.

Semi-fixed Time Stages

How fast you can finish these stages depends on how many bullets you waste, You cannot go on until either all the enemies on the screen are destroyed, or if they go off screen. The first level is an example of those stages.

Fixed Time Stages

These are the left-to-right scrolling stages, aka level two. Time cannot be wasted here no matter what you do. Killing enemies does not effect time.

Non-fixed "Showdown" Levels

It's very simple, the faster you can shoot the enemies, the faster the stage will go. These are the only stages that I try to get through with the fastest times possible. The train level is an example of the stages.
All in all, this was way better than my last TAS I did. I should also tell you that I didn't make this movie frame by frame. I actually put it in slow-motion for about 13%. It actually helps me optimize it even more, which is pretty rare on this site I'm guessing.
Anyways, hope you like this TAS. Enjoy!

mmbossman: Having done a couple of games like this, I know how hard it can be to make an entertaining movie with such a limited move-set. I think you did your best, but unfortunately this game just does not lend itself to a good TAS. The length is one of the biggest problems I see with this run, along with the lack of a second player, and fairly repetitive gameplay which makes things drag. Finally, the viewer response has been lackluster. I'm rejecting this, but I hope you continue with your TASing projects.

adelikat Unrejecting this submission for consideration into the Vault tier

adelikat: Setting back to rejected, since this movie does not have a fastest completion or full completion goal choice so it is not Vault eligible. It must be judged on its entertainment value, there for I am honoring the original verdict.


TASVideoAgent
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This topic is for the purpose of discussing #2296: Captain_Forehead's SNES Tin Star in 53:29.23
Joined: 1/26/2009
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Location: Canada - Québec
After some level I had to fastfoward... mainly because the level repetition getting boring. Thought I liked your run and I think you made a good job.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
I just hope I have the right version.
mklip2001
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Location: Georgia, USA
I'm watching this now, and I'm a little confused by your submission comments about semi-fixed time stages. You say killing enemies will slow down the level, but you also say that all the enemies have to be destroyed. These seem a little opposite. Are you saying that you want to waste a lot of bullets on these semi-fixed stages, or that you want to waste none? EDIT: Thanks, the comments make more sense now.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
I just realized that that didn't make sense either, changing now.
mklip2001
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Posts: 2227
Location: Georgia, USA
Some comments:
  • The bottle-shooting game was pretty awesome the first time, but it got old quickly. After the first time, it's clear that you can hit the target plenty of times, so maybe some more variety would've been good after that. On days with more than one bottle, you only let one bottle survive. I think it would be a lot more fun to see all bottles get juggled successfully until they broke from too many shots.
  • The first quick draw segment is hilarious. It's like the villain is actually saying, "Shoot, I just got a hole shot through me."
  • I think you handled the fixed-time stages reasonably well. It was fun to see the little bonuses getting shot so often.
  • Lol, turkey vultures turning into turkeys when shot.
  • On Thursday, Saturday, and Sunday, why does Tin Star decorate a building with his gun? Do you need to make all the markings before the game lets you progress?
  • What happened on Saturday's gun draw with the guy looking like a baby? It looked like you missed, but you didn't take damage and the draw ended.
  • Something feels very politically incorrect with the Blousey Bros.
Overall, it would've been nice to have fewer missed shots. I'm not sure I could see where you missed the shots, but having those on the tally looks sloppy. The same goes for damage you took. The game reminds me of Paperboy, with its schedule of days, but it has more variety and is also way longer. It also has less action than Wild Guns. I'm voting meh leaning towards no.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
For the decorating buildings, I tried to get as many bonus points as possible. As for the baby, it's part of the game, you weren't allowed to shoot a baby, just go with the flow. EDIT: Oh yeah, and the reason I took damage was because there was no way to avoid getting hurt, the enemy that shoots you is off screen.
SDR
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i need watch online please
whatever worth doing, is worth doing well
Expert player (2468)
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Almost one hour listen gunshots is painful... at least the boss fights are pretty enjoyable.
I am old enough to know better, but not enough to do it.
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
For the levels that include buildings you can decorate, at the end you seem to receive a very large reduction in your score from "Damage". It seems that for every 100 points you get from shooting the buildings in the level you lose just as much at the end. At the end of one level you had -$60100 from that, which is about how much you made during that segment of the level. Also, why at the end of many levels does it say you have wasted shots?
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
The games scoring system is screwed up.
Player (121)
Joined: 2/11/2007
Posts: 1522
Well, this seems competently played and the graphics are pleasant. If it was on the order of 10 minutes long I think it might have a shot at publication. As it stands, I couldn't even get halfway through with turbo (I abstained from voting by the way). Even though some stages look different, there's really no variety: you can shoot stuff really accurately in frame advance. In a perfect world where we could have a movie for every game this would be an nice addition; good Gruefood Delight material :) Hope to see more TAS's from you!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 5/31/2009
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Well played, but too long. I vote meh, even if you did a good job. I found your TAS funnier than the GBA's silent scope's one (same kind of game), ... but also longer.
Joined: 4/29/2005
Posts: 1212
There are far more boring runs than this that have been published, so I'm giving it a yes vote.
TASVideosGrue
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om, nom, nom... blech, bitter!