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Street Fighter Alpha 2

Game objectives

  • Emulator used: fba-rr-v003a.7z
  • Played with Evil Ryu
  • Level Hard
  • 2º color clothe
  • NO GLITHES
  • all perfect

Comments

tried to avoid the maximum of repetitive movements and explore the scenario No utilized glithes only the ability that the game offers ultilized the TSUMAKI SEPPU KYAKU to explore more my moviments ultilized also all bar of SPECIAL ; My principal preoccupation is the repetition of the attacks, because the evil-ryu no has grat variety of attacks. picked the evilryu because I had already made other movies with akuma and ryu (normal),which are my chatacter favorites.
I hope you like =)


TASVideoAgent
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This topic is for the purpose of discussing #2276: SDR's Arcade Street Fighter Zero 2 Alpha in 08:29.22
Active player (293)
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OK first thing, you can skip the text at the start by pressing an attack button saving about 11 sec of waiting at the start. Why no glitches? It seems like a completely arbitrary distinction. I can't think of a single video on the site that avoids all glitches. Even the non-glitch runs like http://tasvideos.org/1114M.html still use glitches. As for the actual movie there where a few interesting setups but not enough to hold my interest for the whole thing.
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The "no glitches" is acceptable, but why so many wasted punches and kicks? I'll give you a Meh this time.
I am old enough to know better, but not enough to do it.
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can we get a speed encode please ?
SDR
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Dooty wrote:
The "no glitches" is acceptable, but why so many wasted punches and kicks? I'll give you a Meh this time.
watch the movie more and after comment!!!!!11
whatever worth doing, is worth doing well
SDR
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errror1 wrote:
OK first thing, you can skip the text at the start by pressing an attack button saving about 11 sec of waiting at the start. Why no glitches? It seems like a completely arbitrary distinction. I can't think of a single video on the site that avoids all glitches. Even the non-glitch runs like http://tasvideos.org/1114M.html still use glitches. As for the actual movie there where a few interesting setups but not enough to hold my interest for the whole thing.
i I had to show me activating the hard level, so I did since the beginning of the emulation
whatever worth doing, is worth doing well
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I am rather baffled. Why not turn the rounds per match count to 1?
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SDR wrote:
Dooty wrote:
The "no glitches" is acceptable, but why so many wasted punches and kicks? I'll give you a Meh this time.
watch the movie more and after comment!!!!!11
I did watched the movie before and after my vote, and I still give you a Meh.
I am old enough to know better, but not enough to do it.
Joined: 6/4/2009
Posts: 893
nice movie, i realy liked the V-ISM combos but there is some points that could be improved for the entertainement value : - to play evil ryu if i remember you must enter a cheat code right ? you should add "use of a cheat code " in the submission text - evil ryu is cool but too powerfull , his combo range is kinda limited and it's too "well" know for street players, try to use a less famous character, like rolanto who can grind a lot of hit with his tonfa's ( on a console if i remember i could go up to 24 combos in a lv3 V-ISM limit ) or gen who can use 2 different fighting styles and have the awesome "you don't know yet but your already dead -hokuto no ken style " fury which could lead to awesome lv1 fury triggering the timer then V-ism combo then he is killed by the furry voting meh , buy maybe your next submission will be the one...
TRT
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There were quite a few attacks that missed. Those missed attacks make the movie merely look like it is just being played well by a skilled person (without the use of tools). Its a meh vote for me. It was good, but not spectacular. Also, try to give each move a purpose next time.
SDR
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Nicos wrote:
nice movie, i realy liked the V-ISM combos but there is some points that could be improved for the entertainement value : - to play evil ryu if i remember you must enter a cheat code right ? you should add "use of a cheat code " in the submission text - evil ryu is cool but too powerfull , his combo range is kinda limited and it's too "well" know for street players, try to use a less famous character, like rolanto who can grind a lot of hit with his tonfa's ( on a console if i remember i could go up to 24 combos in a lv3 V-ISM limit ) or gen who can use 2 different fighting styles and have the awesome "you don't know yet but your already dead -hokuto no ken style " fury which could lead to awesome lv1 fury triggering the timer then V-ism combo then he is killed by the furry voting meh , buy maybe your next submission will be the one...
will not next time, this is my last movie in this site. And v-ism is only in alph 3 XD
whatever worth doing, is worth doing well
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SDR wrote:
And v-ism is only in alph 3 XD
i know but i don't know it's exact name on SFZ2 also don't give up, just take your time and remember : if you think it's perfect then it's not.
SDR
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TRT wrote:
There were quite a few attacks that missed. Those missed attacks make the movie merely look like it is just being played well by a skilled person (without the use of tools). Its a meh vote for me. It was good, but not spectacular. Also, try to give each move a purpose next time.
i no got it! good you but this movie is my farewell this site
whatever worth doing, is worth doing well
SDR
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Nicos wrote:
SDR wrote:
And v-ism is only in alph 3 XD
i know but i don't know it's exact name on SFZ2 also don't give up, just take your time and remember : if you think it's perfect then it's not.
ok
whatever worth doing, is worth doing well
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godamn SDR you give too much importance for these these negative comment. just as they said, they're looking foward on some non-existent pefection for something relative to entertainement... seriously does this is enought pointless? In any case, you don't have to TAS for these people, so you got all my respect here.
Sir_VG
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I have to vote no. Too many missed attacks, too few major combos to keep juggling the enemy (if it's possible in Alpha 2 - I only had the SNES version which was total frustration and I hate this game), and I just overall didn't find this as entertaining as other SF2 videos. Since this is going for entertainment over speed, I put my judgment towards that, and I don't think it meets what needs to be met.
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The reason for those missed attacks was to charge his super bar. As for juggling, in a custom combo you can juggle an opponent during any point in there animation. Otherwise you can only juggle an opponent only before they start to fall ( they change there frame of animation so they're facing more horizontal ). Also some moves can only juggle a certain amount ( mostly projectiles ) So e. ryus shinku hadoken will only juggle for three hits no matter what level it is.
SDR
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Dooty wrote:
SDR wrote:
Dooty wrote:
The "no glitches" is acceptable, but why so many wasted punches and kicks? I'll give you a Meh this time.
watch the movie more and after comment!!!!!11
I did watched the movie before and after my vote, and I still give you a Meh.
now reader my comment if the movie
whatever worth doing, is worth doing well
Expert player (2468)
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Chill man, I just give you a "Meh", I guess it's better than a "No", don't be so upset ok? I'm no a TAS expert, I'm far from it, but I can see when a game is well played, you play well, but you missed some blows with no apparent reason, think about the comments as "advices" , and don't give up so soon.
I am old enough to know better, but not enough to do it.
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What about what errror1 said? "The reason for those missed attacks was to charge his super bar." Now ideally this should be explained in the movie description, but some leeway should probably be given for the fact that he is not fluent in English (which shouldn't be a prerequisite for getting a movie published here), which makes writing the descriptions difficult.
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...is there a vocal version of Street Fighter Alpha 2's one-credit ending theme? That is some absolutely beautiful music. Anyway, I'm gonna go ahead and say "No" on this for the following reasons: - You missed a lot of hits and a number of them didn't look like they were done for the purpose of making the computer do something. - I know it's quicker NOT to, but you didn't fight Shin Akuma. Not sure if this was intentional since you picked Evil Ryu's secondary color, but I would've liked to see this anyway. - You really didn't seem to use a lot of Level 2 or 3 Super Combos (aside from the Raging Demon). Why not? I think it would've been a little more interesting. - Why the LACK of combos, air juggles, and general mockery of the opposing players? - Why Evil Ryu? Why not someone with untapped potential like Sodom or Zangief? I'd say "or Dan?", but we all know Dan is freaking BRUTAL when played right. (And I happen to play him somewhat well, so...)
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SDR
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Derakon wrote:
What about what errror1 said? "The reason for those missed attacks was to charge his super bar." Now ideally this should be explained in the movie description, but some leeway should probably be given for the fact that he is not fluent in English (which shouldn't be a prerequisite for getting a movie published here), which makes writing the descriptions difficult.
About this: "The reason for those missed attacks was to charge his super bar." I thought this would i not need comment.. what erro1 wrote be is true.... and i like this that no look how an waste and yes how an form of me entertain =)
whatever worth doing, is worth doing well
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Very entertaining, but there is parts that can be improved by pressing the attacks buttons yes vote for me
SDR
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leandroff5 wrote:
Very entertaining, but there is parts that can be improved by pressing the attacks buttons yes vote for me
thaks you great brother
whatever worth doing, is worth doing well
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SDR: very few people on this site are experts with the Street Fighter series. Most of us do not know exactly how the games work. So it is a good idea to try to explain anything that would look strange. :)
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