Link's Awakening DX "warp glitch" TAS by hogehoge61
Game objectives
- Emulator used: VBA Rerecording 1.7.2 v21, enable “Enable Up/Down and Left/Right”
- Abuses programming errors
- Uses game restart sequence
- Aims for fastest time
- Takes damage to save time
- Steals a shovel and a bow
- Uses death to save time
- Uses warps
- Manipulates luck
To the Sword
- The protagonist's name was changed to 'V'. There is no particular reason for this.
- 1 frame gained from a boost off the Bow-wow.
- 3 frames saved by optimizing the damage boost off the octorok.
- 3 frames gained through a damage boost using the urchins on the beach.
- L/R/D are pressed during the spin immediately after taking the sword, but there is no particular reason for it.
Stealing from the Shop
- 4 frames gained for some unknown reason (?).
- 3 frames lost due to the cycle in the shopkeeper's orientation.
- At the game over screen after being killed by the shopkeeper L/R/D was pressed, but it does not have any purpose.
- 1 frame loss due to the shopkeeper's orientation cycle.
Setting up the Warping Glitch
- 2 frames gained by using a corner boost.
- 1 frame saved for some unknown reason (?).
- 3 frames gained from optimizing the Bow-wow boost.
- 12 frames saved by applying the A/B/Up/Down bug to a spin attack to kill the 2 octoroks.
Doghouse Glitch
- 25 frames saved by optimizing the use of bugged tiles.
- 3 frames saved by eliminating the lag when opening and closing the menu.
Last boss
1st Form
2nd Form
3rd Form
- 7 frames gained by hitting with the very end of the first spin attack.
4th Form
5th Form
- Killed with a spin attack, for no particular reason.
6th Form
- 15 frames saved by speeding up eye opening even further.
total 75 frames saving.
Special Thanks
And thank you for reading our submission, enjoy the run!
mmbossman: Accepting as an improvement to the published movie.
ShinyDoofy: Processing...