Experienced player (828)
Joined: 11/18/2006
Posts: 2426
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Mitjitsu wrote:
Overall, there is more bad publications than rejections .
But oh no! Those "bad publications" each got over 75% yes votes! We can't go against the majority! [/obvious sarcasm] You can please some of the people all the time, and all of the people some of the time, but never all the people all the time. I'll just return to rejecting good movies and accepting bad ones now......
Living Well Is The Best Revenge My Personal Page
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Lol. Wait, why are people still posting in this thread?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
adelikat
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Joined: 11/3/2004
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FODA wrote:
http://www.youtube.com/watch?v=CuT9gQnv1Ho
This is one of the old submissions that I think would be accepted these days. The fact that it is that popular on your site does point to the possibility that maybe it could/should have been accepted. I've been somewhat considering "unrejecting" a few submission from the past that I think have a good shot at publication these days.
It's hard to look this good. My TAS projects
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Posts: 121
The system reminds me of the American voting system. Vote all you want, you still don't control who will be in office.
[00:31:12] <stickie> by the way, thanks for the sig sixofour [00:31:23] <sixofour> dejavu [00:31:25] <sixofour> what sig? [00:31:55] <stickie> you will just have to find out *insert mystical music*
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I still think that standards for "game popularity" should be either dropped or lowered significantly, to the point that if a movie is well made, game popularity shouldn't be a huge factor. - There are people out there who would still enjoy a run of a game, even if they are not members. See: Yo! Noid TAS. - There is a constantly diminishing pool of games to TAS for simpler consoles. Someone who makes a movie for one of their favorite games may find their movie rejected if it isn't one many people know of. ...which is why I'm all for dumping the requirement that a game must be popular, or even good. "Bad" games will be overlooked by people that do not care, but can possibly give someone a starting point if they happen to be looking for videos of a particular game. To that end, I also think relaxing the restrictions on what kind of movies would be publishable is a good idea. For example, honest question: Would the judges publish something similar to this movie? Dr. Mario: Combo Challenge 2 There are some controversial problems with this movie: - It uses a hack, to get past the limitation of luck manipulation (or rather, a lack of it) - It doesn't aim for speed, and instead aims for a semiarbitrary goal of entertainment and large combos. (By "similar to", I mean one that plays though all levels, for example.) It's just a question to test the waters if something like that would be acceptable.
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Location: UK
Rar glar blah hypothetical questions whee I think voting has gone pretty well so far. I'm wondering when this thread is going to get a poll.
Voted NO for NO reason
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Joined: 6/15/2005
Posts: 1711
Rar glar blah agog
Zoey Ridin' High <Fabian_> I prett much never drunk
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Xkeeper wrote:
- There are people out there who would still enjoy a run of a game, even if they are not members. See: Yo! Noid TAS.
Uh... I think in the case of this game is exactly the opposite. This game is quite popular (and unpopular at the same time). Love it or leave it.
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Joined: 12/23/2004
Posts: 1850
FODA wrote:
Xkeeper wrote:
- There are people out there who would still enjoy a run of a game, even if they are not members. See: Yo! Noid TAS.
Uh... I think in the case of this game is exactly the opposite. This game is quite popular (and unpopular at the same time). Love it or leave it.
...that would be what I said (that there are people out there that would enjoy the game, even if the audience here is not very receptive of it).
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nesrocks
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But you said "to the point that if a movie is well made, game popularity shouldn't be a huge factor. " So I assumed you meant that Yo!Noid is unpopular and the movie was well-made enough to generate audience.
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Joined: 3/10/2004
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Xkeeper wrote:
To that end, I also think relaxing the restrictions on what kind of movies would be publishable is a good idea.
During the years I have proposed at least a half dozen times that the published movies could be divided into radically different categories, depending on what their goals are. To recapitulate: 1) Pure speed: All that matters is the number of frames used to complete the game. (Entertainment is, of course, extremely important, but only as long as it doesn't make the run slower.) 2) Speed, but with alternate goals: Like above, but with some (rational) imposed limitation, aiming for entertainment, such as for example "collects 100% of items", "uses alternative route", "does not use save file corruption", etc. 3) Superplay: The game is completed, but not as fast as possible. Instead, superhuman feats are the goal. 4) Machinima videos: Everything else. Doesn't even have to complete the game, just show something really funny. For some reason this proposition has never got a huge amount of enthusiasm, which I find rather puzzling, given the amount of people who are constantly whining that there's no "entertainment" anymore, and that it's "all about shaving frames", etc. (For some reason these people never explain exactly what is it that they want. Apparently it's not what I'm proposing above, given the lack of enthusiasm.)
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Warp wrote:
words
Hey, I like that idea.
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Player (121)
Joined: 2/11/2007
Posts: 1522
Yeah, thirded...
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 7/2/2007
Posts: 3960
My only concern with that idea is when someone makes a video that goes for maximum speed, but spends a couple frames here and there to liven things up a bit. For example, the submission text for the latest DKC2 TAS had words to the effect of "We know it's slightly faster to not kill enemies in this situation, but honestly it's only like two frames per level." In practice, though, the definitions you gave are going to be slightly flexible, so sounds good to me. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 10/20/2006
Posts: 1248
Yea, sounds very good to me. I hope concept demos won't be named concept demos then anymore because that's just not what they are.