Joined: 10/14/2008
Posts: 44
Location: Sweden
Hi all, im trying to do an Puzznic Tas for the NES. The game has 16 worlds with 10 lvls in each. So its totally 160 levels. Heres a WIP i did : http://www.youtube.com/watch?v=88f00xGKFrQ Please tell me if you see something that shouldnt be seen and i redo.
Joined: 7/2/2007
Posts: 3960
Hmm...I don't see any obvious mistakes, but the game isn't very interesting to watch, either. Basically what you have here is a video guide to solving the puzzles; the TAS just looks like normal gameplay sped up a bit. Unless the later levels get a lot more interesting, I don't see this getting published here. :\
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 10/14/2008
Posts: 44
Location: Sweden
Yeah i havent thinking to publish it here either cause I thought about the same problem just as you. Im just tasing some levels from it to get some experience on how to do N64/PSX tases :D
Post subject: Re: Puzznic!
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
160 levels is quite long... For what I saw so far though, I'd say go ahead. We have Lolo and Tetris too, after all. Now I'm just waiting for someone to make a proper one of Wario's Woods.
Post subject: Re: Puzznic!
Player (121)
Joined: 2/11/2007
Posts: 1522
Bisqwit wrote:
We have Lolo and Tetris too, after all.
But no Puzzle Bobble :(
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Post subject: Re: Puzznic!
Joined: 10/14/2008
Posts: 44
Location: Sweden
Bisqwit wrote:
160 levels is quite long... For what I saw so far though, I'd say go ahead. We have Lolo and Tetris too, after all. Now I'm just waiting for someone to make a proper one of Wario's Woods.
Mm okay well see how long i comes before i get bored. Currently its not going to well :/
Active player (287)
Joined: 3/4/2006
Posts: 341
When moving a cursor on a grid (or in a menu), pressing the direction button every other frame is usually faster than holding it. That is the case in this game, so you should do that.
Joined: 10/14/2008
Posts: 44
Location: Sweden
Damn thx Nitrodon. That really helped lolz. Done to lvl 1-3 using that, its damn much harder but damn much faster. Here is a avi for you guys to watch: Nvm heres YouTube link to same movie : http://www.youtube.com/watch?v=nEdAtb5oXv4 EDIT : Heres 1-1 to 1-10 http://www.youtube.com/watch?v=dg2UWKgS5Wg
Active player (287)
Joined: 3/4/2006
Posts: 341
Here's my version, 1-1 to 3-3: http://dehacked.2y.net/microstorage.php/info/1000307159/Puzznic%20%28U%29.fcm I don't intend to continue this. I just did it for fun and as a demonstration of what is possible in a TAS. I know of several improvements, including the obvious improvement between levels which I somehow didn't notice while making this. It turns out that there is a faster way to move the cursor in this game, which I stumbled upon while working on 3-3. If you press any directional buttons that you didn't press in the previous frame, the cursor moves in the direction you're pressing, including any directions you pressed in the previous frame. (I'm not sure how to word that in a non-confusing manner.) Thus, if you alternate up and down while holding right, you'll move to the right every frame instead of every other frame. The same applies for any direction. In some cases, you may want to start by pressing the direction alone for one frame for parity reasons. Good luck with this run. Puzzle games can be very difficult to TAS, simply because they're designed to be complicated to figure out normally.
Joined: 10/14/2008
Posts: 44
Location: Sweden
Yises. your run was awesome. Gonna try that movement thingy. BTW i dont really understand with this : Thus, if you alternate up and down while holding right, you'll move to the right every frame instead of every other frame. The same applies for any direction. In some cases, you may want to start by pressing the direction alone for one frame for parity reasons. I got the first part, but i dont really get that part. Can you help me? Im from sweden and 13 years old so... Here you can see my 1-1 doing your moving scheme, but your still 1 frame faster me. http://dehacked.2y.net/microstorage.php/info/639878015/PuzznicDJS.fcm
snorlax
He/Him
Joined: 5/20/2007
Posts: 174
Location: Wisconsin
That was an awesome WIP Nitrodon. Something like that definitely belongs on this site.
Joined: 10/14/2008
Posts: 44
Location: Sweden
Agreed. Nitrodon you should continue.
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
DJSlambdaN wrote:
BTW i dont really understand with this : Thus, if you alternate up and down while holding right, you'll move to the right every frame instead of every other frame. The same applies for any direction. In some cases, you may want to start by pressing the direction alone for one frame for parity reasons. I got the first part, but i dont really get that part. Can you help me? Im from sweden and 13 years old so...
[Swedish]Här kommer en översättning: Om du trycker upp och ner varannan frame medan du håller inne höger, så flyttar du åt höger varje frame istället för varannan. Samma sak funkar även för andra riktningar. I vissa fall vill du börja med att trycka den riktningen du ska åt utan att trycka på någon annan knapp, på grund av paritetsanledningar (jag vet inte riktigt vad "paritet" är, men jag tror han menar att banan är symmetrisk på något sätt). Jag hoppas du blev något klokare av den förklaringen![/Swedish]
Joined: 10/14/2008
Posts: 44
Location: Sweden
Okay thanks Randil, gonna try it :D Hmm, I did a little different 1-1 route. What you guys think about it? http://dehacked.2y.net/microstorage.php/info/363231846/Puzznic1.fcm
Active player (287)
Joined: 3/4/2006
Posts: 341
That route didn't look good at first, but then I noticed that moving the blue square tile out of the way makes this route possible: http://dehacked.2y.net/microstorage.php/info/713299209/Puzznic%201-1%20v3.fcm
Joined: 10/14/2008
Posts: 44
Location: Sweden
Lol thats pwnage. Glad i could help :D We should like co-op do this game or somheting.
Post subject: NES Puzznic
Joined: 7/2/2009
Posts: 4
I've started to make a run at Puzznic for the NES, normal Puzznic mode. I finished from 1-1 to 1-6 thus far. Know that this May not be perfect or good for publishing, but I'll post my progress and any kind of constructive criticism or advice that can be given would be greatly appreciated! Here is a .fm2 link: http://dehacked.2y.net/microstorage.php/info/1391639634/Puzznic-1.fm2 And for youtubers, i didn't include 1-6, but here is up to 1-5. http://www.youtube.com/watch?v=suBUqL_R3zA
snorlax
He/Him
Joined: 5/20/2007
Posts: 174
Location: Wisconsin
Did you view the other WIP's in the thread? Nitrodon was doing some crazy things.
Joined: 7/2/2009
Posts: 4
Oh no.. I'll have to double check.. Thanks snorlax
Joined: 7/2/2009
Posts: 4
Nitrodon wrote:
It turns out that there is a faster way to move the cursor in this game, which I stumbled upon while working on 3-3. If you press any directional buttons that you didn't press in the previous frame, the cursor moves in the direction you're pressing, including any directions you pressed in the previous frame. (I'm not sure how to word that in a non-confusing manner.) Thus, if you alternate up and down while holding right, you'll move to the right every frame instead of every other frame. The same applies for any direction. In some cases, you may want to start by pressing the direction alone for one frame for parity reasons.
Holy Crap! Looks like I'ma have to start over... Its hella quick..
Active player (287)
Joined: 3/4/2006
Posts: 341
I got interested in this game again recently. My current WIP is about 12 seconds shorter than the old one despite completing 3 more levels. http://dehacked.2y.net/microstorage.php/info/428628734/Puzznic%20TAS.fm2
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
lmao, The combo on 2-9 was great. I would love to see more. EDIT: 3-3 is even better.
snorlax
He/Him
Joined: 5/20/2007
Posts: 174
Location: Wisconsin
That was fantastic. I thought you had broken the game for a second on basically every level after 3-3. Please finish this.
Active player (287)
Joined: 3/4/2006
Posts: 341
I completed 7 more levels. In addition, DiamondPhoenix made some improvements which have been spliced in. http://dehacked.2y.net/microstorage.php/info/75746856/Puzznic%20TAS.fm2 The next level (4-4) is stupid and will probably be annoying to optimize. At least it's not 4-9.