Post subject: We've finished the game! (Capoeira Legends)
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Phew! It took years of really hard work, but we've finished the first episode of the game! I know some people here know that I was working on a game, so I'm posting here for your information :) The game has its flaws and its good moments, but it's a 100% indie production, and most importantly it's not a full price game, so I really hope people like it! The major problem is that it's only for Windows XP and Windows Vista 32 bits, but it's a start, we intend to reach more platforms as soon as we can. I'll copy the main post we used on some forums, so you don't have to leave this site to reach for information. All in all, wish us luck and try the game! It's purchasable for download here. Oh yeah, the game is available in english or portuguese and there will be more chapters soon. _____________________________________________________ Capoeira Legends: Path to Freedom, Chapter 1 [URL=http://imageshack.us][/URL] In the XIX century, Brazil had uncountable Capoeiras fighting for freedom and a country with less bias and oppression. Their names were kept in secrecy, and their Capoeira nicknames echoed in the whole new established Empire. Farmers, militiaman and soldiers pursuited them, amazed by the mystical and physical powers of an art in maturation. By their own talent, the heroes have never been captured and became admired, respected, and mainly, feared. Their achievements and adventures were told from father to child. Told by sailors in port pubs, by tricksters in downtown and the by the finest citizens from the bourgeoisie. By the years, they were recognized as true heroes and anti-heroes from a rich national culture. People beyond good and evil in the quest to have their dreams fulfilled. Nobody knows exactly who they were, where they trained, where they lived... or how they died. But their actions became legends... They are the Capoeira Legends! The Story Chapter 1 "Capoeira Legends: Path to Freedom, Chapter 1" starts as Gunga Za returns to the Mocambo da Estrela, under the attack of the Imperial army and farmers' foremen. It's almost dawn and the capoeira goes through secret trails so he can quickly get to the camping, while witnessing many of the houses burning in flames. The surprise attack happened immediately after the emergency departure of the best warriors of the mocambo as they went to help a nearby mocambo against foremen from a big farm. With this security breach exploited, Paschoal's men took the opportunity bringing their bullets' and tawses' disgrace into the pacific union that reigned on that place... * Immerse yourself on a full cultural experience. * Learn more about the Capoeira Culture, its movements and songs. * Explore Brazilian nature in the XIX century, with a carefully built virtual experience. * Enjoy the first of a total of three chapters in Gunga Za's adventures! The Game DONSOFT Entertainment and Água de Beber Capoeira School bring you an incredible interactive Cultural experience, on which the player is Gunga Za, a young and brave Capoeira warrior whose mission is to defend his mocambo from farmers and military forces who hunger for power above everything. Use all of your Capoeira skills to defeat opponents and rise your axé, manage your cadence to always get the full power out of your hits, wisely use the mandinga, work your way in quietly walking past through enemies.... Use all of the malícia that a Capoeira has, in a historical journey towards the roots of a truly Brazilian martial art. * 10+ unique Capoeira moves available, all animated with consultancy from one of the greatests Capoeira Masters. * Learn the ways and moves of Capoeira to guide Gunga Za to bare-handedly stand against several armed opponents, or avoiding them when needed. * Explore 3 beautifully crafted levels on which Gunga Za will start his quest. * Complete different objectives in order to help rescue the Mocambo from the invaders. * Enjoy the unique Capoeira music, recorded from a live performance from Master Vuê and his students. The saga begins here, so don't miss it! www.capoeiralegends.com Technical especifications Developer: Donsoft Entertainment Publisher: Donsoft Entertainment Platform: PC Style: Action / Beat'em Up Idioms: English or Portuguese Minimum system requirements: * Operational System: Windows XP or Windows Vista (32 Bits). * Processor (CPU): Pentium IV 2.4Ghz or Atlhon XP 3000+ or superior. * Graphic Board (GPU): nVidia GeForce 6600GT or ATI Radeon X1650XT or superior * Memory RAM: 1GB (minimum required) * 800MB available on HD * Microsoft .NET Framework 2.0 and AGEIA PhysX 2.7.3 Availability The game is available for purchase online at www.capoeiralegends.com Screenshots Youtube Video (sorry about youtube quality) Capoeira Legends Path to Freedom gameplay video 1
Former player
Joined: 6/25/2004
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Location: Maine
Good to hear all your hard work has finally paid off, FODA. It's lookin' great! Muito bem!
Active player (348)
Joined: 3/21/2006
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Location: Toronto, Canada
This looks very interesting! The setting is unlike anything I've seen in a game, a really bold move on your part! It certainly looks like a unique take on the Action genre, and the interface looks like something out of KOTOR or Jade Empire for some reason. Maybe it's just me. Unfortunately I don't have the proper resources (internet money or hardware) to run it properly, but I wish you the best of luck with your work, FODA. I may not like spamming adverts on forums, but indie games are always welcome in my book :)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Player (121)
Joined: 2/11/2007
Posts: 1522
Awesome! Capoeira is cool, I would recommend people look it up if they do not know what it is. The real question though, is are you going to TAS it? :P
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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Indeed FODA, if you didn't include some TASing features in the game you made, I'm going to say shame on you. ;)
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/2/2007
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Congratulations on finishing your project! Must feel nice to get it out the door, huh? Now start working on chapter 2. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
gia
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Joined: 5/3/2006
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gonna go on steam? or waiting a little to sell some for full profit
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Sorry, there are no TASing features, I wasn't the programmer :) But there's something that could be abused to finish the game quicker, it would require some luck... We are certainly negotiating with steam, and yep, we've been working on chapter 2 for some weeks now! These are very exciting times for us :)
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Joined: 2/28/2006
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Hmm... yeah, I will make a game someday, too. but not about capoeira... heheh And somewhat high hardware specs huh? I'll play it when it's available on any of my favourite warez forums!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
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Drama, too long, didn't read, lol.
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FODA wrote:
I wasn't the programmer :)
Since I'm a fan of yours, I'm curious, did you design the levels or graphics or what?
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Aqfaq wrote:
FODA wrote:
I wasn't the programmer :)
Since I'm a fan of yours, I'm curious, did you design the levels or graphics or what?
He played berimbau!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Skilled player (1416)
Joined: 10/27/2004
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I can remember you talking about this back in 2005, before I ever left. Congratulations on completing it. You might want to get whoever's in charge of the English spec page to touch it up a little. Specifically, get rid of the first "E" in "Especifications" and change "Idioms" to "Languages". Understandable goofs considering the home language, but yeah.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
nesrocks
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Location: Rio, Brazil
Ferret Warlord wrote:
I can remember you talking about this back in 2005, before I ever left. Congratulations on completing it. You might want to get whoever's in charge of the English spec page to touch it up a little. Specifically, get rid of the first "E" in "Especifications" and change "Idioms" to "Languages". Understandable goofs considering the home language, but yeah.
Thanks for the heads up, somehow those slipped through my reviews.
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Joined: 7/29/2005
Posts: 459
Location: Brazil
yay finally XDD i thought it was released long time ago.. gl foda^^
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nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Thanks!
Aqfaq wrote:
FODA wrote:
I wasn't the programmer :)
Since I'm a fan of yours, I'm curious, did you design the levels or graphics or what?
Sorry, I forgot to answer your question. I modeled most characters, I did the animation rigging and skinning, and I did all of the animations (this was the most laborious part), as well as thinking and defining the whole logic for the animation system. I also thought and defined some of the gameplay aspects and difficulty balancing. Also, I did debugging and helped the programmer to detect some bugs in the game's logic. I've also made the 15 pages instructions manual (pdf) and the printed quick reference guide that comes with the box version (both of them in portuguese and english). And I'm the main consultant for all our english text reviews. And maybe more things that I don't remember right now.
Joined: 7/2/2007
Posts: 3960
Good animating by hand (without using motion capture) is hard. You have my respect.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/29/2005
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Location: Brazil
FODA wrote:
Thanks!
Aqfaq wrote:
FODA wrote:
I wasn't the programmer :)
Since I'm a fan of yours, I'm curious, did you design the levels or graphics or what?
Sorry, I forgot to answer your question. I modeled most characters, I did the animation rigging and skinning, and I did all of the animations (this was the most laborious part), as well as thinking and defining the whole logic for the animation system. I also thought and defined some of the gameplay aspects and difficulty balancing. Also, I did debugging and helped the programmer to detect some bugs in the game's logic. I've also made the 15 pages instructions manual (pdf) and the printed quick reference guide that comes with the box version (both of them in portuguese and english). And I'm the main consultant for all our english text reviews. And maybe more things that I don't remember right now.
that's quite alot of tasks XD i hope i can work for a game someday too^^
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>