Post subject: Super C pacifist
Joined: 8/16/2008
Posts: 23
If there's already a Super C thread I'll be happy to take it over there, but search didn't yield much relevance. I started this run, and I think I have the general concept down. First level is almost complete, just need to do the boss, which shouldn't take too long. Anyone have some suggestions, ideas, or glitches to use? I'll be doing pacifist (obviously) and death as a shortcut (or damage to save time...contra is a one-hit-kill game, so I guess either would make sense), but any others?
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Things to keep in mind: - You should watch the currently published TAS if you haven't yet - The Spread gun increases boss health by a non-trivial amount. - The Fire gun is chargeable, and (IIRC) has the highest damage per second rate in the game. - imho, the major choke-points will be the bubbles in Stage 4 and most of Stage 7. See if you can get past those stages before continuing. - Bumping into a ceiling has no effect on your vertical speed (and by extension, your hang time). - If you jump on the last boss after killing it, you can display your hero's amazing power of levitation.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
RT-55J wrote:
Things to keep in mind: - The Spread gun increases boss health by a non-trivial amount. - The Fire gun is chargeable, and (IIRC) has the highest damage per second rate in the game.
Is he allowed to shoot the orbs to get different powerups? I don't really know how pacifist is defined... but if it is something like "shoots as little as possible", then getting other weapons would be a problem (if it is "kills as least enemies as possible", then I guess it's possible (if the orbs aren't considered enemies of course)).
RT-55J wrote:
- imho, the major choke-points will be the bubbles in Stage 4 and most of Stage 7. See if you can get past those stages before continuing.
Hmm, if it is "kills no enemies at all", then level 7 might be troublesome. I'm pretty sure the bubbles at level 4 can be bypassed. If, like he says, he my kill himself, the invulnerability time probably solves the level 7 problems too. Either way, a 2-player run is always more interesting to watch than a single player run... just saying...
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I believe orbs are friendly transporters who carry the reinforcements for the main hero. :) IIRC, shooting them has so far been allowed in all pacifist runs.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 8/16/2008
Posts: 23
Indeed, judging by the Contra III pacifist run. The bubbles should be irritating, but probably passable. Level 7 might be the problem. I can only hope I have enough lives to sacrifice unless I can jump over them or something. If not, would I be allowed to use the super c code?
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I did an incredibly sloppy test of the first 6 stages* to determine the feasibility of this run. I was able to make it through all of those stages without killing anything (enemies or projectiles) or dying. I haven't bothered testing whether or not it's possible to make it over the tall aliens in Stage 7, but I should note that they inch forward when you shoot them. * http://dehacked.2y.net/microstorage.php/info/989817311/Super%20C%20(U)%20pacifist%20test.fm2
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 8/16/2008
Posts: 23
Guess I'll post my progress as well. Hadn't had much time recently, so haven't gotten much done. http://dehacked.2y.net/microstorage.php/info/1291978923/Super%20C%20(U)-0.fm2 Obviously the first gun turret is passable, I guess I only thought otherwise because there was so much crap everywhere. It is my first tas, anyway. But any suggestions/comments/criticisms? Also, tried from RT's run, the aliens don't seem to be passable without dying. However, judging by his run, I should have enough lives to get past them.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Swift Finch wrote:
Also, tried from RT's run, the aliens don't seem to be passable without dying. However, judging by his run, I should have enough lives to get past them.
I don't think it's possible to get past level 7 in a pacifist run, even with dying. I'd suggest you or someone else to make a movie clearing level 7 first in a pacifist way before starting to TAS this.
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Test Run Finished: http://dehacked.2y.net/microstorage.php/info/1173468463/Super%20C%20(U)%20pacifist%20test.fm2 Level 7 is perfectly passable under pacifist conditions. In fact, I think two of those deaths are avoidable (I was just being lazy :P ). EDIT: Do you guys (Baxter and Adelikat) have any useful memory addresses for this game?
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
RT-55J wrote:
Test Run Finished: http://dehacked.2y.net/microstorage.php/info/1173468463/Super%20C%20(U)%20pacifist%20test.fm2 Level 7 is perfectly passable under pacifist conditions. In fact, I think two of those deaths are avoidable (I was just being lazy :P ). EDIT: Do you guys (Baxter and Adelikat) have any useful memory addresses for this game?
Nice job on showing it's possible :) You were only 1 life short of game over though :P Either way... this kinda proofs that a 2 player run isn't possible (unless probably you would kill everything with one player to get him all lives, and let player 2 be gone for a short while of the TAS... but it would see kinda random. Here are the useful ram adresses for Super C: 00FD | 00FC | 00C0 | 00CC | 00CD | 00C2 | 0679 | 067A | 067B | 067C | 067D | 067E | 0016 | 001C | 00C1 | 00CE | 00CF | 00C3 | 067F | 0680 | 0681 | 0682 | 0683 | 0684 | I didn't write down notes what each was. There are some level position, character position, maybe for player 2 also, maybe lag adress, and lots and lots of enemy health adresses, which are also boss health adresses. Edit: If you can't figure out what a certain adress does, let me know, and I'll give it a try figuring out.
Joined: 8/16/2008
Posts: 23
What significance do ram addresses have? I'm afraid I'm a bit new to the scene.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
With it, you can know important data you wouldn't normally be able to know about the game & how it behaves. This is really useful when you're doing a TAS. (You can also use them to create codes, but that's something not allowed to use here)
I'm the best in the Universe! Remember that!
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Baxter wrote:
Edit: If you can't figure out what a certain adress does, let me know, and I'll give it a try figuring out.
I found out what most of the addresses were, but some have been giving me trouble: 00FD Screen|X-pos 00FC Screen|Y-pos 00C0 P1|Death|Timer|Thing 00CC P1|X-pos 00CD P2|X-pos 00C2 | 0679 | 067A Enemy|HP 067B Enemy|HP 067C Enemy|HP 067D Enemy|HP 067E Enemy|HP 0016 Screen|# 001C | 00C1 P2|Death|Timer|Thing 00CE P1|Y-pos 00CF P2|Y-pos 00C3 | 067F | 0680 Enemy|HP 0681 Enemy|HP 0682 Enemy|HP 0683 Enemy|HP 0684 |
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
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Fortunately I was more organized than Baxter when making that TAS ;P 00FD x|cam 00CE Player|1|ypos 00CD Player|2|xpos 00CF Player|2|ypos 00FD horizontal|scroll 0016 horizonalscrollO 001C lag flag 00C0 p1|death|flag 00C1 p1|death|flag 067A enemy|HP 067B enemy|HP 067C enemy|HP 067D enemy|HP 067E enemy|HP 067F enemy|HP 0679 enemy|HP 0680 enemy|HP 0681 enemy|HP 0682 enemy|HP 0683 enemy|HP 0684 enemy|HP
It's hard to look this good. My TAS projects
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I gave a semi-serious effort at TASing the first stage. I'm not entirely sure if I'm going to make a full run, but I'll probably redo most of the stage (especially the boss) if I do. http://dehacked.2y.net/microstorage.php/info/629280936/Super%20C%20(U)%20Pacifist%20WIP%201.fm2
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.