Active player (322)
Joined: 1/15/2012
Posts: 343
rog wrote:
My movie-fixes branch has been merged to master (as of 3.0-828). Notable changes: - No more manually deleting wii saves to playback a wii movie that starts with no save. - Added an option to pause on the last frame of a movie.
Awesome. Thanks !
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
rog wrote:
- Added an option to pause on the last frame of a movie.
Oh my god, you are a godsend. I hope that this will sync with my TAS so far. I've been dying for this.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
Let me know if it doesn't sync, i can compile a build for you that will.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
D: It desyncs at the very beginning. I'm still using 3.0-766. All I need is that "Dolphin 789 avsync x86" that you gave me before with the pause at end of playback. I really need to learn how to do all this stuff myself, I can't keep asking you to do this. What exactly causes it to desync?
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Core changes (which happen every other day) will frequently change sync. Info on compiling dolphin is at http://code.google.com/p/dolphin-emu/wiki/Windows_Build
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
New changes: otu0001's wiimote fixes are now in master. There is no longer a 40 MiB limit to movies. Md5 checksums are now saved to the .dtm, and verified when playing back a movie. The input counter now works for wii games when using a gc controller.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
rog wrote:
There is no longer a 40 MiB limit to movies.
I didn't know about this! Would this stop a 6 hour GameCube game run from being completed on, say, 3.0-508?
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
Er, gc is 8 bytes per frame. 40 mib would be 5,242,880 frames. You'd be cutting it close with 4 controllers, but otherwise it's really only a concern with (multiple) wiimotes. And even then...
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
rog wrote:
Er, gc is 8 bytes per frame. 40 mib would be 5,242,880 frames. You'd be cutting it close with 4 controllers, but otherwise it's really only a concern with (multiple) wiimotes. And even then...
I may want to TAS a 24 hour game in the future...
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
rog wrote:
http://wiibrew.org/wiki/Desert_Bus ?
Oh god we don't need another desert bus TAS.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
I'd watch a desert bus wii tas.
Joined: 2/1/2008
Posts: 347
Make it the first bot TAS when this emulator gets bot abilities!
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Lol I do want to learn botting eventually
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Active player (322)
Joined: 1/15/2012
Posts: 343
Does hex-editing works for GC game ? If so, is there some values to replace ?
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
STBM wrote:
Does hex-editing works for GC game ? If so, is there some values to replace ?
Wiki: DTM Each input record is constant 8 bytes, but only used records are stored, so number of records per frame can vary (from 0 on lag frames to multiple times each controller if game polls multiple times).
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
The controller is actually always polled at 60 fps.
Active player (322)
Joined: 1/15/2012
Posts: 343
I see, thanks :D
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
rog wrote:
http://wiibrew.org/wiki/Desert_Bus ?
DESERT BUS IS THE FIRST IN A NEW LINE OF VERISIMULATORS(tm)-- "GAMES STUPEFYINGLY LIKE REALITY."
Brb, off to make a New York pedestrian simulator. >.>
Joined: 10/25/2009
Posts: 59
rog wrote:
Yeah: http://tasvideos.org/DTM.html
Don't forget to also update http://code.google.com/p/dolphin-emu/wiki/TAS_Tasks also good work on dolphin so far. Keep it up.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Hey rog, can the latest Dolphin handle .dtms that are bigger than 115,423,150,265,087,935,975,729,091,546,140,000,000 frames long? Because thats how long I think it would take to get a superswim to underflow... if it's a float. If it's a double we are all fucked. And yes, I do realize that is 5 x 10^32 hours (More years than any of us are going to live).
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
No, but it could be made to without much difficulty.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Lmao, I'll start with 5 millions frames I have now.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Actually it wouldn't be quite so easy. Right now, the theoretical limit is 18,446,744,073,709,551,615 frames, since frame count is stored as 64 bit unsigned int. This could easily be changed to any arbitrary size, but then there's another problem: the entire movie is stored in ram (also your hdd...) uncompressed. That would need to be changed if you wanted to go over a few billion frames. So try to keep your movies shorter than a billion or two frames.