And
finally, we can get to the glitches!
http://dehacked.2y.net/microstorage.php/info/1676688709/gs_tas2.fcm
This WIP is at 5120 frames, or 1:25.33. (One minute, twenty five and one-third seconds.)
The locker room was
hell. The showers run on a predetermined pattern, even though it appears they should be random, so slight pauses were necessary. I got the towel which was thankfully, right on the way, otherwise it would've been nearly impossible to kill the weight-lifting eyeball later. The second zombie is just mean as well. I tried everything I could to pull off the double-hit with the towel, but it would just
not accept the second hit, no matter what I did. The zombie actually takes four hits, not three as it appears to look in real time. I enjoyed skipping the first zombie though.
I broke the scoreboard in the gym. While the ability to boost off the basketballs was tempting, I found it would be faster if I got rid of them all because the time spent needing to slow down for them is likely not to be matched by the amount of frames saved by boosts. I did have a little fun with the towel here though.
The weight room wasn't that bad. The first weight-lifting eyeball, I had a one-frame window to properly jump and leap off the weight to project myself over the eyeball thing. The reason I don't boost off the eyeballs in the weight room is that they take off six bars of health (yes, that's right, six bars of health), which would have therefore killed me. The second eyeball I had no choice but to kill, but I got to exhibit the double-hit trick that the towel does awesome with. (
Edit: I plan on re-doing the "battle" with this thing, I think I have a better strategy to use, but whether or not I can pull it off yet is up in the air.)
After the second eyeball, I get the spring shoes finally. The next time I work on this, I'm going to redo from right before the first pause to where the end of the WIP is now.
So here's the thing about the zipping trick. In order to do this, you have to be right next to the wall with just your sneakers on. This is why I take them off. Then, you have to pause the game, put the Spring Shoes back on, then after unpausing, hold the direction
away from the wall. Whether or not you properly zip depends on what frame of animation you perform the glitch at.
There is what I call a "soft" zip, and a "hard" zip. A soft zip is when you go into the wall, but if you hold the opposite direction, you will walk out of the wall as you would walk normally (this will be used once much later in the run for a big shortcut in the air ducts). A "hard" zip is when you zip like Mega Man through a wall.
So I pull off two hard zips. One through the weight equipment, and one through the wall at the end. If it seems like I'm running aimlessly into the wall for a frame or two before zipping, then that means I would have performed a soft zip instead. I perform all zips at the first possible frame.
I zip into the warp zone, go down the stairs, then jump after transporting to the next actual room to get into room 030.
The next part of the run will have me activate the invincibility glitch at the end of room 030, as after this room, boosting off enemies becomes either pointless (due to the amount of damage I'd be taking by the enemy), or would render glitches useless (such as in the room to the right of 030, where I'll be hard zipping through some spikes which, if the Invincibility Glitch isn't on, I would be knocked out of the zip).
The next WIP, after tightening this one up a little, will go from room 030 until the Crawl Space. Stay tuned, this is gonna be a massive glitchfest!