This is a 1 minute 4.3 second (3866 frame) improvement over the currently published movie.
This movie utilizes a number of new tricks:
  • Quickly hoping up a ladder/wall is faster than climbing up it
  • In some cases you can make rapid jumps through a small corridor rather than crawling through it (walking/jumping is faster than crawling)
  • Using speed boosting by taking damage off of enemies.
TODO: Level by Level analysis.

Categories:

  • Aims for fastest time
  • Takes damage to save time
  • Uses death as a shortcut
  • Abuses programming errors in the game
  • Emulator: GENS10a
Enjoy!
adelikat: Replaced submission file with a non-glitched "proper" ending. It is also 4 frames faster, woot.

mmbossman Nothing like a good improvement. Accepting.

adelikat: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This topic is for the purpose of discussing #2151: adelikat's Genesis Earnest Evans in 07:51.48
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
HAHAHAHA Submission completes game, and skips those stupid credits. Who gives a f&*$#@@ about stupid programmers? 10 for entertainment, .5 for technical. I'd go to 11, but this scale only goes to 10.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
:) The movie is super hilarious, especially during the first two levels! Good job again, adelikat! One problem is that the movie does not complete the game, it just halts. It should be fixed.
Post subject: Re: :D :D :D
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Aqfaq wrote:
:) One problem is that the movie does not complete the game, it just halts. It should be fixed.
I could easily finish the boss without dying at the same time. But some others said it should be like this. I'd appreciate more feedback from others.
It's hard to look this good. My TAS projects
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Oh, I thought it was obvious that it should be fixed. Well, maybe not. :) Here's more feedback to consider: - The game halts before the "stage clear" message. The final level is not completed. - If the halt state is the same as completing the game, then why not halt in the first boss? - The ending introduces a halting glitch, which has uninteresting and meaningless content: the game standing still. The ending credits have interesting and meaningful content, even though some people might disagree with that. - Imagine the same thing happening in SMB: Bowser falls into the lava and then the game halts, Mario standing still. No princess is saved, no ending fanfare is heard and the game does not return to the title screen. In Super Metroid, the equivalent situation would be the game halting when Samus enters his escape ship. - There are no audiovisual signs of any kind that would indicate game completion. - Defeating the final boss is not the same thing as completing a game.
Joined: 10/3/2005
Posts: 1332
I didn't like the ending either. It seemed like a desync rather than a glitch. :/ On the other hand, if I had been watching the published AVI, it probably would have been funny. The guy dies, and then the movie just cuts out. I liked the improvements, anyway. 7.8|WTF
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
>In some cases you can make rapid jumps through a small corridor rather than crawling through it (crawling is faster than walking/jumping) Shouldn't you be crawling more, then? :P
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Aqfaq wrote:
Oh, I thought it was obvious that it should be fixed. Well, maybe not. :) Here's more feedback to consider: - The game halts before the "stage clear" message. The final level is not completed. - If the halt state is the same as competing the game, then why not halt in the first boss? - The ending introduces a halting glitch, which has uninteresting and meaningless content: the game standing still. The ending credits have interesting and meaningful content, even though some people might disagree with that. - Imagine the same thing happening in SMB: Bowser falls into the lava and then the game halts, Mario standing still. No princess is saved, no ending fanfare is heard and the game does not return to the title screen. In Super Metroid, the equivalent situation would be the game halting when Samus enters his escape ship. - There are no audiovisual signs of any kind that would indicate game completion. - Defeating the final boss is not the same thing as completing a game.
All valid points. I am convinced, I'll redo and update the submission.
Truncated wrote:
>In some cases you can make rapid jumps through a small corridor rather than crawling through it (crawling is faster than walking/jumping) Shouldn't you be crawling more, then? :P
Oops, submission text fixed.
It's hard to look this good. My TAS projects
Joined: 1/14/2005
Posts: 216
I think I'm the only person who actually likes this game. :(
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Sorry, I disapprove of the way the game ends. I would prefer to see the actual credits. I'll abstain from rating the submission atm.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Ok, I replaced the submission file. The new one makes it to the ending credits. I also managed to save 4 frames in the process.
It's hard to look this good. My TAS projects
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
Shouldn't you cancel this and re-submit? I'm pretty sure that would help out your below average technical score, since the only reason that seemed to suffer was because of the ending.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
People are allowed to change their rating. I'd don't feel the need to resubmit just to try to boost my ratings.
It's hard to look this good. My TAS projects
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Vykan12 wrote:
Shouldn't you cancel this and re-submit? I'm pretty sure that would help out your below average technical score, since the only reason that seemed to suffer was because of the ending.
It's not like this is a ratings game... unlike the "news" shows that are on TV. Seriously, fuck anything but The News Hour on PBS.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I was actually the one dragging the technical score down.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
It's not like this is a ratings game... unlike the "news" shows that are on TV. Seriously, fuck anything but The News Hour on PBS.
Assuming a run gets published and the viewer in question has never played the game, I'm pretty certain that person would consider the rating given to it in deciding whether they feel like watching it or not.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Nice find on the climbing trick. Also, very nice finding a way past that stupid falling tree in the forest level.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1239] Genesis Earnest Evans by adelikat in 07:51.48
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
This game is very surreal. While I'm not sure whether or not I'd like it, it did make for a very interesting movie.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 9/20/2008
Posts: 41
This is a weird game! The run is really, really solid. A lot of nice glitches and smart playing. Good work!
Joined: 1/14/2005
Posts: 216
Now that I've watched this, I have to say this was by far my favorite publication for all of 2008.
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
This game is really weird. The main character is really stiff and moves like a badly programmed robot with hemmeroids. Anyway, nice job I suppose.
Joined: 12/20/2004
Posts: 226
So I found a new trick with a guy in my stream called sbagok. It turns out you can skip the key in the first stage if you kill yourself and boost through the door. I don't know exactly how much time this trick saves, but I'd say at least 5 seconds. There's probably other timesavers too, but they're yet to be discovered. :)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Cool, is there a vid of this trick?
It's hard to look this good. My TAS projects