Total Recall in 5:02:00

  • Used FCEU 0.98.28, not FCEUX. When converted, this TAS somehow resets at frame ~2500.
    • adelikat: This movie syncs when converted and played with FCEUX2.1
  • Took damage to save time
  • Abused programming errors and glitches
  • Manipulates luck

Description

Generally considered the worst movie-to-game transition of 1990, this horrendously difficult game makes for a pretty decent TAS! The movie featured Arnold Schwarzenegger as Douglas Quaid, a man who inserts himself into a memory inserting machine to have a happier life...Only now he doesn't know whether he's actually a soldier with his memories erased and the government's deadly attention, or trapped in an exciting dream he made for himself! Fun fact: The script for the 2002 movie, "Minority Report," was originally Total Recall 2! Wow. Arnold to Tom Cruise. Anyway

Glitches

  • The game can only handle rougly half a dozen sprites on screen at the same time. If the queue is full, a new object may not be created. This is especially useful in preventing the creation of enemies and bullets, but it usually comes at the cost of terrible lag. The easiest way to cause this glitch is to attack repeatedly in the air--for every punch, a new fist is created and affixed to Arnold.
  • The same lag can give Arnold some extra long jumps when used properly.
  • Most enemies still take damage even when they're in a rainbowy-kickback state--no invincibility for them in this game. Arnie, though, gets excellent invincibility periods as well as damage boosting.
  • A glitch that lets me walk into the wall at the first boss-type fight put me in a better position. If I kept going, I'd fall right down to near the bottom of the screen, stuck.
  • At the very last fight with a jetpacker before the very final boss, a glitch (possibly related to the first one listed) prevented me firing as rapidly as possible. I couldn't get around it without losing a lot of time, and it sometimes let me fire anyway. I did the best I could find, but if I could have gotten around that somehow I could've saved a couple dozen frames.

The game itself

Should be pretty self-explanatory to watch, everything I did was either for a boost or too avoid lag or you know. Enjoy!
Thanks to Symbolic X for the glitch at the first boss and making many WIPs to compare to, and Alden for memory address assistance and a WIP

mmbossman: Much better than the few prior submissions. Accepting for publication.
ShinyDoofy: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #2149: Twisted_Eye's NES Total Recall in 05:02.00
Joined: 4/3/2005
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Finally! Will watch tomorrow. Wow, 2m:30s better than symbolic's first attempt!
No.
Twisted_Eye
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Sorry for the several month delay, I'm quite easy to distract and have been going through a rough life situation lately. All it took was another four hours and it was done. MAN am I glad to have that music out of my life, though
mz
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Short, entertaining and a lot faster than the other submissions (this is not really surprising, though :P). I give it a strong Yes vote. Good job.
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A very satisfying movie! Thanks for making the movie I wish I could have ;) Knowing this game, I bet it can be improved, but to my eyes this looked really well-played.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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Twisted Eye wrote:
MAN am I glad to have that music out of my life, though
Heh. No kidding. It strikes me every time I watch a movie of this game how ear-bleedingly bad the music is. Having watched the other submissions, I can readily see how deranged the game is becoming under the increased glitchiness. High ratings, here.
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I thought you were planning to do a few dances while waiting for doors to open in the first stage of Mars, of course that's what I did. But I can tell you cleaned up a lot of lag. Congrats! 9/10 You have my respect.
drjones wrote:
Wow, 2m:30s better than symbolic's first attempt!
And if I'm correct, I think this is 3:28 faster than Evilheart's debut attempt since the thread was created 4 years ago. Wow, talk about spending 4 years cracking the code to a faster run!
Joined: 4/3/2005
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That was fun, in a deranged sense of what fun is, of course! I'd feel bad for those boys that got this game as a christmas gift. Good to know the good guy wins and the evil guys die horribly with their eyes popping and ears bleeding (from watching and listening to this game's graphics and music, respectively). Edit: Heh, For some reason I can make bigger the Reply box, cool!
No.
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I went back and pre-encoded the movie for those that had conflicts between ROM's, emulators, and movies. It may not look perfect, so this is an alpha release. http://rapidshare.com/files/169285038/totalrecall-tas-twistedeye.rar.html http://www.megaupload.com/?d=XPVYBQAX BTW, I'll take this TAS as my birthday gift! I turned 26. =)
Mitjitsu
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I got a desync at around 3600, but was able to watch the .avi. I give the movie 6.8 for entertainment and 8.2 for technical.
Joined: 11/23/2008
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I got desync here too. Thanks for the .avi, Symbolic X and Happy Birthday. =] EDIT: Nice run, BTW.
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No problem, and let me know if there is any problems with the video. I might keep working with the encoders to make sure no content looks too blurry.
Joined: 7/2/2007
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Video looks fine to me, but man this game has terrible music! It resets on every screen transition! The art's not so great, but I'm used to looking at ugly art. At least the TAS is good. Nice work!
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Thanks for the funny movie, Twisted Eye!
Post subject: Re: #2149: Twisted Eye's NES Total Recall in 05:02.0
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nesvideoagent / twisted eye wrote:
At the very last fight with a jetpacker before the very final boss, a glitch (possibly related to the first one listed) prevented me firing as rapidly as possible. I couldn't get around it without losing a lot of time, and it sometimes let me fire anyway. I did the best I could find, but if I could have gotten around that somehow I could've saved a couple dozen frames.
OK as much as I would think about this, I am sure that the repetitive shock zaps and its near-annoying sound FX would be one main cause of lagging - especially for that segment of the game before the final boss. Maybe the memory addresses behind that and the game's queue will give Arnie the idea of when to fire his laser under this heavy condition. If we seek to shave more frames off in the long run, we will need to seek and monitor memory addresses of "Soylent Sodas that are dropped after taking out an enemy" and "the lagging effects of the 3rd stop in the final stage before the final boss". I hope I said it right! Man, I love it when a plan comes together. =)
Twisted_Eye
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I'll probably try this game again someday, but I am quite happy with this one submission. You're right, I never looked up the rng's memory address and tested how it would affect the sodas, that would have been useful indeed. Also I'd need to check one of your runs to see if that same laser blockage was happening to see if I'm just unlucky or what.
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Laser blockage? Last stage? If that's the case, I can tell you right off the bat that it even affected me a lot worst! You can still take a look.
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Heh, that game wasn't as bad as you made it sound...or maybe your TAS was just really successful. 6.5/8 from me. Not too shabby.
J.Y
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The work you made is very good. But I have to vote 5/5.Because the game looks like boring. And the music heard bad, especially the stage of driving.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1235] NES Total Recall by Twisted_Eye in 05:02.00