Super Metroid 14% (aka. glitchless/legit Low%) TAS v1.1 by Saturn

Recorded on Snes9x 1.43-improvement9 (but works on future versions of the Snes9x 1.43 series just fine as well)

Sync Settings

  • WIP 1 Timing: ON
  • Left+Right/Up+Down: OFF
  • Volume Envelope Height Reading: OFF
  • Fake Mute desync workaround: ON
  • Sync samples with sound CPU: ON

Attributes of this run

  • 14% mode (beats the game with the least amount of items possible in legal conditions)
  • aims for fastest possible time, both, real- and ingame time wise
  • takes damage to save time
  • very high luck manipulation (especially to get optimal refills)
  • abuses glitches (but not the major out of room ones the 6% TAS does)
  • Genre: Platformer
  • Total Frames: 153428
Addendum by Bisqwit: "legal conditions" as defined here: Forum/Posts/184660 and Forum/Posts/184775 according to the author.
Suggested screenshot:

About the Game

Super Metroid is a classic platformer with many advanced techniques and a very fine, subpixel-based move engine. The story is about a bounty hunter called Samus who has the goal to explore a foreign planet called Zebes to find and destroy Mother Brain, the evil leader of the galaxy who is breeding a mighty species called Metroids to abuse them for her own benefits. During the journey you will find alot of items such as new ammo, energy tanks, special upgrades that speed you up or allow to pass certain areas you would normally not be able to, and making your character strong enough to be ready for the upcoming showdown against Mother Brain.
Despite being 14 years old by now, it is considered as one of the best games ever made, and is still played by many people on a regular basis. Due to the many different move techniques, a high variety through the new upgrades, and alot of route possibilities, this game is a very common target for many types of speedruns and playthroughs.

Moviemaking & Comments

As promised in the Super Metroid thread, here is my first version of a 14% TAS. I mainly recorded it between July 19, 2007 and January 1 2008 (v1.0), with a small improvement added during the big Metroid escape in July 2008 (v1.1). It's a huge improvement to the previous run, beating it by gigantic 30517 frames (or ~8,5 minutes) of realtime, and achieving a record-time completion of 0:27 minutes on the game clock (or 27:59 to be more exactly), which is definitely the limit for a glitchless 14% run. On top of that I managed to avoid the pause screen / menu entrance completely except to execute the unavoidable Gravity Jump, getting a optimal realtime as well while making the run more entertaining to watch due to less interruptions.
During the making of the run I managed to develop some really cool techs never done before, most noticeably the "WS-Lake horizontal bomb jump" without collecting the Missile pack, and also many new strategies at bosses (especially on Ridley and Draygon) to still beat them very quickly, even with the very limited conditions in ammo and equipment. Finally the run uses a fully optimized route to avoid backtracking as much as possible.
All in all, the quality of the run is very high, and it's only improvable by at most 15 seconds in the early parts of the run (the late ones are pretty much flawless with a few tiny exceptions worth of single frames only). Ammo and energy management is excellent over the entire run, and in fact, the refill drops are so good in this one that I doubt they could be reproduced without sacrificing realtime by entering the menu to manipulate them, which would in any case result in possible slowdowns to compensate that.
Seeing that the 14% category got kind of obsoleted by the 6% NBMB one (although they can't really be compared to each other), I don't expect this to be published, despite the huge and ground breaking improvement. My intention with this submission is to just contribute a unique run that sets a eternal ingame completion record to this site for the many people who want to see it, especially for those who have problems downloading large video files due to slow connections. It's definitely not less entertaining than the 6% NBMB TAS overall, so maybe it's worth to at least include this submission to the description of it without necessary publishing, like it was done a couple of times before. There is also a concept demo section for runs that aim for special goals like this one, so it would eventually fit there as well.

Ice VS Speed

In a 14% run, you must either take the Ice Beam, or Speed Booster. Both items, as different as they are, have the same purpose: They are required to get past the pre-Botwoon room and through the Zebetites in Tourian. I collected the Ice Beam in this run because my tests have confirmed that it is at least 75 ingame seconds (and even more realtime sec) faster in the end, despite of the slower running speed and the missing shinesparks. The reason is that Ice Beam does 50% more damage than the normal beam you have to use when picking up Speed Booster, and therefore speeds up boss battles with much HP alot. In fact, the Mother Brain fight alone already compensates the entire losses of the lacking Speed Booster, with additional big time saver at Ridley and the Metroids (which you would have to slowly PB otherwise).

Thanks

  • Terimakasih -- for his previous 0:35 run. He used a nearly same route, which helped alot in the decision to pick Ice over Speed Booster, giving me a pretty accurate estimation before even starting this run that the former will be a faster choice especially due to early Wrecked Ship.
  • Cpadolf -- for his new technique to escape the big Metroid even faster. It was the key to get the 0:27 time in this run.
  • Hero of the Day -- for his any% v1 in 0:25 run. It was of great help to me when comparing the Speed Booster gains and allowed me to estimate the rough completion time of this run already back at Ridley.
  • Moozooh -- for the Torizo Skip, and for motivating me to start this run parallelly to his own 14% one that would use the Speed Booster route. I actually hoped he would finish his one so that we would have TASes for both routes and a better comparison between them, but unfortunately it didn't want to happen.
And everybody else who has contributed something useful for SM-TASing.

Notes

For those interested, this run is also available on YouTube.
Enjoy!

mmbossman: I’m rejecting this run for the following reasons:
Primary reason - Quoting the Judge Guidelines: ‘’Keep the number of different branches per a game minimal.’’ This run is an attempt to resurrect a movie branch that is now obsolete, as there is already a true low% Super Metroid run published, and I see no need to resurrect a dead category. Considering that the previous 14% run was left unimproved for 4 years, while multiple other Super Metroid runs were improved (and added) several times, it shows that there is a lack of interest in the Super Metroid TAS community in this category, which can likely be correlated to a lower interest in this category from the TASvideos community in general. When compared to the three currently published "non-glitched" runs, this movie provides very little additional entertainment value for viewers who do not closely follow Super Metroid techniques and tricks.
Secondary reason - The goals of this run, along with the execution of those goals, are nebulous. The author has stated an obvious preference towards ‘’maximally optimized subpixel position’’ techniques in the latter half of his run, while rationalizing intentionally missed techniques in the first half of the run by saying they ‘’add up to the entertainment level of the run’’. I am not against entertainment tradeoffs at the expense of speed, however those exceptions should be made clear in the submission text, not explained away afterward (and especially not in the passive aggressive manner shown by the author). Additionally, very little attempt is made in the submission text to define what makes a run ‘’legit’’ in the authors mind, and the issue is further clouded by admitting to abusing other glitches. This lack of clear goals is the second reason this submission is rejected.

Saturn:
Dear mmbossman, the goals of this run are as clear as they can be: Completing the game with the minimal amount of items without skipping bosses and use major glitches. The explanation of "legal conditions" wasn't stated in the submission text because I expected it to be a obvious thing to anybody who knows at least a bit about Super Metroid (since those who don't, wouldn't even care to watch this run). Besides, it was explained in the discussion tread here, or here. You apparently still fail to realize that the 6% run you labeled as "true low%" skips 90% of the game and all bosses, so it can't be put into the classic low% category this run represents, that exists for almost any game.
Also, the clear majority of people have stated that they enjoyed the run and think the category is good. I'm not sure if ignoring all this people and just go by your own biased opinion is a good thing, especially for the TAS community as a whole, which because of that will miss a very unique and entertaining quality run that would only enrich this site due to the many people who would definitely be interested to see it. Too bad.

mmbossman: For my rebuttal to Saturn's complaints, see the following links: Link 1 Link 2 Link 3 Link 4

Saturn:
Since we're at it, mmbossman forgot Link 5, for a clear and detailed explanation to his "multiple goal problem". Didn't seem to arrive yet, but hey, it's not too late.

Bisqwit starts concentrating on a new spell.
Bisqwit holds up a diamond and whispers the magic words "herää".
Pieces of #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 surface from various positions in the ground
and come together forming a living submission!
Eww! The pieces stink like grue excrement ― hardly surprising,
considering the circumstances in which they were deposited.
Bisqwit starts concentrating on a new spell.
Bisqwit empties a bag of fairy dust at #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 and sings "wunderbaum, wunderbaum".
The foul smell of #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 is neutralized!
Submission 2136 has been resurrected from the dead.

Bisqwit: Decision: Submission postponed until a time we can have arbitrary goal movies without making the site unmanageable.

adelikat: Decision: rejected until a time we can have arbitrary goal movies without making the site unmanageable

Nach: Since the above has now come to fruition, accepting.
feos: Processing.......


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Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
>They just can't recognize the true value of this run and the many hard techs that costed me alot of work to perform, since they never tried to do them on their own to understand that. - Do you think that judges should try to perform the "hard techs" in a movie before they can reject it? - Do you think that how hard it is to perform a tech rather than how nice the end result is should be the basis for acceptance? - Do you think that how much time it took to produce a movie should be a factor when judging a movie? I don't actually need answers to these questions. Now that you have insulted my intellect, I see the errors of my ways. I will accept this movie immediately.
Player (206)
Joined: 2/18/2005
Posts: 1451
Raiscan wrote:
I suppose in your ideal world there will be 100 runs of Super Metroid. Each one of course showing a different percentage of completion.
How can one be so ignorant, despite the percentage problem got cleared up a few pages back, is beyond me. Here again: A 15-99% (except the any%) run is pointless, because it doesn't have a solid goal to rely on at all, and thus wouldn't deserve a own category ever. Here are the only run modes with solid goals that would make a interesting and unique addition: * Any% - due to the major difference both, real- and ingame oriented * 100% - For obvious reasons, to show off everything the game has to offer * Low% / 14% - due to it's uniqueness and the high difficulty because of the minimal equipment, making it a very suitable run for TAS conditions * NBMB (glitched any%/low%) - due to it's unique tricks and the lowest completion time and item collection. Because of the NBMB conditons, this doesn't interfere with the true any% and the true low% (14%) runs though * RBO/Suitless - due to being the most variative run form of all categories, and due to the extremely high difficulty, making it a very TAS suitable run form as well. That's it. All other run forms in this game are pointless and wouldn't offer any difference to the 5 ones listed above, which are all very unique in itself. Hopefully this clears everything up now for you guys. Truncated: No, of course not. Though you can't deny that this run shows not only hard techs, but also nice looking ones that make the run very unique in the end result, which is exactly what this site is supposed to show, especially of a popular and well known game like this, to nevertheless surprise even the more game-experienced audience with them. But for comparisons sake, what would be your reason for rejecting this run against the audience and the purpose of this site, other than the pointless category thing? Just curious. Also, anybody mind to take position to Larkins question and the "small only" SMW run comparison?
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1444)
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Saturn wrote:
what would be your reason for rejecting this run against the audience and the purpose of this site, other than the pointless category thing? Just curious.
Now I'm not really the right person to answer this since I'm not a judge, but I'm pretty sure the category thing is the main reason here, and it has always brought up controversy when a run many people liked gets obsoleted because of it. If and when the rules for multiple categories get more lenient I stand behind this category 100%, as well as the RBO category, but as it is now it just doesn't work. Also just so you know, most rejections during the period when you could vote Yes/No (in fact probably all except for some very rare cases) have gone against the majority, it's not special for this run.[/u]
Agare Bagare Kopparslagare
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This run shouldn't be compared to SMW small-only. In fact, a proper run for comparison's sake would include a suitless high% collectathon, kind of what the unassisted runners did with NBMB before the way to bypass Mother Brain and the statue was discovered. The highest percent at the time was 73%. Not sure what it is now. So if we take that run, include killing all the bosses, and collect all the items available sans Varia/Gravity suit, that would be as close to SMW small-only as possible. In fact, this is pretty close to what RBO is, if you think about it (except RBO doesn't focus on collecting every possible item).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Expert player (2478)
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Larkin wrote:
I ask once again kindly, what's the issue with another link to click on the site?
A slippery slope related arguments are not my favorites, but one could argue that the question is not about "another link". Rather: "a yet another (Super Metroid) link". Besides, the links are already there to click. See the 6 rejected/cancelled ones here, for example: http://tasvideos.org/Subs-552up.html (Ka-Ge-Ki, Madou Monogatari I, Rolo to the Rescue, Starflight, Street Smart, Ultimate Qix) Those are very good links to click, but the content behind them is probably disappointing to many, just like this 14% run was for me. Not everything needs to be on the front page. People who have the urge to see the rejected runs will certainly watch them. There is no need to clutter the site for those many who are not interested in watching 6 Super Metroid runs. Also, the random movie link gets less useful, when some game pops up five times more often than the others. :)
Saturn wrote:
* Any% * 100% * Low% / 14% * NBMB (glitched any%/low%) * RBO/Suitless
moozooh wrote:
a suitless high% collectathon
That makes six categories. * How about the playaround movie, which has the freedom to show various tricks that are not seen in the speed-movies? What extra would it offer? * Has anyone attempted a pacifist run? What is the lowest theoretical kill count? It might not be interesting, because the enemies are already quite weak against the TAS player, so avoiding them is probably easy. Anyway, for me it is initially a more intriguing concept than the 14% run, but I don't know the game well enough to imagine what the pacifistic movie would look like. Maybe lots of time would be wasted, because of the reduced amount of item drops from enemies. What would be the tricky parts, if killing enemies was disallowed? * Also, a no-damage run would be quite different from the current categories, because all of them use damage boost strategies very extensively. Right? * A missile-only run / no beam weapons run? Is it possible? If not, what is the least amount of beam shots needed? * 100% kills run: kill every enemy in the game at least once while completing the game as fast as possible? This would require a very different item planning than seen in any of the other movies, right? And it would be a very action-packed run, I assume? Are these discussed somewhere before? I would be interested in hearing the pros and cons of these five categories from any of you Super Metroid experts.
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After observing this thread, I presume you already know that Super Metroid is an anagram of More Stupider. sorry, theenglishman...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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Aqfaq wrote:
How about the playaround movie, which has the freedom to show various tricks that are not seen in the speed-movies? What extra would it offer?
There are numerous tricks and glitches in this game that aren't useful in speedruns, but are very interesting, funny, or otherwise noteworthy. The problem with them is that it's quite literally impossible to pack them into a continuous run (because they require restarting a bossfight, or, for instance, grind the game to a halt or crash it completely). There's lots of material for such blooper reel, but no-one has ever put any serious effort in stuff like that. But it's certain it won't work as a single continuous movie at all.
Aqfaq wrote:
Has anyone attempted a pacifist run? What is the lowest theoretical kill count? It might not be interesting, because the enemies are already quite weak against the TAS player, so avoiding them is probably easy. Anyway, for me it is initially a more intriguing concept than the 14% run, but I don't know the game well enough to imagine what the pacifistic movie would look like. Maybe lots of time would be wasted, because of the reduced amount of item drops from enemies. What would be the tricky parts, if killing enemies was disallowed?
The tricky parts would be using powerbombs, and getting refills. Basically, one would have to get more items than it is necessary, just to not run out of them. Nothing too interesting, from what I can tell.
Aqfaq wrote:
Also, a no-damage run would be quite different from the current categories, because all of them use damage boost strategies very extensively. Right?
Right. But I don't expect it to be very entertaining, just because Super Metroid has one of the best damage boosting system in existence (closely followed by Metroid 2 in that regard). Throwing it out is like throwing half the fun out of a speedrun.
Aqfaq wrote:
A missile-only run / no beam weapons run? Is it possible? If not, what is the least amount of beam shots needed?
Possible only with at least ~35-40 items collected, due to the first and second phases of Mother Brain fight combined (which takes LOTS of super missiles, and then some powerbombs to finish the job). Won't be true no-beam due to the plot, though. Refilling will be tough.
Aqfaq wrote:
100% kills run: kill every enemy in the game at least once while completing the game as fast as possible? This would require a very different item planning than seen in any of the other movies, right? And it would be a very action-packed run, I assume?
Quite the opposite: the game has tons of respawning enemies within the rooms, and the normal enemies respawn when you re-enter the room as well. Some are only killable with obscure stuff like screw attack. Just won't work.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I think a playaround has a lot of potential, even though some of the best stuff would be impossible to fit in there (due to either taking a really long time to set up, eventually crashing the game, screwing up the graphics making everything after that unwatchable etc.). There are still a lot of funny abuses and glitches, as well as interesting ways to move through many rooms which are slower than the optimal ones. I have been thinking about doing one (not for publication purpose though) but never actually gotten to it. Another category (not for publication) is the newgame+ run I made, which could also be extended to not using the X-ray glitch.
Agare Bagare Kopparslagare
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Thank you for the answers, moozooh.
pirate_sephiroth wrote:
Super Metroid is an anagram of More Stupider.
And you are the hairiest_prophet with a horsehair_tippet! :D
Player (206)
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moozooh wrote:
This run shouldn't be compared to SMW small-only. In fact, a proper run for comparison's sake would include a suitless high% collectathon, kind of what the unassisted runners did with NBMB before the way to bypass Mother Brain and the statue was discovered.
Yet again a statement without any logic at all. I probably should get used to that in your case. Anyway, "Small only" SMW can't be compared to suitless conditions at all, because it neither gets in the situation where water slows you down so much as in SM when suitless, nor do you get extra trouble in heat rooms by losing energy constantly. It can't be compared to a RBO either, which is a run with very high equipment that is close to 100% runs condition overall. The "small only" run lacks the very important Cape Mario to fly through many levels much faster, so he has to take the difficult ground paths instead, just like this run has to, due to the lack of Speed Booster. The situation is very similar here. And the fact that both runs still beat the major bosses required to finish the game, excludes any NBMB comparisons as well.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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It compares well to what a suitlless high% run because they try to achieve similar goals. SMW small only - Completing as many stages as possible without any upgrades, then finishing the game. SM Suitless high% - Collecting as many items as possible without any any suits, then finishing the game. This run would be the equal of a SMW run that tried to complete the game as fast as possible without any upgrades, with the difference that this one also has a glitch restriction.
Agare Bagare Kopparslagare
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Aqfaq wrote:
Thank you for the answers, moozooh.
pirate_sephiroth wrote:
Super Metroid is an anagram of More Stupider.
And you are the hairiest_prophet with a horsehair_tippet! :D
I sort of wrote it there... that fact was revealed by the eternally shining spotless mind of theenglishman, and then spread to the masses by the false apostole comicalflop
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 8/9/2004
Posts: 123
Aqfaq wrote:
* How about the playaround movie, which has the freedom to show various tricks that are not seen in the speed-movies? What extra would it offer?
There are a *lot* of glitchy / silly things you can show off (Metroids running away from Samus is one I like. :) ) It would be interesting to try to plan for because it's impossible to show off *all* the odd things at once. Like the plethora of glitches related to Mother Brain. And then there's the sheer volume of oddities to show off, you're bound to forget a number of them.
Aqfaq wrote:
* Has anyone attempted a pacifist run? What is the lowest theoretical kill count?
I've actually thought about this at one point. XD You *have* to kill some metroids. You might be able to skip a few rooms of them, but at least 5 of them are simply impassible without killing. Oh, and the first room of space pirates, you have to kill them. I don't think it would be interesting at all though, just a variation on the 6% run.
Aqfaq wrote:
* Also, a no-damage run would be quite different from the current categories, because all of them use damage boost strategies very extensively. Right?
It's been done actually, by Goofyman on M2K2 IIRC. Except Mother Brain's laser hit for damage, since that was unavoidable at the time the run was made.
Aqfaq wrote:
* A missile-only run / no beam weapons run? Is it possible? If not, what is the least amount of beam shots needed?
This has been mentioned too... you just need it at the start as far as I know. I think it was 6 shots? ... no. 5 to get morph ball, 4 to get missiles, so 9 total. From there on you can get refills from pirates, skip the bomb torizo, and rely on bombs till you get an appreciable cache of missiles. But then Mother Brain zaps your arsenal away except for a small number of missiles.
Aqfaq wrote:
* 100% kills run: kill every enemy in the game at least once while completing the game as fast as possible? This would require a very different item planning than seen in any of the other movies, right? And it would be a very action-packed run, I assume?
This one I've never heard suggested. A number of enemies can't be killed though. Hmm. Might be interesting. Of course, none of those would be published. :P
pirate_sephiroth wrote:
After observing this thread, I presume you already know that Super Metroid is an anagram of More Stupider.
That might explain the plethora of programming oddities that would make a good playaround run. :P
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Joined: 7/26/2006
Posts: 1215
I've never seen a submission text that talks about eventual rejection so vehemently fight its rejection in the first post.
the goals of this run are as clear as they can be. [Some goals] wasn't stated in the submission text because I expected it to be a obvious thing to anybody who knows at least a bit about Super Metroid. [...] Besides, it was explained in the discussion tread here, or here.
You are saying that your goals are clear except for what YOU thought SHOULD be clear. Ok, it was all clarified in this submission thread, but do you still think writing stuff like that has its place in the first post?
([...]those who don't [know at least a bit about Super Metroid] wouldn't even care to watch this run).
Fair enough. Sounds like a reason to link this submission from one of the other 4 runs' descriptions, not to publish.
the clear majority of people have stated that they enjoyed the run and think the category is good
An Ocarina of Time any% was submitted with never-before seen tricks (that a lot of people didn't even "realize" or understand or appreciate, I'm thinking specifically of the Odd Mushroom that had to be used twice instead of once in order to work causing lots of people to contest the quality of the run) that left out other known tricks (and was also suboptimal, like a few areas of this run). It was rejected.
run that would only enrich this site due to the many people who would definitely be interested to see it.
I think your use of the word "many" is a little off-putting in light of what I quoted earlier:
([...]those who don't [know at least a bit about Super Metroid] wouldn't even care to watch this run).
The community probably does have "many" members but in in the prespective of this site's overall audience, it becomes "few." I think. Maybe I'm reading too much into that one.
Too bad.
Why would you tag your two defensive paragraphs that (albeit awkwardly) try to prove that this run is worth publishing with a "too bad" which essentially is just an inciting tease/flame/troll to ignore all the effort you put forth into what you did write?
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bkDJ: I just summed up everything that was said in the discusson thread before the rejection, to make things clear how they are, since mmbossman proved to ignore his own judge guidelines:
Judge Guidelines wrote:
Be open Collect opinions The audience has voice. If they don’t use it, encourage them to use it. Read what other people think of the submission.
As unfortunate to notice that this site slowly goes down in my eyes because of a few "well mannered" new members, and since the category limitation seems to be so serious here, I accept the rejection despite all the disadvantages it will have for the site. Anyway, I wish to thank moozooh for making a proper and well educated new description by linking to this submission from the 6% NBMB TAS, while also being short and informative to the potential watcher. I also thank mmbossman for not doing his own business, but rather make the description more confusing by removing a very informative term he fails to recognize due to being uneducatad in SM to understand what it means, despite many attempts to make it clear to him. And lasty I would like to thank the little smart-ass FractalFusion for abusing his own editor rights, by completely sabotaging the description, being offensive to the author, and even managing to add bullshit without any logic into it. Well done. In the interest of avoiding confusion to people, anybody mind to restore moozooh's well informative original description again?
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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Speaking of "guidelines" and "rules" that you like so much. "Don't TAS for ego or pride". Double fail. Hello. It's snowing!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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Cardboard wrote:
Speaking of "guidelines" and "rules" that you like so much. "Don't TAS for ego or pride". Double fail. Hello. It's snowing!
I took that out of Guidelines a long time ago. Reason being that I thought it did not belong there, with the page being a guideline page about movies themselves.
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Saturn wrote:
I accept the rejection despite all the disadvantages it will have for the site.
The site will oh so massively suffer without your 5th Super Metroid run. If only silly mmbossman understood that tasvideos is mainly about Super Metroid tasing, and 13 different runs for that one game. If only there was a site dedicated to Super Metroid, that dumb bossman would learn. I cry just thinking about it. Thank you, thank you, thank you for graciously accepting the rejection 18 pages after it was rejected. We can all learn from your humility.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Active player (315)
Joined: 8/25/2006
Posts: 287
Am I the only one that doesn't hate Saturn here?
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
FractalFusion wrote:
Cardboard wrote:
Speaking of "guidelines" and "rules" that you like so much. "Don't TAS for ego or pride". Double fail.
I took that out of Guidelines a long time ago. Reason being that I thought it did not belong there, with the page being a guideline page about movies themselves.
Good. I never liked that being in there either. Especially since we don't reject movies based on the author or his intentions. Also, I think we are all guilty of TASing for ego, to at least some degree.
It's hard to look this good. My TAS projects
Joined: 5/17/2008
Posts: 212
Location: Virginia
Silent_Slayers wrote:
Am I the only one that doesn't hate Saturn here?
No, I don't hate him. I may disagree with his attitude, but I don't hate the guy.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Silent_Slayers wrote:
Am I the only one that doesn't hate Saturn here?
There is a difference between hating someone and calling them on their bullshit. 10 posts of whining is not gracious in any use of the word. Begrudgingly would have been the proper terminology. Secondly, Saturn's arrogant remarks make it seem that any of the judges CARE whether or not he accepts the rejection, in any form. His manner of stating is as if he has the final say on whether or not the debate is over. The debate was over the moment the video was rejected. It was at the own judges discretion whether or not they decided to continue to clarify their decision. He would do well to seek help for Narcissistic Personality Disorder, however the nature of the pathology is one that causes the person to reject any external help, and instead continually blame outside sources.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I'm gonna have to concur with Darkkobold on this one. If it were possible, I vote for locking this thread, but I think that is kind of against the nature of this site. Therefore, I move for everyone (except Saturn, who will refuse to stop posting) stop posting and ignore the thread... unless you have not gotten your daily dose of annoying bitching for the day.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
DarkKobold wrote:
He would do well to seek help for Narcissistic Personality Disorder, however the nature of the pathology is one that causes the person to reject any external help, and instead continually blame outside sources.
Signed.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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