Super Metroid 14% (aka. glitchless/legit Low%) TAS v1.1 by Saturn

Recorded on Snes9x 1.43-improvement9 (but works on future versions of the Snes9x 1.43 series just fine as well)

Sync Settings

  • WIP 1 Timing: ON
  • Left+Right/Up+Down: OFF
  • Volume Envelope Height Reading: OFF
  • Fake Mute desync workaround: ON
  • Sync samples with sound CPU: ON

Attributes of this run

  • 14% mode (beats the game with the least amount of items possible in legal conditions)
  • aims for fastest possible time, both, real- and ingame time wise
  • takes damage to save time
  • very high luck manipulation (especially to get optimal refills)
  • abuses glitches (but not the major out of room ones the 6% TAS does)
  • Genre: Platformer
  • Total Frames: 153428
Addendum by Bisqwit: "legal conditions" as defined here: Forum/Posts/184660 and Forum/Posts/184775 according to the author.
Suggested screenshot:

About the Game

Super Metroid is a classic platformer with many advanced techniques and a very fine, subpixel-based move engine. The story is about a bounty hunter called Samus who has the goal to explore a foreign planet called Zebes to find and destroy Mother Brain, the evil leader of the galaxy who is breeding a mighty species called Metroids to abuse them for her own benefits. During the journey you will find alot of items such as new ammo, energy tanks, special upgrades that speed you up or allow to pass certain areas you would normally not be able to, and making your character strong enough to be ready for the upcoming showdown against Mother Brain.
Despite being 14 years old by now, it is considered as one of the best games ever made, and is still played by many people on a regular basis. Due to the many different move techniques, a high variety through the new upgrades, and alot of route possibilities, this game is a very common target for many types of speedruns and playthroughs.

Moviemaking & Comments

As promised in the Super Metroid thread, here is my first version of a 14% TAS. I mainly recorded it between July 19, 2007 and January 1 2008 (v1.0), with a small improvement added during the big Metroid escape in July 2008 (v1.1). It's a huge improvement to the previous run, beating it by gigantic 30517 frames (or ~8,5 minutes) of realtime, and achieving a record-time completion of 0:27 minutes on the game clock (or 27:59 to be more exactly), which is definitely the limit for a glitchless 14% run. On top of that I managed to avoid the pause screen / menu entrance completely except to execute the unavoidable Gravity Jump, getting a optimal realtime as well while making the run more entertaining to watch due to less interruptions.
During the making of the run I managed to develop some really cool techs never done before, most noticeably the "WS-Lake horizontal bomb jump" without collecting the Missile pack, and also many new strategies at bosses (especially on Ridley and Draygon) to still beat them very quickly, even with the very limited conditions in ammo and equipment. Finally the run uses a fully optimized route to avoid backtracking as much as possible.
All in all, the quality of the run is very high, and it's only improvable by at most 15 seconds in the early parts of the run (the late ones are pretty much flawless with a few tiny exceptions worth of single frames only). Ammo and energy management is excellent over the entire run, and in fact, the refill drops are so good in this one that I doubt they could be reproduced without sacrificing realtime by entering the menu to manipulate them, which would in any case result in possible slowdowns to compensate that.
Seeing that the 14% category got kind of obsoleted by the 6% NBMB one (although they can't really be compared to each other), I don't expect this to be published, despite the huge and ground breaking improvement. My intention with this submission is to just contribute a unique run that sets a eternal ingame completion record to this site for the many people who want to see it, especially for those who have problems downloading large video files due to slow connections. It's definitely not less entertaining than the 6% NBMB TAS overall, so maybe it's worth to at least include this submission to the description of it without necessary publishing, like it was done a couple of times before. There is also a concept demo section for runs that aim for special goals like this one, so it would eventually fit there as well.

Ice VS Speed

In a 14% run, you must either take the Ice Beam, or Speed Booster. Both items, as different as they are, have the same purpose: They are required to get past the pre-Botwoon room and through the Zebetites in Tourian. I collected the Ice Beam in this run because my tests have confirmed that it is at least 75 ingame seconds (and even more realtime sec) faster in the end, despite of the slower running speed and the missing shinesparks. The reason is that Ice Beam does 50% more damage than the normal beam you have to use when picking up Speed Booster, and therefore speeds up boss battles with much HP alot. In fact, the Mother Brain fight alone already compensates the entire losses of the lacking Speed Booster, with additional big time saver at Ridley and the Metroids (which you would have to slowly PB otherwise).

Thanks

  • Terimakasih -- for his previous 0:35 run. He used a nearly same route, which helped alot in the decision to pick Ice over Speed Booster, giving me a pretty accurate estimation before even starting this run that the former will be a faster choice especially due to early Wrecked Ship.
  • Cpadolf -- for his new technique to escape the big Metroid even faster. It was the key to get the 0:27 time in this run.
  • Hero of the Day -- for his any% v1 in 0:25 run. It was of great help to me when comparing the Speed Booster gains and allowed me to estimate the rough completion time of this run already back at Ridley.
  • Moozooh -- for the Torizo Skip, and for motivating me to start this run parallelly to his own 14% one that would use the Speed Booster route. I actually hoped he would finish his one so that we would have TASes for both routes and a better comparison between them, but unfortunately it didn't want to happen.
And everybody else who has contributed something useful for SM-TASing.

Notes

For those interested, this run is also available on YouTube.
Enjoy!

mmbossman: I’m rejecting this run for the following reasons:
Primary reason - Quoting the Judge Guidelines: ‘’Keep the number of different branches per a game minimal.’’ This run is an attempt to resurrect a movie branch that is now obsolete, as there is already a true low% Super Metroid run published, and I see no need to resurrect a dead category. Considering that the previous 14% run was left unimproved for 4 years, while multiple other Super Metroid runs were improved (and added) several times, it shows that there is a lack of interest in the Super Metroid TAS community in this category, which can likely be correlated to a lower interest in this category from the TASvideos community in general. When compared to the three currently published "non-glitched" runs, this movie provides very little additional entertainment value for viewers who do not closely follow Super Metroid techniques and tricks.
Secondary reason - The goals of this run, along with the execution of those goals, are nebulous. The author has stated an obvious preference towards ‘’maximally optimized subpixel position’’ techniques in the latter half of his run, while rationalizing intentionally missed techniques in the first half of the run by saying they ‘’add up to the entertainment level of the run’’. I am not against entertainment tradeoffs at the expense of speed, however those exceptions should be made clear in the submission text, not explained away afterward (and especially not in the passive aggressive manner shown by the author). Additionally, very little attempt is made in the submission text to define what makes a run ‘’legit’’ in the authors mind, and the issue is further clouded by admitting to abusing other glitches. This lack of clear goals is the second reason this submission is rejected.

Saturn:
Dear mmbossman, the goals of this run are as clear as they can be: Completing the game with the minimal amount of items without skipping bosses and use major glitches. The explanation of "legal conditions" wasn't stated in the submission text because I expected it to be a obvious thing to anybody who knows at least a bit about Super Metroid (since those who don't, wouldn't even care to watch this run). Besides, it was explained in the discussion tread here, or here. You apparently still fail to realize that the 6% run you labeled as "true low%" skips 90% of the game and all bosses, so it can't be put into the classic low% category this run represents, that exists for almost any game.
Also, the clear majority of people have stated that they enjoyed the run and think the category is good. I'm not sure if ignoring all this people and just go by your own biased opinion is a good thing, especially for the TAS community as a whole, which because of that will miss a very unique and entertaining quality run that would only enrich this site due to the many people who would definitely be interested to see it. Too bad.

mmbossman: For my rebuttal to Saturn's complaints, see the following links: Link 1 Link 2 Link 3 Link 4

Saturn:
Since we're at it, mmbossman forgot Link 5, for a clear and detailed explanation to his "multiple goal problem". Didn't seem to arrive yet, but hey, it's not too late.

Bisqwit starts concentrating on a new spell.
Bisqwit holds up a diamond and whispers the magic words "herää".
Pieces of #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 surface from various positions in the ground
and come together forming a living submission!
Eww! The pieces stink like grue excrement ― hardly surprising,
considering the circumstances in which they were deposited.
Bisqwit starts concentrating on a new spell.
Bisqwit empties a bag of fairy dust at #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 and sings "wunderbaum, wunderbaum".
The foul smell of #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 is neutralized!
Submission 2136 has been resurrected from the dead.

Bisqwit: Decision: Submission postponed until a time we can have arbitrary goal movies without making the site unmanageable.

adelikat: Decision: rejected until a time we can have arbitrary goal movies without making the site unmanageable

Nach: Since the above has now come to fruition, accepting.
feos: Processing.......


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BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Voted 8 for entertainment, 9 for technical, and I believe this movie should be published because it goes about beating the game in an entirely different fashion from the 6% run. IMO, it's like the equivalent of Gia's Pokemon Yellow run and Primo's Pokemon Green run; both runs beat the game, but do it differently enough to warrant separate publication.
Previous Name: boct1584
Tub
Joined: 6/25/2005
Posts: 1377
Saturn wrote:
I didn't consider you thought that almost 4 minutes of slowly X-Ray climbing up 11 screens while having a still picture without any movements at all (other than the climb animation) is worth a 9,5 entertainment rating for you. Sorry for the misunderstanding.
It's for the same reason I prefer the realtime any% route to the ingame any%: I can fast forward through those parts. Constantly delivering entertaining things is one aspect of a good movie, but yours fails short on that as well: boring intro, boring ceres, lots of other stuff I've seen a hundred times already. To me, entertainment on SM runs comes mainly from showing something new and unexpected. You succeeded with that on several parts of your run, but the 6% run just had a way higher "wow per minute" ratio - even if you include the 4 minute climb in a room that usually is a minute of boredom anyway. You may have a different opinion, but quite frankly, you are even more biased than I am here :p Entertainment is subjective anyway, and the whole point of the submission process is to get an overview of the different opinions of audience members. The first half of my post was just a jab at your misunderstanding of the submission process: the submission text is for a description of the movie. Rating should be left to the audience, not to the author.
m00
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
In lower norfair, you descend down the room with the red flying large insects, and at the bottom, you have to use regular bombs to blow through 3 different rocks. You can't use a powerbomb because of the yellow door and large statue in the next room. Could you have used a super missle (and regain it in the pre-Ridley room) to kill a flying insect and gain a powerbomb to save time instead of using 3 bombs?
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Saturn wrote:
As for technical, no need to exaggerate. It is, other than at the very beginning and the few skipped tricks, very high, and especially in the late run barely improvable (otherwise Cpadolf would already post his claimed 600 frame improvement smv from the later part already, which didn't happen as you see).
I never said I knew that there where 10 seconds of improvement in the latter part of the run, I guessed that the run was improvable by 20-25 seconds. Now if that would turn out to be true then naturally 5+ of those seconds would likely come from LN and forward, which I do believe is possible. I don't have any concrete ideas for improvements, but any guess ever made of how much a SM TAS is improvable by has been wrong so far (often by a lot, and the estimates have always been to small) so I prefer to stay skeptic to your claims. I might as well be wrong, but I don't care and neither should you.
Agare Bagare Kopparslagare
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Cpadolf wrote:
I prefer to stay skeptic to your claims.
With very good reason. For those keeping track, the above linked "perfect" movie has since been improved by a whopping 30%.
Living Well Is The Best Revenge My Personal Page
Player (206)
Joined: 2/18/2005
Posts: 1451
dave_dfwm wrote:
Could you have used a super missle (and regain it in the pre-Ridley room) to kill a flying insect and gain a powerbomb to save time instead of using 3 bombs?
The LN Ki-Hunter is in fact the most powerful enemy of the game. It would require 6 Super Missiles to kill just one, so it was out of question. There was just no way to get the PB back somehow, not a faster one than bombing the 3 blocks anyway. Cpadolf: People make mistakes until realizing the truth themself. It's common. Don't worry, you are not the first one. If you can find at least a 2 sec improvement from Ridley on, be sure to let me know, ok?
mmbossman wrote:
Cpadolf wrote:
I prefer to stay skeptic to your claims.
With very good reason.
Poor mmbossman, I didn't even have to click on the link to know what you are referring to again. :-) Will you ever get over the past? One thing I can only repeat over and over is that Super Metroid isn't Chrono Trigger. The knowledge I gained in SM over all this years is just not comparable to CT, so don't worry, I won't make the same mistake anymore.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Saturn wrote:
Will you ever get over the past? One thing I can only repeat over and over is that Super Metroid isn't Chrono Trigger. The knowledge I gained in SM over all this years is just not comparable to CT, so don't worry, I won't make the same mistake anymore.
"Those that fail to learn from history, are doomed to repeat it." -Winston Churchill You, Saturn, have managed to learn nothing from your past. "Don't discuss yourself, for you are bound to lose; if you belittle yourself, you are believed; if you praise yourself, you are disbelieved." -Michel de Montaigne "Falsehood often lurks upon the tongue of him, who, by self-praise, seeks to enhance his value in the eyes of others." -Arnold Bennett Perhaps if you stopped singing your own praises, you'd actually be able to hear constructive criticism.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Sir_VG
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Congrats Saturn, you managed to crash my copy of SNES9X twice now. Funny that the first time occurred when you used a Power Bomb. ^^;;
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
To be honest, I like the 14% run better than the 6% run because of the non-room glitching. I'll look forward to watching this. I loved the other two or three runs of this type, so there's no doubt I'll enjoy this one too.
Joined: 3/14/2005
Posts: 43
Yay. I never get tired of watching Super Metroid runs, and this is a very nice improvement over Terimakasih's run. Favorite moments: Draygon and the ninja jumping over the pirates in Ridley's Lair :) Least favorite: Mother Brain, unfortunately. Maybe you could've done more than sitting in the corner most of the time? Anyway, I think 14% run should keep its own category since its a legitimate competitive restriction in the Super Metroid community..but that's me. Enjoyed the run, great work with it. :)
Former player
Joined: 6/15/2005
Posts: 1711
Enjoyable run. I think it should gets published, FWIW, I think categories should exist based on common sense rather than arbitrary rules, and I think this category is good. I gave it a 7.9 for entertainment and 7.5 for tech.
Zoey Ridin' High <Fabian_> I prett much never drunk
Sir_VG
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Location: Floating Tower
Rick wrote:
To be honest, I like the 14% run better than the 6% run because of the non-room glitching.
Agreed. I hate the X-Ray Beam Glitch.
Taking over the world, one game at a time. Currently TASing: Nothing
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delorted
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Saturn wrote:
I didn't consider you thought that almost 4 minutes of slowly X-Ray climbing up 11 screens while having a still picture without any movements at all (other than the climb animation) is worth a 9,5 entertainment rating for you. Sorry for the misunderstanding.
WOW! What a dick!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
stickyman05 wrote:
WOW! What a dick!
Read the Super Metroid thread from like page 60 or so and forward :)
Agare Bagare Kopparslagare
Former player
Joined: 1/29/2007
Posts: 116
Could we also add a "drama" vote category, I'd like to give this run an 11. Other than that, it was actually a good run of course.
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Sir VG wrote:
Rick wrote:
To be honest, I like the 14% run better than the 6% run because of the non-room glitching.
Agreed. I hate the X-Ray Beam Glitch.
I'll cast my agreeing vote on this as well. It's not as bad as the murder beam glitch, but definitely extremely boring. I suppose the 6% run must stay because of the very nature of the website, but IMO it should not obsolete higher-% runs very lightly, but only if the higher-% run definitely does not provide any significant or relevant addition.
Joined: 8/3/2004
Posts: 325
Good run Saturn, don't let all the haters get you down. They would be praising this run if you had posted this with a different name.
Joined: 5/29/2004
Posts: 757
Mlandry wrote:
Good run Saturn, don't let all the haters get you down. They would be praising this run if you had posted this with a different name.
Um no... they'd be blasting this run, different name or not. The fact Saturn released it under his own name just means people can state their thoughts direct, instead of inadvertently indirectly. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I really don't care about drama when it comes to someboyd's TAS, unless it applies to in-game theatrics. I don't know about other people, but I don't see the point in starting or continuing drama, especially here. It contributes absolutely nothing to this place which is honestly, one of the most intelligent places I've seen on the web. It's why I've stayed here for over four years, despite the fact I haven't posted much. Seriously, just judge the run for how good it is, not judge it because Saturn made it. Maybe I'm taking this too seriously, I dunno. Point is, I just don't like seeing this place degenerate into insults and needless fighting. =/
Joined: 1/17/2008
Posts: 133
What's the issue here? Arbitrary category or not (I think it's a legit category), by author's own admission there are improvements possible. Does that not mean then, necessarily, it must be rejected? It's not like the guanobowl OoT situation isn't the same thing. It's a fallacy according to the guidelines to accept a movie purely because it is an improvement... It's a good movie, but I think you knew, even writing that description, what would happen... it shows in the writing style you assumed.
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
All I was saying was that it was just ridiculous to fight and bicker about someone else's actions that have nothing to do with the actual run itself. Maybe I missed something, I dunno. I just get tired of seeing all the fighting.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Sticky extends <3 and a hug to Rick! :D
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Yesssssssssss! Bring back the legit 14%!!!!!!!! I had plans long ago of dominating this category.. If it comes back, I shall def do an SB route or something, after the projects I have planned >_> Anyways, the entertainment value was off the scale. Just that ugly beginning is all. Amazing run Saturn, as was expected.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
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Sir VG wrote:
Congrats Saturn, you managed to crash my copy of SNES9X twice now. Funny that the first time occurred when you used a Power Bomb. ^^;;
Try to disable "Sync samples with sound CPU" when playbacking it. I heard it's one of the main reasons for crashing on some computers.
Mlandry wrote:
They would be praising this run if you had posted this with a different name.
Indeed. It's kind of funny that a few people here aren't able to see the true quality of this run (putting the early part aside), not to mention the many new tricks and strategies it presents which would probably never be found otherwise. Good to know you're not one of them.
DRybes wrote:
Arbitrary category or not (I think it's a legit category), by author's own admission there are improvements possible.
If you look at the history of TASvideos, almost all published runs that were thought to be more or less unimprovable were obsoleted by new runs that were several minutes faster in the end. This is especially for longer runs like this one the case. The difference is that the other authors just weren't aware of the improvements, so they obviously never stated them beforehand. It isn't the case here, so why shouldn't I inform the people about the facts? This more than 40 minutes long run is only improvable by at most 15 seconds as mentioned before, not several minutes like in most other cases. I think people can make their own mind about what is sounding better. Spoofer: If you consider to make a Speed Booster run, be sure to contact moozooh with that. He should surely have some advice for you, doing "tests" for this route for the last 2 years.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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