Joined: 8/20/2012
Posts: 10
Location: Japan
eddalius wrote:
I started to attempt to examine this game and pull it to pieces. Mozkf, anything you can tell me about the RNG system? I know that is cycles 1 time when an animation of the digimon finishes, which results in 2 changes when you scold/praise and 3 or so when you feed it something. Do you know if it resets on saving and then reloading? Or not? I'm trying to apply what you have done in the TAS into an RTA run. :D
As for the RNG system of the this game, the random number did not change at the time of save, and when you reset it, the game begins with a specific number (it varies according to emulators etc.). In other words,when you use a saving and reloading, you cannot reproduce the same running from there of the point compare with without using saving and reloading, but,a past random number is reset from the position that you saved ,so you can make a planned running easily.
Joined: 8/20/2012
Posts: 10
Location: Japan
Anyway,I try to remake it from a beginning.So I am glad when I have you give update plan!
Active player (261)
Joined: 12/13/2016
Posts: 352
Joined: 2/12/2012
Posts: 2
Current RTA world record for this game is 1 hour, 9 minutes, and 49 seconds by Raikou. http://www.speedrun.com/Digimon_World A TAS could easily get the time down to under 1 hour by manipulating luck to end the fights quicker, and by avoiding a reset during the middle of the run (he resets the game to reset the RNG, so he can manipulate it to get metal mamemon and mamemon to appear.). You can also do a slight reroute to account for this difference, so you'll only have to pass through factorial town twice instead of 3 times.