1 2
17 18 19
26 27
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Kirkq wrote:
The encodes for more complex systems are much harder for the encoders to produce well. Punky Skunk for example has problems with audio synchronization.
I'll admit, about halfway through making it, my main motivation for finishing that run was to force this issue into a resolution. Probably would have worked better with a more popular game. Sadly I have no potential solutions to offer, so I'm probably part of the problem. :(
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
mz wrote:
So, yeah... This version didn't get any testing from me, and I don't think I will be fixing bugs any time soon.
If your no going to fix the current issue (i think that the more important/priority should be the CDrom driver, crazy sucking sound... and yes, a linux build), does anyone could help him about this??? Does any other coder on this site are interresed on this project? I mean this web site is big thought... how you guys could managed to trow up all that works on one developer?
Experienced player (961)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Im not sure it will cheer up mz, but resident evil3 is now in workbench :p (mgs also can get submited now it seem) http://tasvideos.org/forum/viewtopic.php?t=7900 I have to agree on one thing, the only PSX run that was accepted is SOTN, while many NES and SNES got accepted meanwhile, theres many PSX run waiting to get accepted, even when its stated in submition text (from judge i guess) that it will get accepted Ok the rap game maybe dont worth to get accepted, but megaman... cant say it doesnt deserve it and that its not a popular game I just hope judges can do their job faster on PSX games like they do for NES ones (comparing workbench to newest publication on movie page is very revelant on psx games doesnt get judged at all)
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
arukAdo wrote:
I just hope judges can do their job faster on PSX games like they do for NES ones (comparing workbench to newest publication on movie page is very revelant on psx games doesnt get judged at all)
You're mistaking the job of judges with the job of publishers. Judges, the people who have already accepted those 3 PSX runs that are on the workbench right now, simply give the go-ahead for a specific movie to be added to the front page. Publishers, of which there seem to be a lack of other than Shinydoofy, are the ones who actually encode the runs and publish them.
Living Well Is The Best Revenge My Personal Page
Joined: 10/30/2006
Posts: 28
I use the actual version from the emulator http://code.google.com/p/pcsxrr/ and copy the scph1001.bin file in the bios folder. But when I try to start the emulator I get an error message which says that I missing a "zlib.1.dll" file. What is that for a file. I read the manual but don`t find a hint for this error. Edit: Sound the error. Now the emulator works :)
Joined: 1/14/2005
Posts: 216
I don't know exactly how people on say #nesvideos feel, so I don't know if this will be controversial or boringly unnecessary.
mz wrote:
Elitist judging system that motivate people to keep TASing the same 5 or so games over and over again (Zelda, Sonic, Mario, Megaman, Metroid, etc.). No one wants to waste months of his life just to see his work rejected only because the judge in turn has never played your game before and he doesn't find it entertaining.
Bolded part of that for Kirkq, who skipped over it. Also I just learned Ferret Warlord did Punky Skunk?! With this and Strider 2, I'm very pleasantly surprised by the PS1 games being done, because I figured it would all be MGS or FF7 or whatever. mmbossman, if you don't take mz seriously like you say, I'll let you know that other people do agree with this quote. I'm not going to blame the judges though, just the system. You're all doing about as good of a job as can be expected, given the environment of this site, but I just think the job description itself is misguided. Also if you want to replace "judges" above with "voters," that would be more accurate with what I feel. Ok, I'm sorry if this is out of line but I wanted to say something about Bisqwit too. I have more respect for him than anyone else I've ever met online, and he is definitely the nicest person I've ever seen online too. Just a great guy. The problem is: I think that given the environment and nature of this site, he's a terrible fit to lead it because he is actually too laissez-faire to be effective. This is part of the reason for all the bullying and flaming that seems to be prevalent, and why I feel the site has been taken in directions (by people with strong personalities) that don't seem to match some of the original ideals. He lets people walk all over him, which only inspires more of the same. Sadly, I don't believe his departure would improve conditions any. I will definitely miss him when he leaves though.
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Just in case someone doesn't know it -- you don't need to be a TASVideos approved publisher to fill in the missing gap between judge's "accept"-judging and actual publication. In fact, you can be ANYBODY, even a nobody, and simply provide an encode and let some of the publishers download it from you. They will review it and if it matches the encoder guidelines, they will take it and publish the movie with that avi/mkv which YOU provided. Though publishers usually are also encoders, the publication job is merely a clerky one: The publisher's job is to write a fitting description, choose proper categories and obsoletions and screenshots and ensure that the player listing is sufficiently maintained. Part of that even overlaps with regular editors' work. In other words, the bottleneck is not in TASVideos not appointing people to those fabled positions. It is about people stepping up and volunteering. As for why I have not used those encodes people have provided to submissions -- they have not offered them to me or any other publisher. I tend not read the discussion thread pertaining to the submission when the judging has already been done. Such communication is best done at the IRC channel.
Post subject: You'd think doing a popular game = popularity...
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Enhasa wrote:
With this and Strider 2, I'm very pleasantly surprised by the PS1 games being done, because I figured it would all be MGS or FF7 or whatever.
You'd be surprised by how little constructive optimization support (not just "great job can't wait for the next WIP") a game like MGS is getting. Now I'm not about to crap over symbolic x and arukAdo and everyone else who has watched my WIPs, but in terms of route planning and strategy it's just me and a YouTuber (albeit excellent MGS player) who refuses to use anything but a console to test his theories. I don't exactly have a crack team of users at my disposal here.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Re: You'd think doing a popular game = popularity...
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
theenglishman wrote:
You'd be surprised by how little constructive optimization support (not just "great job can't wait for the next WIP") a game like MGS is getting. ...I don't exactly have a crack team of users at my disposal here.
Uh, 99.9% of runs are like that. I can only name 2 games that actually have a "crack team;" Super Metroid, and Ocarina of Time. Hell, you should know with your PoP run that even wip watchers are a blessing, even for encouragement. Popularity has little to do with the quality of opinions you get as well. Even if people were offering opinions, they have (for the most part), not spent the time with the game you have, and may actually not help at all.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Enhasa wrote:
Also if you want to replace "judges" above with "voters," that would be more accurate with what I feel.
Uh... people are going to vote higher for the runs they like. People like runs of popular games, ergo popular games get higher votes. You can't change human nature. You can continue to whine about how voting is unfair, but the system won't be different no matter what you change, unless you 100% completely eliminate voting, or user input.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Post subject: Re: You'd think doing a popular game = popularity...
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
DarkKobold wrote:
theenglishman wrote:
Hell, you should know with your PoP run that even wip watchers are a blessing, even for encouragement.
That was a bad example Dark but I definitely see your point. The first version of PoP was done mostly solo and suffered for it. With the second version of PoP I had Comicalflop and PJBoy help me out with trick theory, and the former found one of the most important tricks in the game and was always pushing me to strive harder and do better from a technical standpoint as well as an entertainment one. I don't think my run would have been anywhere near as good without those two serving as guidance as well as encouragement. I also want to add Majora's Mask and Mario 64 to the list of games with crack teams.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Apart from Atma's and Zurreco's bluntness, I don't remember no helping hand when I started. And I believe that it made me a much better player. Ah, yeah, and mz, why does the emulator ask for zlib1.dll now?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Enhasa wrote:
Also I just learned Ferret Warlord did Punky Skunk?! With this and Strider 2, I'm very pleasantly surprised by the PS1 games being done, because I figured it would all be MGS or FF7 or whatever.
You speak as though you're familiar with the title. Yep, I did it. It's been sitting on the bench since early February. There may be some variety to the submissions thus far, yes, but the focus that's been given to Castlevania and the Megaman X games surprises me none.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Enhasa wrote:
mz wrote:
Elitist judging system that motivate people to keep TASing the same 5 or so games over and over again (Zelda, Sonic, Mario, Megaman, Metroid, etc.). No one wants to waste months of his life just to see his work rejected only because the judge in turn has never played your game before and he doesn't find it entertaining.
mmbossman, if you don't take mz seriously like you say, I'll let you know that other people do agree with this quote. I'm not going to blame the judges though, just the system. You're all doing about as good of a job as can be expected, given the environment of this site, but I just think the job description itself is misguided. Also if you want to replace "judges" above with "voters," that would be more accurate with what I feel.
Having played the game in question should not usually come into the equation. A fun game to play may not make the most entertaining video to watch, just as an entertaining video to watch may not be from a fun game to play. Having played the game before may add to a viewers opinion of the run, but that should not be seen as a requirement to have an opinion on the entertainment value of the run. I understand that several people may not agree with me about the mission of this site (in that we exist to provide entertaining movies, not to provide a database of how fast each and every game ever can be beaten). One particular proponent of this idea is Alden, and we have had several good and constructive conversations regarding it and from those, I believe we have learned to agree to disagree. I'll continue to judge based on both the entertainment value of the movie, along with the technical merit displayed, as I have been doing for the past 6 months. If you would prefer to disagree with that, please PM me, and we can get into a thriving philosophical discussion about it.
Living Well Is The Best Revenge My Personal Page
Player (121)
Joined: 2/11/2007
Posts: 1522
mmbossman wrote:
I understand that several people may not agree with me about the mission of this site (in that we exist to provide entertaining movies, not to provide a database of how fast each and every game ever can be beaten). One particular proponent of this idea is Alden
For the record I don't think we should have more movies "to provide a database of how fast each and every game ever can be beaten", but because I think some of the movies that get rejected are in fact entertaining movies that should be provided. Front Line entertains me, so sue me.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 8/27/2006
Posts: 883
And once again, we lost a coder, and someone that was truly trying to make things better. I can understand why mz is frustrated and it's not really a good thing. You might say that it's his problem but there's not much people that can code, and that are willing to code. I just don't understand why things stay the same always. Member that are here for a couple of year gets frustrated and quits. I already said that the vote on this site is not accurate because speed vs entertainment is impossible to debate on itself. A video will almost always be accepted if it's faster than another one. Not that it's a big problem, but in that case, why not having two category of movies one Pure Speed, and one Most Entertaining. Wouldn't it solve the entire debate about speed vs entertainment. That way, we could really have entertaining movies. Like the Super Mario Bros 3 movies that shows a lot of trick, THAT is entertaining, not that ultra fast movie that just get boring. The movie is almost the same since the first version of 11 minutes. Anyway, I really think that the direction of this site should change a little to accomodate more people. Why can't we reach a little more people ? How many people would like to make something beautiful to watch and not frame perfect ? There would be much more people offering movies to the community. And why not have a category that is full speed. Forgot about something cute to watch, go full speed. That would accomodate almost everyone. Anyway, just my two cents. Oh and by the way, can someone split this thread in two so that we can stay on track with PCSX ?
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
pirate_sephiroth wrote:
Ah, yeah, and mz, why does the emulator ask for zlib1.dll now?
Because it's required now for whatever reason. Download here: http://www.dll-files.com/dllindex/dll-files.shtml?zlib
gia
Player (109)
Joined: 5/3/2006
Posts: 223
alden wrote:
For the record I don't think we should have more movies "to provide a database of how fast each and every game ever can be beaten", but because I think some of the movies that get rejected are in fact entertaining movies that should be provided. Front Line entertains me, so sue me.
I think you should have that database, but showcasing entertaining runs as well. The entertaining runs could be the ones with the "stars" and the top X among those be the ones with special glowing multiple stars on the special stars page. If the pure speed run was considered entertaining due to whatever reason (ie game popularity) it could get the star too. That's site direction however. My pokemon run is boring to watch, at least after the shock if you are a fan of the game, if I watch it I start head bobbing. Well thats true for any of the pokemon runs, game's too slow paced. The comments are more interesting I think, so to me tasvideos does accept pure-speed runs, but only if the game is popular, that sucks.
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
alden wrote:
Front Line entertains me, so sue me.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 12/10/2007
Posts: 260
Location: Oregon
Wow that was unexpected lol :O
Joined: 1/14/2005
Posts: 216
DarkKobold wrote:
You can continue to whine about how voting is unfair, but the system won't be different no matter what you change, unless you 100% completely eliminate voting, or user input.
I'm not going to write what I would do here, because I'd rather be able to devote enough space to it. But I actually would 100% completely eliminate voting and user input when it comes to judging (by eliminating judging altogether), and use the voting system for rating instead (what it did originally if I'm not mistaken).
mmbossman wrote:
I understand that several people may not agree with me about the mission of this site (in that we exist to provide entertaining movies, not to provide a database of how fast each and every game ever can be beaten).
Just like alden, I'm going to have to say that if you get the impression that this is my viewpoint, nothing could be further from the truth. I'm pretty sure I'm more "entertainment over technical quality" than anyone on this site. I don't think technical quality should even be considered at all. Also as gia said, "tasvideos does accept pure-speed runs, but only if the game is popular, that sucks." Also I hate arguing and have absolutely zero need for anyone else to believe what I believe about anything, so I'll have to pass on your PM invitation.
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Post subject: PCSXrr .009 release
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3572)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Seems we have a .009 release by mz http://code.google.com/p/pcsxrr/
It's hard to look this good. My TAS projects
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Holy crap! Please please PLEASE tell me it stops the crashing in Metal Gear Solid 1 and I will love mz long time :D
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Ooo, signed values! :o~~~ Good job man. Only issue this time is that sometimes loading screens will slow down to 20 FPS. May be on my end.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 12/5/2007
Posts: 716
And once again, I will have to stay with .7. .8 always crashes when I hit Esc to access the menu; thus I have to stop kkapture by pressing Ctrl-Brk. .9 desyncs on both Megaman X5 and X6 from the very beginning. It crashes about every other time I try to watch the regular run of Castlevania SOTN and every time I try to watch pirate_sephiroth's run with memory card data. Those crashes occur immediately after I selected the .bin file. All three version, though, always eat exactly 50% of my whole CPU (or 100% of one core after I set its affinity via taskmgr). It doesn't bother me much, but it still seems a odd. I'm on Vista (sadly), ATi gfx chip, plenty of RAM and an Intel C2D, if that's of any relevance.
1 2
17 18 19
26 27